Star Wars Knights of the Old Republic II: The Sith Lords/Forms: Difference between revisions
From StrategyWiki, the video game walkthrough and strategy guide wiki
Star Wars Knights of the Old Republic II: The Sith Lords/Forms (edit)
Revision as of 23:03, 17 January 2023
, 17 January 2023Added comments on forms learned when multi-classing
Onderduiker (talk | contribs) (Added a little more information) |
Onderduiker (talk | contribs) (Added comments on forms learned when multi-classing) |
||
(16 intermediate revisions by 6 users not shown) | |||
Line 1: | Line 1: | ||
{{Header Nav|game=Star Wars Knights of the Old Republic II: The Sith Lords}} | {{Header Nav|game=Star Wars Knights of the Old Republic II: The Sith Lords}} | ||
{{floatingtoc}} | |||
There are 11 forms: 7 lightsaber forms and 4 Force forms. All {{s|Classes|Jedi}} classes are granted the following four forms, although at varying levels: | |||
{| {{prettytable|text center=1|notwide=1}} | |||
! Level | |||
!width=33%| {{s|Classes|Jedi Guardian}} | |||
!width=33%| {{s|Classes|Jedi Sentinel}} | |||
{| {{prettytable|text center=1}} | !width=33%| {{s|Classes|Jedi Consular}} | ||
! | |||
!width= | |||
!width= | |||
!width= | |||
|- | |- | ||
! 11 | ! 11 | ||
| | | {{s|Forms|Determination (Shii-Cho)}} | ||
|Determination (Shii-Cho) | | Determination (Shii-Cho) | ||
|Determination (Shii-Cho) | | Determination (Shii-Cho) | ||
|- | |- | ||
! 12 | ! 12 | ||
| | | {{s|Forms|Contention (Makashi)}} | ||
| Resilience (Soresu) | | Resilience (Soresu) | ||
|Force Channel | | Force Channel | ||
|- | |- | ||
! 13 | ! 13 | ||
| | | {{s|Forms|Resilience (Soresu)}} | ||
| Force Channel | | Force Channel | ||
|Contention (Makashi) | | Contention (Makashi) | ||
|- | |- | ||
! 14 | ! 14 | ||
| | | {{s|Forms|Force Channel}} | ||
| Contention (Makashi) | | Contention (Makashi) | ||
|Resilience (Soresu) | | Resilience (Soresu) | ||
|} | |||
Your main character then learns three of the remaining forms from the [[../Lost Jedi/]] encountered, for a total of seven forms. The three remaining Force forms can only be learned by a Jedi Consular, {{s|Prestige classes|Jedi Master}} and {{s|Prestige classes|Sith Lord}}: | |||
{| {{prettytable|text center=1}} | |||
!width=25%| [[../Alignment/]] | |||
!width=25%| First | |||
!width=25%| Second | |||
!width=25%| Final | |||
|- | |||
! 0-49 | |||
| {{s|Forms|Force Potency}} | |||
| {{s|Forms|Force Affinity}} | |||
| {{s|Forms|Force Mastery}} | |||
|- | |||
! 50-100 | |||
| Force Affinity | |||
| Force Potency | |||
| Force Mastery | |||
|} | |||
The remaining lightsaber forms can only be learned by the other Jedi and [[../Prestige classes/]]: | |||
{| {{prettytable|text center=1}} | |||
!width=10%| Jedi | |||
!width=15%| {{s|Prestige classes|Jedi}} Prestige | |||
!width=15%| {{s|Prestige classes|Sith}} Prestige | |||
!width=20%| First | |||
!width=20%| Second | |||
!width=20%| Final | |||
|- | |||
! Guardian | |||
! [[../Prestige classes#Jedi Weapon Master|Weapon Master]] | |||
! [[../Prestige classes#Sith Marauder|Marauder]] | |||
| {{s|Forms|Aggression (Ataru)}} | |||
| {{s|Forms|Perseverance (Shien)}} | |||
| {{s|Forms|Ferocity (Juyo)}} | |||
|- | |||
! Sentinel | |||
! [[../Prestige classes#Jedi Watchman|Watchman]] | |||
! [[../Prestige classes#Sith Assassin|Assassin]] | |||
| Perseverance (Shien) | |||
| Aggression (Ataru) | |||
| {{s|Forms|Moderation (Niman)}} | |||
|} | |} | ||
If a Force or lightsaber form is learned as a Jedi before selecting a Prestige class, then only the first and final forms can normally be learned by that Prestige class. For example, if a dark Jedi Consular has already learned Force Potency, then on becoming a Sith Marauder only Aggression (Ataru) and Ferocity (Juyo) lightaber forms can be learned, while on becoming a Sith Assassin only Perseverance (Shien) and Moderation (Niman) lightsaber forms can be learned. | |||
However, if the first form learned by the selected Prestige class has already been learned as a Jedi, then the second form is learned instead. For example, if a Jedi Sentinel has already learned Perseverance (Shien) lightsaber form, then on becoming a Jedi Watchman or Sith Assassin, Aggression (Ataru) lightsaber form is learned instead. | |||
If ''two'' Force or lightsaber forms are learned as a Jedi before selecting a Prestige class, then only the final form can be learned by that Prestige class. For example, if a light Jedi Consular has already learned Force Affinity and Potency, then on becoming a Jedi Weapon Master only Ferocity (Juyo) lightsaber form can be learned, while on becoming a Jedi Watchman only Moderation (Niman) lightsaber form can be learned. | |||
The more detailed descriptions on this page of a character's forms can also be found in the {{s|Gameplay|Powers}} section of the {{s|Gameplay|Abilities}} screen. | |||
==Lightsaber forms== | ==Lightsaber forms== | ||
Bonuses and penalties only apply if a [[../Lightsabers|lightsaber]] is wielded in the main hand: however, they still apply to the off hand attack even if a [[../Melee weapons|melee weapon]] is wielded in that off hand. | |||
{| {{prettytable|text center=1}} | |||
!colspan=2| Lightsaber Form | |||
!width=10%| {{s|Combat|Attack}} Modifier | |||
!width=10%| {{s|Combat|Defense}} | |||
!width=10%| [[../Combat#Defense|vs Current Target]] | |||
!width=20%| {{s|Combat|Damage}} | |||
!width=10%| [[File:KotORII Feat Jedi Defense.png|Blaster Bolt Deflection|link=Star Wars Knights of the Old Republic II: The Sith Lords/Feats#Jedi Defense]] | |||
!width=10%| [[../Saves/]] vs [[../Force powers|FPs]] | |||
|- | |||
! [[File:KotORII Form Determination.png|16px]] | |||
! {{s|Forms|Determination (Shii-Cho)}} | |||
| {{yes|+1}} | |||
| {{yes|+3}} | |||
| {{no|-3}} | |||
| {{N/a|}} | |||
| {{N/a|}} | |||
| {{N/a|}} | |||
|- | |||
! [[File:KotORII Form Contention.png|16px]] | |||
! {{s|Forms|Contention (Makashi)}} | |||
| {{yes|+3 [[File:KotORII Item Lightsaber, Red.png|16px|(only if target is wielding a lightsaber)]]}} | |||
| {{N/a|}} | |||
| {{N/a|}} | |||
| {{yes|Damage: +3}} | |||
| {{no|-5}} | |||
| {{yes|+2}} | |||
|- | |||
! [[File:KotORII Form Resilience.png|16px]] | |||
! {{s|Forms|Resilience (Soresu)}} | |||
| {{N/a|}} | |||
| {{N/a|}} | |||
| {{yes|+2}} | |||
| {{no|{{s|Combat|Critical Threat}} Range: -1}} | |||
| {{yes|+4}} | |||
| {{N/a|}} | |||
|- | |||
! [[File:KotORII Form Aggression.png|16px]] | |||
! {{s|Forms|Aggression (Ataru)}} | |||
| {{N/a|}} | |||
| {{no|-2}} | |||
| {{yes|+5}} | |||
| {{yes|Critical Threat Range: +1}} | |||
| {{no|-4}} | |||
| {{N/a|}} | |||
|- | |||
! [[File:KotORII Form Perseverance.png|16px]] | |||
! {{s|Forms|Perseverance (Shien)}} | |||
| {{yes|+2}} | |||
| {{N/a|}} | |||
| {{no|-5}} | |||
| {{yes|[[../Combat#Critical Hit|Critical]] Multiplier: +1}} | |||
| {{yes|+2}} | |||
| {{N/a|}} | |||
|- | |||
! [[File:KotORII Form Moderation.png|16px]] | |||
! {{s|Forms|Moderation (Niman)}} | |||
| {{yes|+1}} | |||
| {{yes|+1}} | |||
| {{N/a|}} | |||
| {{N/a|}} | |||
| {{yes|+1}} | |||
| {{yes|+1}} | |||
|- | |||
! [[File:KotORII Form Ferocity.png|16px]] | |||
! {{s|Forms|Ferocity (Juyo)}} | |||
| {{yes|[[File:KotORII Feat Critical Strike.png|16px|Critical Hit]] +4}} | |||
| {{no|-4}} | |||
| {{yes|+2}} | |||
| {{yes|Attacks per round: +1}} | |||
| {{N/a|}} | |||
| {{no|-4}} | |||
|} | |||
The Attack Breakdown in the Combat section of the {{s|Gameplay|Journal}}'s Messages Log displays Attack Modifier accumulating with each attack in a [[../Combat|combat]] round: | |||
{| {{prettytable|text center=1}} | |||
!width=25%| Attack in round | |||
!width=15%| 1 | |||
!width=15%| 2 | |||
!width=15%| 3 | |||
!width=15%| 4 | |||
!width=15%| 5 | |||
|- | |||
!Attack Modifier | |||
| * 1 || * 2 || * 3 || * 4 || * 5 | |||
|} | |||
However, according to the total it's correctly added just once to each attack. | |||
Defense and Defense vs Current Target bonuses and penalties are cumulative: | |||
{| {{prettytable|text center=1}} | |||
!width=25%| Lightsaber Form | |||
!width=25%| Determination (Shii-Cho) | |||
!width=25%| Aggression (Ataru) | |||
!width=25%| Ferocity (Juyo) | |||
|- | |||
! Defense vs Current Target | |||
| 0 (+3 - 3) | |||
| {{yes|+3 (-2 + 5)}} | |||
| {{no|-2 (-4 + 2)}} | |||
|} | |||
Both are classified as [[../Combat#Feats and effects|feats and effects]], which are normally restricted to a maximum defense bonus of +10. However, form bonuses and penalties take effect ''after'' this restriction is imposed: for example, this means feats and effects '''13''' is possible using Determination (Shii-Cho) vs untargeted opponents, or Aggression (Ataru) vs current target... but it also means feats and effects > 10 cannot reduce the penalty vs current target of Perseverance (Shien) since [[../Force powers#Force Aura|Force Armor]] (+6), [[../Force powers#Burst of Speed|Knight or Master Speed]] (+4) and {{s|Robes|Jedi Master Robe}} (+3) are restricted to 10 beforehand (min(6 + 4 + 3, 10) - 5 = 5, '''not''' min(6 + 4 + 3 - 5, 10) = 8 as for the {{s|Feats|Critical Strike}} penalty). | |||
Contrary to any description, improvements to Attack Modifier do '''not''' also aid in [[../Feats#Jedi Defense|Blaster Bolt Deflection]] (only [[../Combat#Attack|''base'' attack bonus]] affects the opposed roll). | |||
Saves vs Force Powers actually affect Force power [[../Difficulty Classes/]] rather than saves: a bonus decreases enemy DCs, a penalty increases them. | |||
===Determination (Shii-Cho)=== | ===Determination (Shii-Cho)=== | ||
[[File:KotORII Form Determination.png|left]] | |||
The Determination Form, also known as Shii-Cho or Form I, is a defensive style that is ideal when heavily outnumbered. This Form has the following effects: | The Determination Form, also known as Shii-Cho or Form I, is a defensive style that is ideal when heavily outnumbered. This Form has the following effects: | ||
{{-}} | |||
* {{s|Combat|Attack}} Modifier: +1 | |||
* | * {{s|Combat|Defense}}: +3 | ||
* | * Defense vs Current Target: -3 | ||
(Note that Defense bonuses are cumulative, so this form provides a net +0 Defense against your current target, but +3 Defense against enemies that are not your target). | |||
This is granted to all level 11 {{s|Classes|Jedi}}. | |||
===Contention (Makashi)=== | ===Contention (Makashi)=== | ||
The Contention Form, also known as Makashi or Form II, was specifically developed to combat other [[ | [[File:KotORII Form Contention.png|left]] | ||
* | The Contention Form, also known as Makashi or Form II, was specifically developed to combat other [[../Lightsabers|lightsaber]] users. This form has the following effects: | ||
{{-}} | |||
* {{s|Combat|Attack}} Modifier: +3 (only if target is wielding a lightsaber) | |||
* | * {{s|Combat|Damage}}: +3 | ||
*[[ | * [[../Feats#Jedi Defense|Blaster Bolt Deflection]]: -5 | ||
*[[ | * [[../Saves/]] vs [[../Force powers|Force Powers]]: +2 | ||
This is granted to a level 12 {{s|Classes|Jedi Guardian}}, a level 13 {{s|Classes|Jedi Consular}} and a level 14 {{s|Classes|Jedi Sentinel}}. Bonus damage is increased by a critical hit. | |||
Saves vs Force Powers bonus actually decreases enemy Force power [[../Difficulty Classes/]] rather than increasing saves. | |||
===Resilience (Soresu)=== | ===Resilience (Soresu)=== | ||
[[File:KotORII Form Resilience.png|left]] | |||
The Resilience Form, also known as Soresu or Form III, is a defensive style developed by the Jedi specifically to counter blaster weapons. This form has the following effects: | The Resilience Form, also known as Soresu or Form III, is a defensive style developed by the Jedi specifically to counter blaster weapons. This form has the following effects: | ||
{{-}} | |||
* {{s|Combat|Defense}} vs Current Target: +2 | |||
* [[../Feats#Jedi Defense|Blaster Bolt Deflection]]: +4 | |||
* [[../Combat#Critical Threat|Weapon Threat]] Range: -1 | |||
This is granted to a level 12 {{s|Classes|Jedi Sentinel}}, a level 13 {{s|Classes|Jedi Guardian}} and a level 14 {{s|Classes|Jedi Consular}}. | |||
Weapon Threat Range: -1 decreases critical threat chance by 5%, to a minimum of 5%, ''after'' any [[../Combat#Critical Threat|Keen]] or {{s|Feats|Critical Strike}} bonuses: without these bonuses, a {{s|Lightsabers|Double-Bladed Lightsaber}} is unaffected (still Critical Threat: 20-20,x2 or 5% chance) and the range for a Keen {{s|Lightsabers|Lightsaber}} with Master CS only decreases from 11-20 (50%) to 12-20 (45%). | |||
===Aggression (Ataru)=== | |||
[[File:KotORII Form Aggression.png|left]] | |||
The Aggression Form, also known as Ataru or Form IV, is best against a single opponent and is especially weak against blaster fire. This form has the following effects: | |||
{{-}} | |||
* {{s|Combat|Defense}}: -2 | |||
* | * Defense vs Current Target: +5 | ||
*[[ | * [[../Feats#Jedi Defense|Blaster Bolt Deflection]]: -4 | ||
*[[ | * [[../Combat#Critical Threat|Weapon Threat]] Range: +1 | ||
(Note that Defense bonuses are cumulative, so this form provides a net +3 Defense against your current target, but -2 Defense against enemies that are not your target). | |||
This is the first lightsaber form learned by a {{s|Classes|Jedi Guardian}}, {{s|Prestige classes|Jedi Weapon Master}} or {{s|Prestige classes|Sith Marauder}}, or the second learned by a {{s|Classes|Jedi Sentinel}}, {{s|Prestige classes|Jedi Watchman}} or {{s|Prestige classes|Sith Assassin}}. | |||
Weapon Threat Range: +1 increases critical threat chance by 5%, ''after'' any [[../Combat#Critical Threat|Keen]] or {{s|Feats|Critical Strike}} bonuses: for example, the range for a Keen {{s|Lightsabers|Lightsaber}} with Master CS only increases from 11-20 (50%) to 10-20 (55%). | |||
===Perseverance (Shien)=== | |||
[[File:KotORII Form Perseverance.png|left]] | |||
The Perseverance Form, also called Shien or Form V, is an aggressive form that does not sacrifice protection from blaster fire. It is most effective when facing blaster-wielding opponents or when outnumbered and least effective against a single foe. Using this form has the following effects: | |||
{{-}} | |||
* {{s|Combat|Attack}} Modifier: +2 | |||
* {{s|Combat|Defense}} vs Current Target: -5 | |||
* [[../Feats#Jedi Defense|Blaster Bolt Deflection]]: +2 | |||
* [[../Combat#Critical Hit|Critical]] Multiplier: +1 | |||
<s>(Note that improvements to Attack Modifier also aid in Blaster Bolt Deflection, so this form has a net Blaster Bolt Deflection bonus of +4).</s> | |||
This is the second lightsaber form learned by a {{s|Classes|Jedi Guardian}}, {{s|Prestige classes|Jedi Weapon Master}} or {{s|Prestige classes|Sith Marauder}}, or the first learned by a {{s|Classes|Jedi Sentinel}}, {{s|Prestige classes|Jedi Watchman}} or {{s|Prestige classes|Sith Assassin}}. | |||
Critical Multiplier increases Critical Hit x2 to x3. It also adds to the Critical Multiplier of {{s|Feats|Power Attack}}, resulting in Critical Hit '''x4'''. | |||
===Moderation (Niman)=== | |||
[[File:KotORII Form Moderation.png|left]] | |||
The Moderation Form, also known as Niman or Form VI, is strong in all situations, but has no dramatic strengths. This form has the following effects: | |||
{{-}} | |||
* {{s|Combat|Attack}} Modifier: +1 | |||
* {{s|Combat|Defense}}: +1 | |||
* [[../Feats#Jedi Defense|Blaster Bolt Deflection]]: +1 | |||
* [[../Saves/]] vs [[../Force powers|Force Powers]]: +1 | |||
<s>(Note that improvements to Attack Modifier also aid in Blaster Bolt Deflection, so this form has a net Blaster Bolt Deflection bonus of +2).</s> | |||
This is the final lightsaber form learned by a {{s|Classes|Jedi Sentinel}}, {{s|Prestige classes|Jedi Watchman}} or {{s|Prestige classes|Sith Assassin}}. | |||
Saves vs Force Powers bonus actually decreases enemy Force power [[../Difficulty Classes/]] rather than increasing saves. | |||
===Ferocity (Juyo)=== | |||
[[File:KotORII Form Ferocity.png|left]] | |||
The ferocity Form, also known as Juyo or Form VII, is a very precarious fighting style that is best against single powerful opponents. This form has the following effects: | |||
{{-}} | |||
* {{s|Combat|Defense}}: -4 | |||
* Defense vs Current Target: +2 | |||
* [[../Saves/]] vs [[../Force powers|Force Powers]]: -4 | |||
* Attacks per round: +1 | |||
* [[../Combat#Critical hit|Critical Hit]] Attack Modifier: +4 | |||
(Note that Defense bonuses are cumulative, so this form provides a net -2 Defense against your current target). | |||
(Note that the Critical Hit Attack Modifier increases the likelihood that a [[../Combat#Critical Threat|critical threat]] will result in extra damage). The only indication this has an effect in the [[../Gameplay#Combat|Threat Breakdown]] is if there's threat success with Attack < Defense (for example, threat success with Attack 40 vs Defense 44; without this Form, success would require at least Attack = Defense, or 44). | |||
This is the final lightsaber form learned by a {{s|Classes|Jedi Guardian}}, {{s|Prestige classes|Jedi Weapon Master}} or {{s|Prestige classes|Sith Marauder}}. | |||
Saves vs Force Powers penalty actually increases enemy Force power [[../Difficulty Classes/]] rather than decreasing saves. | |||
Maximum '''6''' attacks per round are possible with this form (+1), {{s|Feats|Flurry}} (+1), Master [[../Force powers#Burst of Speed|Speed]] '''or''' {{s|Force powers|Fury}} (+2), and an off hand or double-bladed weapon (+1). Floating numbers on the screen may only display up to five at a time, but all six attacks (five main hand and one off hand) occur and are recorded in the Combat section of the {{s|Gameplay|Journal}} screen's Messages Log. | |||
==Force forms== | ==Force forms== | ||
{{s|Forms|Force Channel}} is granted to a level 14 {{s|Classes|Jedi Guardian}}, a level 13 {{s|Classes|Jedi Sentinel}} and a level 12 {{s|Classes|Jedi Consular}}; the three remaining Force forms can only be learned by a main character {{s|Classes|Jedi Consular}}, {{s|Prestige classes|Jedi Master}} or {{s|Prestige classes|Sith Lord}}. | |||
{| {{prettytable|text center=1}} | |||
!colspan=2 rowspan=2| Force Form | |||
!colspan=2|Force {{s|Force powers|Regeneration}} | |||
!rowspan=2 width=12.5%| [[../Force powers|Force Power]] {{s|Combat|Damage}} | |||
!colspan=2| [[../Saves/]] vs Force Powers | |||
!rowspan=2 width=12.5%| Force Power {{s|Force powers|Cost}} | |||
|- | |||
!width=12.5%| No [[../Combat/]] | |||
!width=12.5%| Combat | |||
!width=12.5%| User | |||
!width=12.5%| Enemy | |||
|- | |||
! [[File:KotORII Form Force Channel.png|16px]] | |||
! {{s|Forms|Force Channel}} | |||
| {{yes|+50%}} || {{yes|+500%}} || {{yes|+3}} || {{yes|+2}} || {{N/a|}} || {{N/a|}} | |||
|- | |||
! [[File:KotORII Form Force Affinity.png|16px]] | |||
! {{s|Forms|Force Affinity}} | |||
| {{N/a|}} || {{yes|+500%}} || {{N/a|}} || {{N/a|}} || {{N/a|}} || {{N/a|}} | |||
|- | |||
! [[File:KotORII Form Force Potency.png|16px]] | |||
! {{s|Forms|Force Potency}} | |||
| {{N/a|}} || {{N/a|}} || {{yes|+30%}} || {{N/a|}} || {{N/a|}} || {{no|+20%}} | |||
|- | |||
! [[File:KotORII Form Force Mastery.png|16px]] | |||
! {{s|Forms|Force Mastery}} | |||
| {{N/a|}} || {{N/a|}} || {{N/a|}} || {{no|-4}} || {{yes|-2}} || {{no|+20%}} | |||
|} | |||
Force regeneration sums with the {{s|Feats|Regenerate}} Force Points feat's percentage: | |||
{| {{prettytable|text center=1}} | |||
!rowspan=2 width=13%| Combat | |||
!width=25%| Feat | |||
!colspan=2| Force Form | |||
!rowspan=2 width=13%| Combined | |||
|- | |||
! Regenerate Force Points | |||
!width=24%| Force Channel | |||
!width=25%| Force Affinity | |||
|- class="table-yes" | |||
! No | |||
| +25% (* 1.25) || +50% (* 1.5) || {{N/a|+0%}} || +75% (* 1.75) | |||
|- class="table-no" | |||
! Yes | |||
| +250% (* 3.5) ||colspan=2| +500% (* 6) || +750% (* 8.5) | |||
|} | |||
Damage is added before any saving throw, but not for (Advanced) {{s|Force powers|Throw Lightsaber}}. Force points regained by {{s|Force powers|Drain Force}} aren't increased, but {{s|Combat|Vitality}} points healed by {{s|Force powers|Drain Life}} and Death Field are, since this is equal to damage inflicted. | |||
Saves vs Force Powers actually affect Force power [[../Difficulty Classes/]] rather than saves: a bonus decreases enemy DCs, a penalty increases them. | |||
Cost is increased after [[../Alignment|alignment]] adjustment, and the effect is visible in the {{s|Gameplay|Powers}} section of the {{s|Gameplay|Abilities}} screen. | |||
===Force Channel=== | ===Force Channel=== | ||
[[File:KotORII Form Force Channel.png|left]] | |||
The Force Channel Form involves standard meditation techniques that all Jedi learn through their training. The effects of this Force Form are: | The Force Channel Form involves standard meditation techniques that all Jedi learn through their training. The effects of this Force Form are: | ||
{{-}} | |||
* [[../Force powers#Force points|FP]] {{s|Force powers|Regeneration}}: +50% (non-[[../Combat|combat]]), +500% (combat) | |||
* [[../Force powers|Force Power]] {{s|Combat|Damage}}: +3 | |||
*[[ | * [[../Saves/]] vs [[../Force powers|Force Powers]]: +2 | ||
This is granted to a level 12 {{s|Classes|Jedi Consular}}, a level 13 {{s|Classes|Jedi Sentinel}} and a level 14 {{s|Classes|Jedi Guardian}}. | |||
Force regeneration is actually increased both in '''and''' out of combat: although it's only increased by 50% out of combat versus 500% in combat, out of combat it's 10 times faster (reducing time to regenerate from 0 to maximum Force from 90 to 60 seconds, versus 900 to 150 seconds in combat). These percentages sum with the {{s|Feats|Regenerate}} Force Points feat's percentages (+25% out of combat and +250% in combat, or +75% and +750% in total respectively). | |||
Damage is added before any saving throw, but not for (Advanced) {{s|Force powers|Throw Lightsaber}}. Force points regained by {{s|Force powers|Drain Force}} aren't increased, but {{s|Combat|Vitality}} points healed by {{s|Force powers|Drain Life}} and Death Field are, since this is equal to damage inflicted. | |||
Saves vs Force Powers bonus actually decreases enemy Force power [[../Difficulty Classes/]] rather than increasing saves. | |||
===Force Affinity=== | ===Force Affinity=== | ||
[[File:KotORII Form Force Affinity.png|left]] | |||
The Force Affinity Form is an advanced meditation state that allows one to focus the power of the Force more rapidly. The effect of this Force Form is: | The Force Affinity Form is an advanced meditation state that allows one to focus the power of the Force more rapidly. The effect of this Force Form is: | ||
{{-}} | |||
* [[../Force powers#Force points|FP]] [[../Force powers#Regeneration|regenerate]] during [[../Combat|combat]] (though at a somewhat reduced rate when compared to the non-combat regeneration rate). | |||
If [[../Alignment/]] 50 or more, then this is the first Force form learned by a {{s|Classes|Jedi Consular}}, {{s|Prestige classes|Jedi Master}} or {{s|Prestige classes|Sith Lord}}, otherwise it's the second. | |||
Force regeneration during combat is increased by 500%, reducing time to regenerate from 0 to maximum Force from 900 to 150 seconds. The percentage sums with the {{s|Feats|Regenerate}} Force Points feat's percentage (+250%, or +750% combined). Since this is the only bonus granted and {{s|Forms|Force Channel}} actually does the same ''and more'', Force Affinity should never be active. | |||
===Force Potency=== | |||
[[File:KotORII Form Force Potency.png|left]] | |||
The Force Potency Form is favored by Dark Jedi as it involves drawing more power from the Force. The effects of this Force Form are: | |||
{{-}} | |||
* [[../Force powers|Force Power]] {{s|Combat|Damage}}: +30% | |||
* [[../Force powers#Force points|FP]] {{s|Force powers|Cost}}: +20% | |||
If [[../Alignment/]] 50 or more, then this is the second Force form learned by a {{s|Classes|Jedi Consular}}, {{s|Prestige classes|Jedi Master}} or {{s|Prestige classes|Sith Lord}}, otherwise it's the first. | |||
Damage is increased before any saving throw, but not for (Advanced) {{s|Force powers|Throw Lightsaber}}. Force points regained by {{s|Force powers|Drain Force}} aren't increased, but {{s|Combat|Vitality}} points healed by {{s|Force powers|Drain Life}} and Death Field are, since this is equal to damage inflicted. | |||
Cost is increased after [[../Alignment|alignment]] adjustment, and the effect is visible in the {{s|Gameplay|Powers}} section of the {{s|Gameplay|Abilities}} screen. | |||
===Force Mastery=== | |||
[[File:KotORII Form Force Mastery.png|left]] | |||
The Force Mastery Form increases the potency of most [[../Force powers|Force Powers]], but drains the Jedi rapidly and leaves them vulnerable to counterattack by other Force users. The effects of this Force Form are: | |||
{{-}} | |||
* Force Power Duration: +50% | |||
* Opponents' [[../Saves/]] vs Force Powers: -2 | |||
* Saves vs Force Powers: -4 | |||
* [[../Force powers#Force points|FP]] {{s|Force powers|Cost}}: +20% | |||
This is the final Force form learned by a {{s|Classes|Jedi Consular}}, {{s|Prestige classes|Jedi Master}} or {{s|Prestige classes|Sith Lord}}. Duration of the following Force powers is '''not''' increased: | |||
* {{s|Force powers|Wound}}, Choke and Kill (only increased for Choke attribute damage) | |||
* [[../Force powers#Slow|Affliction and Plague]] | |||
* {{s|Force powers|Force Push}}, Whirlwind and Wave | |||
* (Improved or Master) {{s|Force powers|Fury}} | |||
Saves vs Force Powers penalties actually increase Force power [[../Difficulty Classes/]] rather than decreasing saves. | |||
Cost is increased after [[../Alignment|alignment]] adjustment, and the effect is visible in the {{s|Gameplay|Powers}} section of the {{s|Gameplay|Abilities}} screen. | |||
{{Footer Nav|game=Star Wars Knights of the Old Republic II: The Sith Lords|prevpage=Influence|nextpage=Prestige classes}} | {{Footer Nav|game=Star Wars Knights of the Old Republic II: The Sith Lords|prevpage=Influence|nextpage=Prestige classes}} |