Street Fighter Alpha 3/Modes and ISMs: Difference between revisions

From StrategyWiki, the video game walkthrough and strategy guide wiki
→‎Extra ISM-Pluses: Added descriptions of all ISM-Plus, referencing in-game descriptions, in-game testing, and when lacking, GameFAQs guides.
(→‎Extra ISM-Pluses: Added some JP translations of abilities)
(→‎Extra ISM-Pluses: Added descriptions of all ISM-Plus, referencing in-game descriptions, in-game testing, and when lacking, GameFAQs guides.)
Line 64: Line 64:
(Some JP names listed where applicable/known; all instances of "Alpha" use "Zero" in JP versions)  
(Some JP names listed where applicable/known; all instances of "Alpha" use "Zero" in JP versions)  


# Alpha Combo
# Alpha Combo: Described as "multi-hit attacks" in-game, all Light and Medium Normals  , similar to Alpha 1, but with tighter timing. Command Normals and Heavy Normals can be considered chain enders, and are not chainable.
# Alpha Cancel
# Alpha Cancel: All Normals can be cancelled into Special Moves, even if the attack whiffs. In-game description does not note that this also includes Super Moves.
# Super Alpha Cancel
# Super Alpha Cancel: All Special Moves can be cancelled into Super Moves.
# Super Guard
# Super Guard: You will not receive damage when you guard against Special, or Super Moves.
# ∞ Guard
# ∞ Guard: Your Guard Power Gauge becomes infinite.
# Auto Guard
# Auto Guard: You automatically block attacks as long as you're not currently attacking.
# Guard Crush Plus / Gauge Power Plus
# Guard Crush Plus / Gauge Power Plus: On block, your moves do 50% more Guard Power Gauge damage.
# Custom Combo / Original Combo
# Custom Combo / Original Combo: Allows your character to perform Custom/Original Combos without using V-ISM.
# Air Guard
# Air Guard: Gives the ability to block in the air (outside of anti-airs and certain specials/supers), which is already a default function of A-ISM and V-ISM, essentially making this ISM-Plus only useful with X-ISM.
# Alpha Counter Plus
# Alpha Counter Plus: Alpha Counters do double damage.
# Super Combo Gauge Plus / Gauge Plus
# Super Combo Gauge Plus / Gauge Plus: Causes your Super Gauge to slowly increase, and doubles the increase given for attacks and blocks.
# Resist Dizziness / Hard Body
# Resist Dizziness / Hard Body: Your character cannot be dizzied, and guard damage is reduced.
# Damage Plus
# Damage Plus: Adds extra damage to all of your attacks.
# Status Plus / Guts
# Status Plus / Guts: Your overall statistics will be increased; boosts your status maximums.
# Guard Smash / Guard Destroy
# Guard Smash / Guard Destroy: Combines Guard Crush Plus with more HP damage dealt when your attacks are blocked.
# Super Guard Smash
# Super Guard Smash: Combines Guard Crush Plus with ∞ Guard.
# Supreme Guard Smash / Super GP Plus
# Supreme Guard Smash / Super GP Plus: A boosted version of Guard Crush Plus.
# Custom Combo Charger
# Custom Combo Charger: Combines Custom/Original Combo ISM-Plus with Super Combo Gauge Plus
# Alpha Power
# Alpha Power: Combines the Alpha Combo and Alpha Cancel abilities.
# Super Alpha Power
# Super Alpha Power: Combines the Alpha Combo and Super Alpha Cancel abilities.
# Supreme Alpha Power
# Supreme Alpha Power: Combines the Super Alpha Cancel and Alpha Cancel abilites.
# ∞ Auto Guard
# ∞ Auto Guard: Combines ∞ Guard with Auto Guard.
# SC Gauge Recover
# SC Gauge Recover: A boosted version of Super Combo Gauge Plus.
# Overall Power Up / Limit Off
# Overall Power Up / Limit Off: You deal, and take more damage.
# Multiple Taunt
# Multiple Taunt: Like Dan, you can now taunt more than once per fight.
# Air Chain Combo
# Air Chain Combo: Air Normals become chain-cancellable on hit/block.


==Modes==
==Modes==
Anonymous user