Star Wars Knights of the Old Republic II: The Sith Lords/Upgrade items, ranged: Difference between revisions

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{{floatingtoc|left}}, added spaces, Mandalorian Chamber Mark III comment
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m ({{floatingtoc|left}}, added spaces, Mandalorian Chamber Mark III comment)
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{{Header Nav|game=Star Wars Knights of the Old Republic II: The Sith Lords}}
{{Header Nav|game=Star Wars Knights of the Old Republic II: The Sith Lords}}
{{floatingtoc}}
{{floatingtoc|left}}
{| {{prettytable|notwide=1}}
{| {{prettytable|notwide=1}}
{{KotORII/Dialog||{{s|Upgrade items|Workbench}}:|Ranged weapon upgrades fall into three categories: targeting scopes, firing chambers, and power packs. Targeting scopes can be used by many types of ranged weapons and can improve accuracy, increase critical threat range, or hinder targets. Firing chambers can be used by many normal ranged weapons and typically improve damage, accuracy, and critical hit damage. Power pack upgrades are only suitable for a few types of blasters. They have effects similar to those of firing chambers.}}
{{KotORII/Dialog||{{s|Upgrade items|Workbench}}:|Ranged weapon upgrades fall into three categories: targeting scopes, firing chambers, and power packs. Targeting scopes can be used by many types of ranged weapons and can improve accuracy, increase critical threat range, or hinder targets. Firing chambers can be used by many normal ranged weapons and typically improve damage, accuracy, and critical hit damage. Power pack upgrades are only suitable for a few types of blasters. They have effects similar to those of firing chambers.}}
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Almost all targeting scopes, and all power packs and firing chambers, can be created using a workbench with sufficient skill rank and components.
Almost all targeting scopes, and all power packs and firing chambers, can be created using a workbench with sufficient skill rank and components.
 
{{-}}
==Targeting==
==Targeting==
This scope can increase the effectiveness of blasters, blaster rifles, and bowcasters. The modifications require a workbench and a weapon of high quality marked as upgradeable.
This scope can increase the effectiveness of blasters, blaster rifles, and bowcasters. The modifications require a workbench and a weapon of high quality marked as upgradeable.
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===Pinpoint Scope===
===Pinpoint Scope===
{| {{prettytable|text center=1}}
{| {{prettytable|text center=1}}
!rowspan=2 width=10%|Mark
!rowspan=2 width=10%| Mark
!rowspan=2 width=30%|[[../Combat#Critical Threat|Keen]]
!rowspan=2 width=30%| [[../Combat#Critical Threat|Keen]]
!rowspan=2 width=30%|{{s|Difficulty Classes|On Hit}} Properties
!rowspan=2 width=30%| {{s|Difficulty Classes|On Hit}} Properties
!colspan=2|Create Item
!colspan=2| Create Item
|-
|-
!width=15%|{{s|Skills|Awareness}}
!width=15%| {{s|Skills|Awareness}}
!width=15%|Cost
!width=15%| Cost
|-
|-
! I
! I
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===Accuracy Scope===
===Accuracy Scope===
{| {{prettytable|text center=1}}
{| {{prettytable|text center=1}}
!rowspan=2 width=10%|Mark
!rowspan=2 width=10%| Mark
!rowspan=2|{{s|Combat|Attack}} Modifier
!rowspan=2| {{s|Combat|Attack}} Modifier
!colspan=2|Create Item
!colspan=2| Create Item
|-
|-
!width=15%|{{s|Skills|Awareness}}
!width=15%| {{s|Skills|Awareness}}
!width=15%|Cost
!width=15%| Cost
|-
|-
! I
! I
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===Targeting Scope===
===Targeting Scope===
{| {{prettytable|text center=1}}
{| {{prettytable|text center=1}}
!rowspan=2 width=10%|Mark
!rowspan=2 width=10%| Mark
!rowspan=2 width=30%|{{s|Combat|Damage}} Bonus
!rowspan=2 width=30%| {{s|Combat|Damage}} Bonus
!rowspan=2 width=30%|{{s|Difficulty Classes|On Hit}} Properties
!rowspan=2 width=30%| {{s|Difficulty Classes|On Hit}} Properties
!colspan=2|Create Item
!colspan=2| Create Item
|-
|-
!width=15%|{{s|Skills|Stealth}}
!width=15%| {{s|Skills|Stealth}}
!width=15%|Cost
!width=15%| Cost
|-
|-
! I
! I
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===Crippling Scope===
===Crippling Scope===
{| {{prettytable|text center=1}}
{| {{prettytable|text center=1}}
!rowspan=2 width=10%|Mark
!rowspan=2 width=10%| Mark
!rowspan=2 width=30%|{{s|Combat|Damage}} Bonus
!rowspan=2 width=30%| {{s|Combat|Damage}} Bonus
!rowspan=2 width=30%|{{s|Difficulty Classes|On Hit}} Properties
!rowspan=2 width=30%| {{s|Difficulty Classes|On Hit}} Properties
!colspan=2|Create Item
!colspan=2| Create Item
|-
|-
!width=15%|{{s|Skills|Stealth}}
!width=15%| {{s|Skills|Stealth}}
!width=15%|Cost
!width=15%| Cost
|-
|-
! I
! I
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===Ion Charger===
===Ion Charger===
{| {{prettytable|text center=1}}
{| {{prettytable|text center=1}}
!rowspan=2 width=10%|Mark
!rowspan=2 width=10%| Mark
!rowspan=2 width=20%|{{s|Combat|Damage}} Bonus
!rowspan=2 width=20%| {{s|Combat|Damage}} Bonus
!rowspan=2 width=20%|Damage Bonus vs. {{s|Classes|Droid}}
!rowspan=2 width=20%| Damage Bonus vs. {{s|Classes|Droid}}
!rowspan=2 width=20%|[[../Combat#Critical hit|Massive Criticals]]
!rowspan=2 width=20%| [[../Combat#Critical hit|Massive Criticals]]
!colspan=2|Create Item
!colspan=2| Create Item
|-
|-
!width=15%|{{s|Skills|Security}}
!width=15%| {{s|Skills|Security}}
!width=15%|Cost
!width=15%| Cost
|-
|-
! I
! I
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===Power Pulsator===
===Power Pulsator===
{| {{prettytable|text center=1}}
{| {{prettytable|text center=1}}
!rowspan=2 width=10%|Mark
!rowspan=2 width=10%| Mark
!rowspan=2 width=30%|{{s|Combat|Damage}} Bonus
!rowspan=2 width=30%| {{s|Combat|Damage}} Bonus
!rowspan=2 width=30%|[[../Combat#Critical hit|Massive Criticals]]
!rowspan=2 width=30%| [[../Combat#Critical hit|Massive Criticals]]
!colspan=2|Create Item
!colspan=2| Create Item
|-
|-
!width=15%|{{s|Skills|Computer Use}}
!width=15%| {{s|Skills|Computer Use}}
!width=15%|Cost
!width=15%| Cost
|-
|-
! I
! I
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===Rylith Power Cell===
===Rylith Power Cell===
{| {{prettytable|text center=1}}
{| {{prettytable|text center=1}}
!rowspan=2 width=10%|Type
!rowspan=2 width=10%| Type
!rowspan=2|{{s|Combat|Damage}} Bonus
!rowspan=2| {{s|Combat|Damage}} Bonus
!colspan=2|Create Item
!colspan=2| Create Item
|-
|-
!width=15%|{{s|Skills|Security}}
!width=15%| {{s|Skills|Security}}
!width=15%|Cost
!width=15%| Cost
|-
|-
! Basic
! Basic
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===Broadening Chamber===
===Broadening Chamber===
{| {{prettytable|text center=1}}
{| {{prettytable|text center=1}}
!rowspan=2 width=10%|Mark
!rowspan=2 width=10%| Mark
!rowspan=2 width=30%|{{s|Combat|Attack}} Modifier
!rowspan=2 width=30%| {{s|Combat|Attack}} Modifier
!rowspan=2 width=30%|[[../Combat#Critical hit|Massive Criticals]]
!rowspan=2 width=30%| [[../Combat#Critical hit|Massive Criticals]]
!colspan=2|Create Item
!colspan=2| Create Item
|-
|-
!width=15%|{{s|Skills|Repair}}
!width=15%| {{s|Skills|Repair}}
!width=15%|Cost
!width=15%| Cost
|-
|-
! I
! I
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===Amplifying Chamber===
===Amplifying Chamber===
{| {{prettytable|text center=1}}
{| {{prettytable|text center=1}}
!rowspan=2 width=10%|Mark
!rowspan=2 width=10%| Mark
!rowspan=2|{{s|Combat|Damage}} Bonus
!rowspan=2| {{s|Combat|Damage}} Bonus
!colspan=2|Create Item
!colspan=2| Create Item
|-
|-
!width=15%|{{s|Skills|Demolitions}}
!width=15%| {{s|Skills|Demolitions}}
!width=15%|Cost
!width=15%| Cost
|-
|-
! I
! I
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===Precision Chamber===
===Precision Chamber===
{| {{prettytable|text center=1}}
{| {{prettytable|text center=1}}
!rowspan=2 width=10%|Mark
!rowspan=2 width=10%| Mark
!rowspan=2 width=30%|{{s|Combat|Attack}} Modifier
!rowspan=2 width=30%| {{s|Combat|Attack}} Modifier
!rowspan=2 width=30%|[[../Combat#Critical hit|Massive Criticals]]
!rowspan=2 width=30%| [[../Combat#Critical hit|Massive Criticals]]
!colspan=2|Create Item
!colspan=2| Create Item
|-
|-
!width=15%|{{s|Skills|Security}}
!width=15%| {{s|Skills|Security}}
!width=15%|Cost
!width=15%| Cost
|-
|-
! I
! I
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===Beam Splitter===
===Beam Splitter===
{| {{prettytable|text center=1}}
{| {{prettytable|text center=1}}
!rowspan=2 width=10%|Mark
!rowspan=2 width=10%| Mark
!rowspan=2|{{s|Combat|Damage}} Bonus
!rowspan=2| {{s|Combat|Damage}} Bonus
!colspan=2|Create Item
!colspan=2| Create Item
|-
|-
!width=15%|{{s|Skills|Computer Use}}
!width=15%| {{s|Skills|Computer Use}}
!width=15%|Cost
!width=15%| Cost
|-
|-
! I
! I
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===Mandalorian Chamber===
===Mandalorian Chamber===
{| {{prettytable|text center=1}}
{| {{prettytable|text center=1}}
!rowspan=2 width=10%|Mark
!rowspan=2 width=10%| Mark
!rowspan=2 width=20%|{{s|Combat|Attack}} Modifier
!rowspan=2 width=20%| {{s|Combat|Attack}} Modifier
!rowspan=2 width=20%|{{s|Combat|Defense}} Bonus
!rowspan=2 width=20%| {{s|Combat|Defense}} Bonus
!rowspan=2 width=20%|{{s|Combat|Damage}} Bonus
!rowspan=2 width=20%| {{s|Combat|Damage}} Bonus
!colspan=2|Create Item
!colspan=2| Create Item
|-
|-
!width=15%|{{s|Skills|Repair}}
!width=15%| {{s|Skills|Repair}}
!width=15%|Cost
!width=15%| Cost
|-
|-
! I
! I
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| 32 || 525
| 32 || 525
|}
|}
Unlike the first two Marks, Mark III has an Enhancement Bonus rather than just an Attack Bonus, granting Attack Modifier: +1 ''and'' Damage Bonus: 1 of the same type as the weapon itself for 3-17 (2d8 +1) in total.


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