Star Wars Knights of the Old Republic II: The Sith Lords/Feats: Difference between revisions

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→‎Action: Added feats
(→‎Equipment: Added Blaster Integration and Force Jump)
(→‎Action: Added feats)
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==Action==
==Action==
These feats require character action, such as attacking or using a [[Star Wars Knights of the Old Republic II: The Sith Lords/Skills|skill]].
These feats require character action, such as attacking or using a [[Star Wars Knights of the Old Republic II: The Sith Lords/Skills|skill]].
===Caution===
{| {{prettytable|text center=1}}
!width=25%|Feat
!width=25%|[[File:KotORII Feat Caution.png|24px]] Caution
!width=25%|[[File:KotORII Feat Improved Caution.png|24px]] Improved
!width=25%|[[File:KotORII Feat Master Caution.png|24px]] Master
|-
!Prerequisites
|None||Level 4||Level 8
|-
![[Star Wars Knights of the Old Republic II: The Sith Lords/Skills|Skill]] bonus
| +1 || +2 || +3
|-
!Skills
|[[Star Wars Knights of the Old Republic II: The Sith Lords/Skills#Demolitions|Demolitions]]<br>[[Star Wars Knights of the Old Republic II: The Sith Lords/Skills#Stealth|Stealth]]
|Demolitions<br>Stealth
|Demolitions<br>Stealth
|}
===Critical Strike===
{| {{prettytable|text center=1}}
!width=25%|Feat
!width=25%|[[File:KotORII Feat Critical Strike.png|24px]] Critical Strike
!width=25%|[[File:KotORII Feat Improved Critical Strike.png|24px]] Improved
!width=25%|[[File:KotORII Feat Master Critical Strike.png|24px]] Master
|-
!Prerequisites
|None||Level 4||Level 8
|-
![[Star Wars Knights of the Old Republic II: The Sith Lords/Combat#Defense|Defense]] penalty
| -5 || -5 || -5
|-
![[Star Wars Knights of the Old Republic II: The Sith Lords/Combat#Critical threat|Critical threat]] range
| x2 || x3 || x4
|-
!Granted
|[[Star Wars Knights of the Old Republic II: The Sith Lords/Classes#Scoundrel|Scoundrel]]<br>Main player character
|
|
|}
These feats increase the critical threat range of melee attacks.
{| {{prettytable|text center=1}}
|-
!Base critical threat range
!Keen critical threat range
|-
|20-20 (5%)
|19-20 (10%)
|-
|19-20 (10%)
|17-20 (20%)
|}
[[Star Wars Knights of the Old Republic II: The Sith Lords/Lightsabers|Lightsabers]] and Short Lightsabers all have base critical threat range 19-20 (10%), while Double-Bladed Lightsabers only have 20-20 (5%). Any Keen bonus is additive with Critical Strike bonuses, resulting in the following:
{| {{prettytable|text center=1}}
|-valign=top
!width=20% rowspan=2|Feat
!colspan=2|Base critical threat range
!colspan=2|Keen critical threat range
|-
!width=20%|20-20 (5%)
!width=20%|19-20 (10%)
!width=20%|19-20 (10%)
!width=20%|17-20 (20%)
|-
!Critical Strike
|19-20 (10%)||17-20 (20%)
|18-20 (15%)||15-20 (30%)
|-
!Improved Critical Strike
|18-20 (15%)||15-20 (30%)
|17-20 (20%)||13-20 (40%)
|-
!Master Critical Strike
|17-20 (20%)||13-20 (40%)
|16-20 (25%)||11-20 (50%)
|}
If the attack hits, the target is stunned for 6 seconds unless they make a Fortitude [[Star Wars Knights of the Old Republic II: The Sith Lords/Saves|save]] at a [[Star Wars Knights of the Old Republic II: The Sith Lords/Difficulty Classes|DC]] of the attacking character's level + attacking character's [[Star Wars Knights of the Old Republic II: The Sith Lords/Attributes#Strength|Strength]] modifier. The target is not stunned until the end of the character's attack round.
Stun can also be prevented by [[Star Wars Knights of the Old Republic II: The Sith Lords/Classes#Jedi Sentinel|Jedi Sentinel]] feat [[Star Wars Knights of the Old Republic II: The Sith Lords/Feats#Force Immunity|Force Immunity: Stun]], or Immunity: Mind-Affecting.
These feats cannot be selected by [[Star Wars Knights of the Old Republic II: The Sith Lords/Classes#Droid|droids]].
===Dual Strike===
{| {{prettytable|text center=1}}
!width=25%|Feat
!width=25%|[[File:KotORII Feat Dual Strike.png|24px]] Dual Strike
!width=25%|[[File:KotORII Feat Improved Dual Strike.png|24px]] Improved
!width=25%|[[File:KotORII Feat Master Dual Strike.png|24px]] Master
|-
!Prerequisites
|None||Level 4||Level 8
|-
![[Star Wars Knights of the Old Republic II: The Sith Lords/Combat#Attack|Attack]] bonus
| +2 || +4 || +6
|}
The character has advanced training using teamwork to defeat enemies. When attacking an enemy that another [[Star Wars Knights of the Old Republic II: The Sith Lords/Party|party]] member is also attacking, the character gets a bonus to hit.
===Empathy===
{| {{prettytable|text center=1}}
!width=25%|Feat
!width=25%|[[File:KotORII Feat Empathy.png|24px]] Empathy
!width=25%|[[File:KotORII Feat Improved Empathy.png|24px]] Improved
!width=25%|[[File:KotORII Feat Master Empathy.png|24px]] Master
|-
!Prerequisites
|None||Level 4||Level 8
|-
![[Star Wars Knights of the Old Republic II: The Sith Lords/Skills|Skill]] bonus
| +1 || +2 || +3
|-
!Skills
|[[Star Wars Knights of the Old Republic II: The Sith Lords/Skills#Persuade|Persuade]]<br>[[Star Wars Knights of the Old Republic II: The Sith Lords/Skills#Awareness|Awareness]]<br>[[Star Wars Knights of the Old Republic II: The Sith Lords/Skills#Treat Injury|Treat Injury]]
|Persuade<br>Awareness<br>Treat Injury
|Persuade<br>Awareness<br>Treat Injury
|}
These feats cannot be selected by [[Star Wars Knights of the Old Republic II: The Sith Lords/Classes#Droid|droids]].
===Flurry===
{| {{prettytable|text center=1}}
!width=25%|Feat
!width=25%|[[File:KotORII Feat Flurry.png|24px]] Flurry
!width=25%|[[File:KotORII Feat Improved Flurry.png|24px]] Improved
!width=25%|[[File:KotORII Feat Master Flurry.png|24px]] Master
|-
!Prerequisites
|None
|Level 4
|Level 8
|-
!Attacks per round
| +1 || +1 || +1
|-
![[Star Wars Knights of the Old Republic II: The Sith Lords/Combat#Defense|Defense]] penalty
| -2 || -1 || 0
|-
![[Star Wars Knights of the Old Republic II: The Sith Lords/Combat#Attack|Attack]] penalty
| -4 || -2 || 0
|-
!Granted
|Main player character
|
|
|}
These feats allow a character to make an extra melee attack during the round. This is made with the main hand when wielding a double-bladed weapon or two weapons.
Character suffers defense penalty while using these feats and for 3 seconds afterwards (i.e. an enemy's attack).
Attack penalty applies to every attack in a combat round.
These feats cannot be selected by [[Star Wars Knights of the Old Republic II: The Sith Lords/Classes#Droid|droids]].
===Force Focus===
{| {{prettytable|text center=1}}
!width=25%|Feat
!width=25%|[[File:KotORII Feat Force Focus.png|24px]] Force Focus
!width=25%|[[File:KotORII Feat Improved Force Focus.png|24px]] Improved
!width=25%|[[File:KotORII Feat Master Force Focus.png|24px]] Master
|-
!Prerequisites
|[[Star Wars Knights of the Old Republic II: The Sith Lords/Classes#Jedi Consular|Jedi Consular]]
|Level 6 Jedi Consular
|Level 12 Jedi Consular
|-
![[Star Wars Knights of the Old Republic II: The Sith Lords/Force powers|Force power]] [[Star Wars Knights of the Old Republic II: The Sith Lords/Difficulty Classes|Difficulty Class]]
| +1
| +2
| +4
|-
!Granted
|Jedi Consular
|Level 6 Jedi Consular
|Level 12 Jedi Consular
|}
These feats add to the Difficulty Class for all [[Star Wars Knights of the Old Republic II: The Sith Lords/Saves|saving throws]] against the character's Force powers. These feats are always active.
===Gear Head===
{| {{prettytable|text center=1}}
!width=25%|Feat
!width=25%|[[File:KotORII Feat Gear Head.png|24px]] Gear Head
!width=25%|[[File:KotORII Feat Improved Gear Head.png|24px]] Improved
!width=25%|[[File:KotORII Feat Master Gear Head.png|24px]] Master
|-
!Prerequisites
|None||Level 4||Level 8
|-
![[Star Wars Knights of the Old Republic II: The Sith Lords/Skills|Skill]] bonus
| +1 || +2 || +3
|-
!Skills
|[[Star Wars Knights of the Old Republic II: The Sith Lords/Skills#Repair|Repair]]<br>[[Star Wars Knights of the Old Republic II: The Sith Lords/Skills#Security|Security]]<br>[[Star Wars Knights of the Old Republic II: The Sith Lords/Skills#Computer Use|Computer Use]]
|Repair<br>Security<br>Computer Use
|Repair<br>Security<br>Computer Use
|}
===Increase Combat Damage===
{| {{prettytable|text center=1}}
!width=25%|Increase Combat Damage
!width=25%|[[File:KotORII Feat Increase Combat Damage I.png|24px]] I
!width=25%|[[File:KotORII Feat Increase Combat Damage II.png|24px]] II
!width=25%|[[File:KotORII Feat Increase Combat Damage III.png|24px]] III
|-
!Prerequisites
|[[Star Wars Knights of the Old Republic II: The Sith Lords/Prestige classes#Sith Marauder|Sith Marauder]]
|Level 8 Sith Marauder
|Level 15 Sith Marauder
|-
!|[[Star Wars Knights of the Old Republic II: The Sith Lords/Combat#Damage|Damage]] bonus
| +2 || +4 || +6
|-
!Granted
|Sith Marauder
|Level 8 Sith Marauder
|Level 15 Sith Marauder
|}
Sith Marauders call upon their hatred and strength to deliver powerful blows.
===Power Attack===
{| {{prettytable|text center=1}}
!width=25%|Feat
!width=25%|[[File:KotORII Feat Power Attack.png|24px]] Power Attack
!width=25%|[[File:KotORII Feat Improved Power Attack.png|24px]] Improved
!width=25%|[[File:KotORII Feat Master Power Attack.png|24px]] Master
|-
!Prerequisites
|None||Level 4||Level 8
|-
![[Star Wars Knights of the Old Republic II: The Sith Lords/Combat#Attack|Attack]] penalty
| -3 || -3 || -3
|-
![[Star Wars Knights of the Old Republic II: The Sith Lords/Combat#Damage|Damage]] bonus
| +3 || +7 || +12
|-
!Granted
|[[Star Wars Knights of the Old Republic II: The Sith Lords/Classes#Soldier|Soldier]]<br>Main player character
|
|
|}
Additionally, the critical multiplier is increased by 1 (e.g. if a [[Star Wars Knights of the Old Republic II: The Sith Lords/Combat#Critical hit|critical hit]] would normally double damage, it would triple damage when Power Attack was used). Finally, on a critical hit, the target is knocked back unless they make a Fortitude [[Star Wars Knights of the Old Republic II: The Sith Lords/Saves|save]] at a [[Star Wars Knights of the Old Republic II: The Sith Lords/Difficulty Classes|DC]] of the attacking character's level + twice the attacking character's [[Star Wars Knights of the Old Republic II: The Sith Lords/Attributes#Strength|Strength]] modifier. Used to quickly dispatch groups of easy-to-hit opponents.
Attack penalty and damage bonus apply to every attack in a combat round. Critical hit doubles bonus damage.
These feats cannot be selected by [[Star Wars Knights of the Old Republic II: The Sith Lords/Classes#Droid|droids]].
===Power Blast===
{| {{prettytable|text center=1}}
!width=25%|Feat
!width=25%|[[File:KotORII Feat Power Blast.png|24px]] Power Blast
!width=25%|[[File:KotORII Feat Improved Power Blast.png|24px]] Improved
!width=25%|[[File:KotORII Feat Master Power Blast.png|24px]] Master
|-
!Prerequisites
|None||Level 4||Level 8
|-
![[Star Wars Knights of the Old Republic II: The Sith Lords/Combat#Attack|Attack]] penalty
| -3 || -3 || -3
|-
![[Star Wars Knights of the Old Republic II: The Sith Lords/Combat#Damage|Damage]] bonus
| +3 || +7 || +12
|-
!Granted
|[[Star Wars Knights of the Old Republic II: The Sith Lords/Classes#Soldier|Soldier]]<br>Main player character
|
|
|}
Additionally, the critical multiplier is increased by 1 (e.g. if a [[Star Wars Knights of the Old Republic II: The Sith Lords/Combat#Critical hit|critical hit]] would normally double damage, it would triple damage when Power Blast was used). Finally, on a critical hit, the target is knocked back unless they make a Fortitude [[Star Wars Knights of the Old Republic II: The Sith Lords/Saves|save]] at a [[Star Wars Knights of the Old Republic II: The Sith Lords/Difficulty Classes|DC]] of the attacking character's level + twice the attacking character's [[Star Wars Knights of the Old Republic II: The Sith Lords/Attributes#Dexterity|Dexterity]] modifier. Used to quickly dispatch groups of easy-to-hit opponents.
Attack penalty and damage bonus apply to every attack in a combat round. Critical hit doubles bonus damage.
These feats cannot be selected by an [[Star Wars Knights of the Old Republic II: The Sith Lords/Classes#Expert Droid|Expert Droid]].
===Rapid Shot===
{| {{prettytable|text center=1}}
!width=25%|Feat
!width=25%|[[File:KotORII Feat Rapid Shot.png|24px]] Rapid Shot
!width=25%|[[File:KotORII Feat Improved Rapid Shot.png|24px]] Improved
!width=25%|[[File:KotORII Feat Master Rapid Shot.png|24px]] Master
|-
!Prerequisites
|None||Level 4||Level 8
|-
!Attacks per round
| +1 || +1 || +1
|-
![[Star Wars Knights of the Old Republic II: The Sith Lords/Combat#Attack|Attack]] and [[Star Wars Knights of the Old Republic II: The Sith Lords/Combat#Defense|Defense]] penalty
| -4 || -2 || 0
|-
!Granted
|[[Star Wars Knights of the Old Republic II: The Sith Lords/Classes#Scout|Scout]]<br>Main player character
|
|
|}
These feats allow a character to make an extra ranged weapon attack during the round. This is made with the main hand when wielding two [[Star Wars Knights of the Old Republic II: The Sith Lords/Blaster pistols|blaster pistols]].
Character suffers defense penalty while using this feat and for 3 seconds afterwards (i.e. an enemy's attack).
Attack penalty applies to every attack in a combat round.
These feats cannot be selected by an [[Star Wars Knights of the Old Republic II: The Sith Lords/Classes#Expert Droid|Expert Droid]].
===Sneak Attack===
These feats are only granted to [[Star Wars Knights of the Old Republic II: The Sith Lords/Classes#Scoundrel|Scoundrels]] and [[Star Wars Knights of the Old Republic II: The Sith Lords/Prestige classes#Sith Assassin|Sith Assassins]], and [[Star Wars Knights of the Old Republic II: The Sith Lords/Prestige classes#Jedi Watchman|Jedi Watchmen]].
{| {{prettytable|text center=1}}
|-
!width=20%|Sneak Attack
!width=8%|[[File:KotORII Feat Sneak Attack I.png|24px]] I
!width=8%|[[File:KotORII Feat Sneak Attack II.png|24px]] II
!width=8%|[[File:KotORII Feat Sneak Attack III.png|24px]] III
!width=8%|[[File:KotORII Feat Sneak Attack IV.png|24px]] IV
!width=8%|[[File:KotORII Feat Sneak Attack V.png|24px]] V
!width=8%|[[File:KotORII Feat Sneak Attack VI.png|24px]] VI
!width=8%|[[File:KotORII Feat Sneak Attack VII.png|24px]] VII
!width=8%|[[File:KotORII Feat Sneak Attack VIII.png|24px]] VIII
!width=8%|[[File:KotORII Feat Sneak Attack IX.png|24px]] IX
!width=8%|[[File:KotORII Feat Sneak Attack X.png|24px]] X
|-
!Granted at [[File:KotORII Feat Scoundrel's Luck.png|24px|Scoundrel or Sith Assassin]] level
|1||3||5||7||9||11||13||15||17||19
|-
!Granted at [[File:KotORII Power Force Camouflage.png|24px|Jedi Watchman]] level
|1||4||7||10||13||16||19||{{no2|}}||{{no2|}}||{{no2|}}
|-
!Damage
|1-6||2-12||3-18||4-24||5-30||6-36||7-42||8-48||9-54||10-60
|-
!Average
|3.5||7||10.5||14||17.5||21||24.5||28||31.5||35
|}
These feats add points of extra [[Star Wars Knights of the Old Republic II: The Sith Lords/Combat#Damage|damage]] to attacks when the target can't respond to the attacker. The extra damage is applied to attacks made from behind the target, attacks against stunned or otherwise immobilized targets, and any attacks made while in [[Star Wars Knights of the Old Republic II: The Sith Lords/Skills#Stealth|Stealth]] Mode ([[Star Wars Knights of the Old Republic II: The Sith Lords/Combat|combat]] cancels Stealth Mode, but the first attack receives the bonus).
Sneak Attack only works if the target is within 10 meters. The extra damage is not multiplied in the case of a [[Star Wars Knights of the Old Republic II: The Sith Lords/Combat#Critical hit|critical hit]].
===Sniper Shot===
{| {{prettytable|text center=1}}
!width=25%|Feat
!width=25%|[[File:KotORII Feat Sniper Shot.png|24px]] Sniper Shot
!width=25%|[[File:KotORII Feat Improved Sniper Shot.png|24px]] Improved
!width=25%|[[File:KotORII Feat Master Sniper Shot.png|24px]] Master
|-
!Prerequisites
|None||Level 4||Level 8
|-
![[Star Wars Knights of the Old Republic II: The Sith Lords/Combat#Defense|Defense]] penalty
| -5
| -5
| -5
|-
![[Star Wars Knights of the Old Republic II: The Sith Lords/Combat#Critical threat|Critical threat]] range
| x2
| x3
| x4
|-
!Granted
|[[Star Wars Knights of the Old Republic II: The Sith Lords/Classes#Scoundrel|Scoundrel]]<br>Main player character
|
|
|}
These feats increase the critical threat range of ranged attacks.
{| {{prettytable|text center=1}}
|-
!Base critical threat range
!Keen critical threat range
|-
|20-20 (5%)
|19-20 (10%)
|-
|19-20 (10%)
|17-20 (20%)
|}
Any Keen bonus is additive with Sniper Shot bonuses, resulting in the following:
{| {{prettytable|text center=1}}
|-valign=top
!width=20% rowspan=2|Feat
!colspan=2|Base critical threat range
!colspan=2|Keen critical threat range
|-
!width=20%|20-20 (5%)
!width=20%|19-20 (10%)
!width=20%|19-20 (10%)
!width=20%|17-20 (20%)
|-
!Sniper Shot
|19-20 (10%)||17-20 (20%)
|18-20 (15%)||15-20 (30%)
|-
!Improved Sniper Shot
|18-20 (15%)||15-20 (30%)
|17-20 (20%)||13-20 (40%)
|-
!Master Sniper Shot
|17-20 (20%)||13-20 (40%)
|16-20 (25%)||11-20 (50%)
|}
If the attack hits, the target is stunned for 6 seconds unless they make a Fortitude [[Star Wars Knights of the Old Republic II: The Sith Lords/Saves|save]] at a [[Star Wars Knights of the Old Republic II: The Sith Lords/Difficulty Classes|DC]] of the attacking character's level + attacking character's [[Star Wars Knights of the Old Republic II: The Sith Lords/Attributes#Intelligence|Intelligence]] modifier. The target is not stunned until the end of the character's attack round.
Stun can also be prevented by [[Star Wars Knights of the Old Republic II: The Sith Lords/Classes#Jedi Sentinel|Jedi Sentinel]] feat [[Star Wars Knights of the Old Republic II: The Sith Lords/Feats#Force Immunity|Force Immunity: Stun]], or Immunity: Mind-Affecting.
These feats cannot be selected by an [[Star Wars Knights of the Old Republic II: The Sith Lords/Classes#Expert Droid|Expert Droid]].
===[[File:KotORII Feat Stealth Run.png|24px]] Stealth Run===
A level 4 character can train so extensively in [[Star Wars Knights of the Old Republic II: The Sith Lords/Skills#Stealth|Stealth]] that they can move swiftly and still remain hidden. The character can now run instead of walk in Stealth mode.


==Unique==
==Unique==