Street Fighter Alpha 3/Modes and ISMs: Difference between revisions
From StrategyWiki, the video game walkthrough and strategy guide wiki
→Extra ISM-Pluses: Added descriptions of all ISM-Plus, referencing in-game descriptions, in-game testing, and when lacking, GameFAQs guides.
(→Extra ISM-Pluses: Added some JP translations of abilities) |
(→Extra ISM-Pluses: Added descriptions of all ISM-Plus, referencing in-game descriptions, in-game testing, and when lacking, GameFAQs guides.) |
||
Line 64: | Line 64: | ||
(Some JP names listed where applicable/known; all instances of "Alpha" use "Zero" in JP versions) | (Some JP names listed where applicable/known; all instances of "Alpha" use "Zero" in JP versions) | ||
# Alpha Combo | # Alpha Combo: Described as "multi-hit attacks" in-game, all Light and Medium Normals , similar to Alpha 1, but with tighter timing. Command Normals and Heavy Normals can be considered chain enders, and are not chainable. | ||
# Alpha Cancel | # Alpha Cancel: All Normals can be cancelled into Special Moves, even if the attack whiffs. In-game description does not note that this also includes Super Moves. | ||
# Super Alpha Cancel | # Super Alpha Cancel: All Special Moves can be cancelled into Super Moves. | ||
# Super Guard | # Super Guard: You will not receive damage when you guard against Special, or Super Moves. | ||
# ∞ Guard | # ∞ Guard: Your Guard Power Gauge becomes infinite. | ||
# Auto Guard | # Auto Guard: You automatically block attacks as long as you're not currently attacking. | ||
# Guard Crush Plus / Gauge Power Plus | # Guard Crush Plus / Gauge Power Plus: On block, your moves do 50% more Guard Power Gauge damage. | ||
# Custom Combo / Original Combo | # Custom Combo / Original Combo: Allows your character to perform Custom/Original Combos without using V-ISM. | ||
# Air Guard | # Air Guard: Gives the ability to block in the air (outside of anti-airs and certain specials/supers), which is already a default function of A-ISM and V-ISM, essentially making this ISM-Plus only useful with X-ISM. | ||
# Alpha Counter Plus | # Alpha Counter Plus: Alpha Counters do double damage. | ||
# Super Combo Gauge Plus / Gauge Plus | # Super Combo Gauge Plus / Gauge Plus: Causes your Super Gauge to slowly increase, and doubles the increase given for attacks and blocks. | ||
# Resist Dizziness / Hard Body | # Resist Dizziness / Hard Body: Your character cannot be dizzied, and guard damage is reduced. | ||
# Damage Plus | # Damage Plus: Adds extra damage to all of your attacks. | ||
# Status Plus / Guts | # Status Plus / Guts: Your overall statistics will be increased; boosts your status maximums. | ||
# Guard Smash / Guard Destroy | # Guard Smash / Guard Destroy: Combines Guard Crush Plus with more HP damage dealt when your attacks are blocked. | ||
# Super Guard Smash | # Super Guard Smash: Combines Guard Crush Plus with ∞ Guard. | ||
# Supreme Guard Smash / Super GP Plus | # Supreme Guard Smash / Super GP Plus: A boosted version of Guard Crush Plus. | ||
# Custom Combo Charger | # Custom Combo Charger: Combines Custom/Original Combo ISM-Plus with Super Combo Gauge Plus | ||
# Alpha Power | # Alpha Power: Combines the Alpha Combo and Alpha Cancel abilities. | ||
# Super Alpha Power | # Super Alpha Power: Combines the Alpha Combo and Super Alpha Cancel abilities. | ||
# Supreme Alpha Power | # Supreme Alpha Power: Combines the Super Alpha Cancel and Alpha Cancel abilites. | ||
# ∞ Auto Guard | # ∞ Auto Guard: Combines ∞ Guard with Auto Guard. | ||
# SC Gauge Recover | # SC Gauge Recover: A boosted version of Super Combo Gauge Plus. | ||
# Overall Power Up / Limit Off | # Overall Power Up / Limit Off: You deal, and take more damage. | ||
# Multiple Taunt | # Multiple Taunt: Like Dan, you can now taunt more than once per fight. | ||
# Air Chain Combo | # Air Chain Combo: Air Normals become chain-cancellable on hit/block. | ||
==Modes== | ==Modes== |