Street Fighter II/E. Honda: Difference between revisions

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''[[Capcom/Move lists#Edmond Honda|Click here]] for more information about E. Honda's other fighting game appearances.''
''[[Capcom/Move lists#Edmond Honda|Click here]] for more information about E. Honda's other fighting game appearances.''


'''Edmond Honda''', more commonly known as '''E. Honda''', has black hair in a chonmage and wears only a blue yukata. His face is painted in the kumadori style of makeup used in kabuki. Honda's signature move is the ''Hyaku Retsu Harite'' (literally, ''Hundred Violent Sumo Hands''; commonly referred to as the ''Hundred Hand Slap''.)
'''Edmond Honda''', commonly known as '''E. Honda''', has black hair in a chonmage and wears only a blue yukata. His face is painted in the kumadori style of makeup used in kabuki. E.Honda's signature move is the ''Hyaku Retsu Harite'' also known as the ''Hundred Hand Slap''.


== Background ==
== Background ==
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'''Better vs. Fireball Characters'''
'''Better vs. Fireball Characters'''
* Jump {{cade|LKick}} has higher priority, can hit sweeps.
* Jump {{cade|LKick}} has higher priority, can hit sweeps.
* Floating fierce move ({{cade|Up}}{{plus}}{{cade|HPunch}}) can be steered farther left/right.
* Floating fierce punch move ({{cade|Up}}{{plus}}{{cade|HPunch}}) can be steered farther left/right.
* {{cade|LPunch}} torpedo can destroy fireballs!
* Short Super Zutsuki can destroy fireballs.
* Super now knocks down and juggles.
* Oni Musou Super now knocks down and juggles.
'''Worse vs. Non Fireball Characters'''
'''Worse vs. Non Fireball Characters'''
* {{cade|MPunch}} and {{cade|HPunch}} versions of Hyakuretsu Harite have much lower priority and all versions do a little less damage.
* {{cade|MPunch}} and {{cade|HPunch}} versions of Hyakuretsu Harite have much lower priority and all versions do a little less damage.
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'''Misc'''
'''Misc'''
* Hyakuretsu Harite easier to execute (now requires 3 presses of a given punch button rather than 4 presses).
* Hyakuretsu Harite easier to execute (now requires 3 presses of a given punch button rather than 4 presses).
* {{cade|LPunch}} torpedo travels shorter distance (so it can't hit Sagat's hands after a tiger shot from full screen.)
* Short Super Zutsuki travels shorter distance (so it can't hit Sagat's hands after a tiger shot from full screen.)
* Super travels 10% slower before first hit, but travels faster after first hit.
* Oni Musou Super travels 10% slower before first hit, but travels faster after first hit.
* Super can no longer be "stored."
* Oni Musou Super can no longer be "stored."
* Super input window is larger and is a fixed size, rather than random size.
* Oni Musou Super input window is larger and is a fixed size, rather than random size.


== Techniques ==
== Techniques ==
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| colspan="2" | Flying Sumo Press || After jumping up in the air, E. Honda attempts to land back down on the opponent with a belly flop.
| colspan="2" | Flying Sumo Press || After jumping up in the air, E. Honda attempts to land back down on the opponent with a belly flop.
|-
|-
| Hyakuretsu Harite || Hundred Rending Slaps || E. Honda has mastered the art of the Sumo hand slap. He can do it so well and so quickly, that his hands appear as a blur.  Starting in [[Street Fighter II Champion Edition|Champion Edition]], Honda gains the ability to move while performing this technique. However, in [[Super Street Fighter II Turbo]], the method was changed. Using Light Punch makes him stand still, using Medium Punch makes him move forward slowly, and using Hard Punch makes him move forward quickly.
| Hyakuretsu Harite || Hundred Hand Slaps || E. Honda has mastered the art of the Sumo hand slap. He can do it so well and so quickly, that his hands appear as a blur.  Starting in [[Street Fighter II Champion Edition|Champion Edition]], Honda gains the ability to move while performing this technique. However, in [[Super Street Fighter II Turbo]], the method was changed. Using Light Punch makes him stand still, using Medium Punch makes him move forward slowly, and using Hard Punch makes him move forward quickly.
|-
|-
| Chou Zutsuki || Super Headbutt || E. Honda charges up some energy before jumping off the ground and propelling his body head-first into his opponent. After colliding with them, he flips back over and lands on his feet.
| Super Zutsuki || Sumo Headbutt || E. Honda charges up some energy before jumping off the ground and propelling his body head-first into his opponent. After colliding with them, he flips back over and lands on his feet.
|-
|-
| Chou Hyakkan Otoshi || Super Hundred-Weight Drop || In [[Street Fighter II Turbo]], Honda gains an additional move where he launches himself high into the air, and crashes back down to the ground, leading with his bottom. He attempts to crush his opponent by landing on them, and it serves as an overhead attack.
| Chou Hyakkan Otoshi || Super Hundred-Weight Drop || In [[Street Fighter II Turbo]], Honda gains an additional move where he launches himself high into the air, and crashes back down to the ground, leading with his bottom. He attempts to crush his opponent by landing on them, and it serves as an overhead attack.
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| Ooichou Nage || Great Gingko Tree Throw || In Super Street Fighter II Turbo, Honda has a new throw move where he picks up the opponent, flips them onto the ground, and immediately jumps on top of them with a crushing hop. Being a throw move, it's unblockable.
| Ooichou Nage || Great Gingko Tree Throw || In Super Street Fighter II Turbo, Honda has a new throw move where he picks up the opponent, flips them onto the ground, and immediately jumps on top of them with a crushing hop. Being a throw move, it's unblockable.
|-
|-
| Oni Musou || Unparalleled Demon || E. Honda's super move is a powered-up version of the Super Zutsuki. E. Honda uses his stored up energy to execute two consecutive flying torpedo attacks back to back. This attack can hit opponents up to four times.
| Oni Musou || Super Killer Head Ram || E. Honda's super move is a powered-up version of the Super Zutsuki. E. Honda uses his stored up energy to execute two consecutive flying torpedo attacks back to back. This attack can hit opponents up to four times.
|}
|}


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