Super Mario 64/Controls: Difference between revisions
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adding lots of info
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| colspan=5 | ''Nintendo DS version:'' The run button was added due to the limitations of the d-pad in that it cannot alter movement speed between walking and running. | | colspan=5 | ''Nintendo DS version:'' The run button was added due to the limitations of the d-pad in that it cannot alter movement speed between walking and running. | ||
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! rowspan=2 | | ! rowspan=2 | Jump | ||
| | | {{N64|A}} || {{gc|A}} || {{wii-cc|A}} || {{ds|B}} {{plus}} {{ds|B}} || {{3ds|B}} | ||
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| colspan=5 | After jumping, press when landing on the floor. | | colspan=5 | After jumping, press the jump button again when landing on the floor. Press a third time for a triple jump. Press when facing a wall to wall jump (only Mario can wall jump in the DS version). With the Wing Cap, this action will launch Mario into the air. | ||
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! rowspan=2 | Side/cartwheel flip jump | ! rowspan=2 | Side/cartwheel flip jump | ||
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| {{N64|Neutral|Control}} {{plus}} {{N64|Z}} {{plus}} {{N64|A}} || {{gc|neutral|control}} {{plus}} {{gc|l}} {{plus}} {{gc|a}} || {{wii-cc|neutral|lstick}} {{plus}} {{wii-cc|l}} {{plus}} {{wii-cc|a}} || {{(}}{{ds|Neutral|Dpad}} or {{ds|Stylus}}{{)}} {{plus}} {{ds|R}} {{plus}} {{ds|B}} || {{(}}{{3ds|Neutral|Cpad}}, {{3ds|Neutral|Dpad}}, or {{3ds|Stylus}}{{)}} {{plus}} {{3ds|R}} {{plus}} {{3ds|B}} | | {{N64|Neutral|Control}} {{plus}} {{N64|Z}} {{plus}} {{N64|A}} || {{gc|neutral|control}} {{plus}} {{gc|l}} {{plus}} {{gc|a}} || {{wii-cc|neutral|lstick}} {{plus}} {{wii-cc|l}} {{plus}} {{wii-cc|a}} || {{(}}{{ds|Neutral|Dpad}} or {{ds|Stylus}}{{)}} {{plus}} {{ds|R}} {{plus}} {{ds|B}} || {{(}}{{3ds|Neutral|Cpad}}, {{3ds|Neutral|Dpad}}, or {{3ds|Stylus}}{{)}} {{plus}} {{3ds|R}} {{plus}} {{3ds|B}} | ||
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! rowspan=2 | | ! rowspan=2 | Duck / Crouch | ||
| {{N64|Z}} || {{gc|l}} || {{wii-cc|l}} || {{ds|R}} || {{3ds|R}} | | {{N64|Z}} || {{gc|l}} || {{wii-cc|l}} || {{ds|R}} || {{3ds|R}} | ||
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| colspan=5 | If the button is pressed in mid air, a ground pound will be performed. if the analogue stick or d pad is tilted in a direction, the character will start crawling. | |||
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! rowspan=2 | | ! rowspan=2 | Punch | ||
| {{N64|B}} || {{gc|b}} || {{wii-cc|b}} || {{ds|A}} || {{3ds|A}} | | {{N64|B}} || {{gc|b}} || {{wii-cc|b}} || {{ds|A}} || {{3ds|A}} | ||
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| colspan=5 | | | colspan=5 | If the analogue stick or d pad is tilted in a direction and Mario/Luigi/Wario is running, they will perform a dive. If the button is pressed while Mario/Luigi/Wario is in the air, this will be a kick. Yoshi cannot punch, dive or kick, he will instead stick his tongue out. | ||
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! Slide Kick | ! Slide Kick |