Jump to navigation Jump to search

You are not logged in. Please consider registering an account. By having a StrategyWiki account, you can have your own user page, upload images for your guide, and even customize the look of the site to match your tastes! Also, another benefit of registering an account is that your IP address is not logged whenever you edit, so it adds security and privacy as well. Sign up today! It takes less than one minute and requires no personal information — you're not even required to provide an e-mail address!

If you choose not to register, don't worry! You can still edit StrategyWiki all the same, just with fewer luxuries than registered users have. Your IP address will be recorded in this page's edit history, you must use the Show Preview feature to check over your work before being allowed to save your changes, and your edit may be scrutinized a bit more than that of a registered user's edit. If you don't wish any of the preceding things to happen to you or your edit, please log in or register. Please make sure that you are following all applicable policies and guidelines when making your edit, and we hope that you continue to contribute to StrategyWiki in the future!

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 2: Line 2:
{{Game
{{Game
|completion=0
|completion=0
|image=Super Hang-On arcade flyer.jpg
|image=SuperHangOn sitdowncabinet.jpg
|title=Super Hang-On
|title=Super Hang-On
|developer=[[Sega-AM2]]
|developer=[[Sega-AM2]]
Line 22: Line 22:
}}
}}
{{marquee|SuperHangOn_marquee.jpg}}
{{marquee|SuperHangOn_marquee.jpg}}
'''Super Hang-On''' (also known as '''Hang-On 2''') is a [[1987]] motorcycle [[racing]] [[arcade]] game from [[Sega]], and the sequel to the acclaimed [[Hang-On]]. A version of this game, in the full simulated-motorcycle cabinet used by the original Hang-On was released in [[1991]] as Limited Edition Hang-On.


{{nihongo|'''Super Hang-On'''|スーパーハングオン}} is a motorcycle [[racing]] [[arcade]] game released by [[Sega]] in [[1987]].  It is a sequel to the acclaimed [[Hang-On]]. It uses a fully simulated motorcycle arcade cabinet, like the original game. The content is to reach the finish line while riding a motorcycle and passing the checkpoints within the time limit. The length of one stage is about half the time of the previous work ''Hang On'', but the number of stages has increased significantly.
It was released for the [[Sega Genesis]], [[Commodore Amiga]], [[Atari ST]], [[Macintosh]], [[ZX Spectrum]], [[Amstrad CPC]] and [[Commodore 64]] in [[1989]]. Super Hang-On was also released for the Sharp X68000 computer in Japan. The game also appeared on several Mega Drive compilations, namely [[Mega Games I]] (bundled with the console as Mega Drive Magnum Set), and [[Genesis 6-Pak]].


The arcade mode in ''Super Hang-On'' is similar to the original ''Hang-On''. However, there is a choice of four tracks to race on which are based on continents, each containing a different number of stages. Also, should the player reach the normal maximum speed of 280 km/h, a turbo button is enabled. Using this button allows the player to reach an even higher top speed of 324 km/h.  
Sega renewed the Super Hang-On trademark with the U.S Patent Office in early April [[2006]]. There is speculation that a new Super Hang-On game might be released on one of the new-generation consoles or off the Sega Lindbergh architecture.


Africa is the easiest and shortest out of the four courses (six stages). Asia is the second easiest and is similar in length to the course from the original Hang-On at ten stages long. The Americas is the second to toughest course, containing 14 stages and Europe is the hardest course, being 18 stages long. When the player starts a race, they have their choice of four songs that will play during the race, a feature borrowed from [[Out Run]].
In [[2013]] it was released with 3D features as part of the {{c|3D Classics}} series for the [[Nintendo 3DS]].


The [[Sega Genesis]] version of the game includes the full arcade game, as well as an original mode, which allowed players to recruit sponsors and earn money to buy enhanced components for their bike. The cover for this version has a bike and rider in the same colors as Shinichi Itoh, who competed in the All-Japan 500 cc Championship on a Rothmans Honda NSR500.
==Other Appearances==
* In the [[1988]] arcade game [[Power Drift]], the motorcycle appears as a hidden vehicle that can only be accessed by winning first place on all five tracks for courses A, C, and E. It is only playable in the Extra Stage.
* In Ayrton Senna's [[Super Monaco GP II]], there is a cheat which allows the player to race as a Super Hang-On bike, including working brake lights. Gameplay is otherwise unaltered.
* In the [[1994]] arcade game [[Daytona USA]], there's a short version of Sprinter which can be accessed by giving "SHO" as initials in the name entry screen.
* In [[Sonic Riders]], there is an unlockable Gear called the "Super Hang-On," which plays the song Outride a Crisis, the first of the four songs featured in Super Hang-On. In [[Sonic Riders: Zero Gravity]], however, the Hang-On is unlockable for around 6,000 rings. Collecting 100 rings and pressing a button during a race in this gear changes the gear from a Hang-On sit-down arcade machine to the sit-down cabinet to this game. It also changes tunes from the main theme of the [[1985]] classic to Outride a Crisis.


<gallery>
==Endings==
File:SuperHangOn sitdowncabinet.jpg|Motorcycle sim arcade design
The endings for this game are much like those in Out Run, with the endings changing depending on the locale. The "best" ending is the Europe stage, when a news crew comes to cover the end of the race and faints once the in-game rider takes off his helmet and is revealed to be an elderly man with a long beard, who smokes a pipe.
 
In the Genesis version, finishing the Europe stage shows an ending where a woman approaches the rider (presumably to kiss him), but she walks away awkwardly when the rider pulls off her helmet, and is shown to actually be a woman.
 
==Gallery==
<gallery perrow="3">
File:SuperHangOn uprightcabinet.jpg|Upright arcade cabinet.
File:SuperHangOn uprightcabinet.jpg|Upright arcade cabinet.
</gallery>
File:Super Hang-On arcade flyer.jpg|Super Hang-On arcade flyer.
<gallery>
File:SuperHangOn smdcover.jpg|Cover art for the Sega Mega Drive.
File:SuperHangOn smdcover.jpg|Cover art for the Sega Mega Drive.
File:SuperHangOn genesiscover.jpg|Cover art for the Sega Genesis.
File:SuperHangOn genesiscover.jpg|Cover art for the Sega Genesis.
Line 41: Line 50:
File:SuperHangOn spectrumcover.jpg|Cover art for the ZX Spectrum.
File:SuperHangOn spectrumcover.jpg|Cover art for the ZX Spectrum.
</gallery>
</gallery>
== Ports ==
Versions of the game were released for the [[ZX Spectrum]], [[Amstrad CPC]] and [[Commodore 64]] in 1987 with further home conversions following for the Mega Drive/Genesis, [[Commodore Amiga]], [[Atari ST]], [[Macintosh]], [[Sharp X68000]] and [[DOS]] in 1989 and 1990. The game also appeared on several Mega Drive compilations, namely [[Mega Games I]] (bundled with the console as Mega Drive Magnum Set), and [[Sega 6-Pak]].
It was included in [[Sega Arcade Gallery]] for [[Game Boy Advance]].
The arcade version was released on the [[Wii]]'s [[Virtual Console]] service in Japan on September 14, 2010, and later in North America and Europe on May 3, 2012. Like [[Shinobi]] and its omission of any references to Marilyn Monroe, the Virtual Console version of ''Super Hang-On'' was slightly altered to avoid any copyright troubles. This includes the replacing of several in-game billboards which used to feature real brand names such as Cibie with similar billboards which mention other Sega games such as [[OutRun]] and [[After Burner]]. This version would be released on [[Xbox Live Arcade]] in 2012 as part of [[Sega Vintage Collection: Alex Kidd & Co.]]
Another version of the game was released for the [[Nintendo 3DS]] via the Nintendo eShop in Japan on March 27, 2013. The game feature stereoscopic 3D and tilt controls which emulate the arcade version. This version was released for North America and Europe on November 28.
Super Hang-On is playable at the in-game arcades in [[Yakuza 0]], [[Yakuza 6]], and [[Fist of the North Star: Lost Paradise]].
===Other Appearances===
* In the [[1988]] arcade game [[Power Drift]], the motorcycle appears as a hidden vehicle that can only be accessed by winning first place on all five tracks for courses A, C, and E. It is only playable in the Extra Stage.
* In Ayrton Senna's [[Super Monaco GP II]], there is a cheat which allows the player to race as a Super Hang-On bike, including working brake lights. Gameplay is otherwise unaltered.
* In the [[1994]] arcade game [[Daytona USA]], there's a short version of Sprinter which can be accessed by giving "SHO" as initials in the name entry screen.
* In [[Sonic Riders]], there is an unlockable Gear called the "Super Hang-On," which plays the song Outride a Crisis, the first of the four songs featured in Super Hang-On. In [[Sonic Riders: Zero Gravity]], however, the Hang-On is unlockable for around 6,000 rings. Collecting 100 rings and pressing a button during a race in this gear changes the gear from a Hang-On sit-down arcade machine to the sit-down cabinet to this game. It also changes tunes from the main theme of the [[1985]] classic to Outride a Crisis.


{{ToC}}
{{ToC}}
Please note that all contributions to StrategyWiki are considered to be released under the Creative Commons Attribution-ShareAlike (see StrategyWiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. DO NOT SUBMIT COPYRIGHTED WORK WITHOUT PERMISSION!
Cancel Editing help (opens in new window)

Notice to contributors: The StrategyWiki administration does not condone plagiarism or the use of materials from any other source. Period. By saving this page you are promising us that you wrote this yourself, or copied it from a public domain or similar free resource. With the exception of official media (screenshots, artwork, symbols, etc., but not text) and materials released under the CC-BY-SA you must have the rights to or ownership of all work you submit to StrategyWiki. Do not copy text or images from other websites without permission. They will be deleted.

Copy and paste: – — ° ′ ″ ≈ ≠ ≤ ≥ ± − × ÷ ← → · §   Cite your sources: <ref></ref>


{{}}   {{{}}}   |   []   [[]]   [[Category:]]   #REDIRECT [[]]   &nbsp;   <s></s>   <sup></sup>   <sub></sub>   <code></code>   <pre></pre>   <blockquote></blockquote>   <ref></ref> <ref name="" />   {{Reflist}}   <references />   <includeonly></includeonly>   <noinclude></noinclude>   {{DEFAULTSORT:}}   <nowiki></nowiki>   <!-- -->   <span class="plainlinks"></span>


{{Header Nav|game={{subst:BASEPAGENAME}}}}   {{Footer Nav|game={{subst:BASEPAGENAME}}|prevpage=|nextpage=}}   {{spoilers}}   {{spoiler|}}   {{delete|Unused}}   {{rename|MS Monster .png}}   {{floatingtoc}}   {{stub}}


Symbols: ~ | ¡ ¿ † ‡ ↔ ↑ ↓ • ¶   # ∞   ‘ ’ “ ” ‹› «»   ¤ ₳ ฿ ₵ ¢ ₡ ₢ $ ₫ ₯ € ₠ ₣ ƒ ₴ ₭ ₤ ℳ ₥ ₦ № ₧ ₰ £ ៛ ₨ ₪ ৳ ₮ ₩ ¥   ♠ ♣ ♥ ♦   ♭ ♯ ♮   © ® ™
Latin: A a Á á À à  â Ä ä Ǎ ǎ Ă ă Ā ā à ã Å å Ą ą Æ æ Ǣ ǣ   B b   C c Ć ć Ċ ċ Ĉ ĉ Č č Ç ç   D d Ď ď Đ đ Ḍ ḍ Ð ð   E e É é È è Ė ė Ê ê Ë ë Ě ě Ĕ ĕ Ē ē Ẽ ẽ Ę ę Ẹ ẹ Ɛ ɛ Ǝ ǝ Ə ə   F f   G g Ġ ġ Ĝ ĝ Ğ ğ Ģ ģ   H h Ĥ ĥ Ħ ħ Ḥ ḥ   I i İ ı Í í Ì ì Î î Ï ï Ǐ ǐ Ĭ ĭ Ī ī Ĩ ĩ Į į Ị ị   J j Ĵ ĵ   K k Ķ ķ   L l Ĺ ĺ Ŀ ŀ Ľ ľ Ļ ļ Ł ł Ḷ ḷ Ḹ ḹ   M m Ṃ ṃ   N n Ń ń Ň ň Ñ ñ Ņ ņ Ṇ ṇ Ŋ ŋ   O o Ó ó Ò ò Ô ô Ö ö Ǒ ǒ Ŏ ŏ Ō ō Õ õ Ǫ ǫ Ọ ọ Ő ő Ø ø Œ œ   Ɔ ɔ   P p   Q q   R r Ŕ ŕ Ř ř Ŗ ŗ Ṛ ṛ Ṝ ṝ   S s Ś ś Ŝ ŝ Š š Ş ş Ș ș Ṣ ṣ ß   T t Ť ť Ţ ţ Ț ț Ṭ ṭ Þ þ   U u Ú ú Ù ù Û û Ü ü Ǔ ǔ Ŭ ŭ Ū ū Ũ ũ Ů ů Ų ų Ụ ụ Ű ű Ǘ ǘ Ǜ ǜ Ǚ ǚ Ǖ ǖ   V v   W w Ŵ ŵ   X x   Y y Ý ý Ŷ ŷ Ÿ ÿ Ỹ ỹ Ȳ ȳ   Z z Ź ź Ż ż Ž ž   ß Ð ð Þ þ Ŋ ŋ Ə ə   {{Unicode|}}
Greek: Ά ά Έ έ Ή ή Ί ί Ό ό Ύ ύ Ώ ώ   Α α Β β Γ γ Δ δ   Ε ε Ζ ζ Η η Θ θ   Ι ι Κ κ Λ λ Μ μ   Ν ν Ξ ξ Ο ο Π π   Ρ ρ Σ σ ς Τ τ Υ υ   Φ φ Χ χ Ψ ψ Ω ω   {{Polytonic|}}
Cyrillic: А а Б б В в Г г   Ґ ґ Ѓ ѓ Д д Ђ ђ   Е е Ё ё Є є Ж ж   З з Ѕ ѕ И и І і   Ї ї Й й Ј ј К к   Ќ ќ Л л Љ љ М м   Н н Њ њ О о П п   Р р С с Т т Ћ ћ   У у Ў ў Ф ф Х х   Ц ц Ч ч Џ џ Ш ш   Щ щ Ъ ъ Ы ы Ь ь   Э э Ю ю Я я   ́
IPA: t̪ d̪ ʈ ɖ ɟ ɡ ɢ ʡ ʔ   ɸ β θ ð ʃ ʒ ɕ ʑ ʂ ʐ ç ʝ ɣ χ ʁ ħ ʕ ʜ ʢ ɦ   ɱ ɳ ɲ ŋ ɴ   ʋ ɹ ɻ ɰ   ʙ ⱱ ʀ ɾ ɽ   ɫ ɬ ɮ ɺ ɭ ʎ ʟ   ɥ ʍ ɧ   ʼ   ɓ ɗ ʄ ɠ ʛ   ʘ ǀ ǃ ǂ ǁ   ɨ ʉ ɯ   ɪ ʏ ʊ   ø ɘ ɵ ɤ   ə ɚ   ɛ œ ɜ ɝ ɞ ʌ ɔ   æ   ɐ ɶ ɑ ɒ   ʰ ʱ ʷ ʲ ˠ ˤ ⁿ ˡ   ˈ ˌ ː ˑ ̪   {{IPA|}}

Your changes will be visible immediately.
  • For testing, please use the sandbox instead.
  • On talk pages, please sign your comment by typing four tildes (~~~~).

Please note:
  • If you don't want your writing to be edited mercilessly or redistributed by others, do not submit it.
  • Only public domain resources can be copied without permission — this does not include the vast majority of web pages or images.
  • See our policies and guidelines for more information on editing.