Super Mario Bros. 3/Walkthrough: Difference between revisions

From StrategyWiki, the video game walkthrough and strategy guide wiki
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links to secrets
(All about maps.)
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| [[File:SMB3 map tile lock.png]] || Locks prevent you from accessing sections of the map that can typically be used to bypass certain stages.  Once a fortress has been conquered, the lock associated with that fortress will be removed.  If you are ever lose all of your lives and are required to continue your game, any completed stages will be restored, but locks do not return, so you won't be forced to repeat every level.
| [[File:SMB3 map tile lock.png]] || Locks prevent you from accessing sections of the map that can typically be used to bypass certain stages.  Once a fortress has been conquered, the lock associated with that fortress will be removed.  If you are ever lose all of your lives and are required to continue your game, any completed stages will be restored, but locks do not return, so you won't be forced to repeat every level.
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| [[File:SMB3 map tile hammer bro.png]] || [[File:SMB3 hammer bro screen.png|thumb|right]] Unlike stages and fortress, Hammer Brothers are not confined to a single tile on the map.  Rather, they roam about the map between levels.  If Mario or Luigi bump into them on the map, you are forced to do battle with them; you won't have the option of skipping this encounter unless you use the Music Box item to put them to sleep.  An encounter with a Hammer Brother takes place in a single-screen location, and only concludes when one side has been defeated; you or the brothers.  If you win, you will receive an item as a prize and the brother will be removed from the map.  If you lose, you will return to the last stage you completed, and the brother will continue to roam around the map.  Not all worlds have hammer brothers; some have fireball brothers, or boomerang brothers.  You might even transform one of the brothers into a treasure ship if you know the secret.
| [[File:SMB3 map tile hammer bro.png]] || [[File:SMB3 hammer bro screen.png|thumb|right]] Unlike stages and fortress, Hammer Brothers are not confined to a single tile on the map.  Rather, they roam about the map between levels.  If Mario or Luigi bump into them on the map, you are forced to do battle with them; you won't have the option of skipping this encounter unless you use the Music Box item to put them to sleep.  An encounter with a Hammer Brother takes place in a single-screen location, and only concludes when one side has been defeated; you or the brothers.  If you win, you will receive an item as a prize and the brother will be removed from the map.  If you lose, you will return to the last stage you completed, and the brother will continue to roam around the map.  Not all worlds have hammer brothers; some have fireball brothers, or boomerang brothers.  You might even transform one of the brothers into a treasure ship if you know the {{~|Secrets|secret}}.
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| [[File:SMB3 map tile pipe.png]] || Pipes on the map become increasingly common as you reach new worlds.  By entering one, you will be transported into a tunnel that takes you to another location on the map.  However, you can't always take advantage of these shortcuts until you have defeated a fortress, or possibly destroyed a rock with a hammer.
| [[File:SMB3 map tile pipe.png]] || Pipes on the map become increasingly common as you reach new worlds.  By entering one, you will be transported into a tunnel that takes you to another location on the map.  However, you can't always take advantage of these shortcuts until you have defeated a fortress, or possibly destroyed a rock with a hammer.
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| [[File:SMB3 map tile spade.png]] || [[File:SMB3 spade bonus game.png|thumb|right]] The Spade tile represents the location of a bonus life mini-game.  Upon entering, Toad will explain the rules of the game.  Symbols are divided into three sections, and fly across the screen.  You must press {{control|{{nes|A}}|{{snes|A}} or {{snes|B}}|{{gc|A}}|{{wii|1}}|{{wii-cc|a}}}} at the right time to stop the top, then middle, and then bottom layers of the image.  If you successfully reconstruct one of the power-ups, you will receive a number of extra lives; 2 for the Mushroom, 3 for the Fire Flower, and 5 for the Star.
| [[File:SMB3 map tile spade.png]] || [[File:SMB3 spade bonus game.png|thumb|right]] The Spade tile represents the location of a bonus life mini-game.  Upon entering, Toad will explain the rules of the game.  Symbols are divided into three sections, and fly across the screen.  You must press {{control|{{nes|A}}|{{snes|A}} or {{snes|B}}|{{gc|A}}|{{wii|1}}|{{wii-cc|a}}}} at the right time to stop the top, then middle, and then bottom layers of the image.  If you successfully reconstruct one of the power-ups, you will receive a number of extra lives; 2 for the Mushroom, 3 for the Fire Flower, and 5 for the Star.
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| [[File:SMB3 map tile n-spade.png]] || [[File:SMB3 n-spade bonus game.png|thumb|right]] An N-Spade tile is a special mini-game which only appears under a certain condition.  Every time your score exceeds a multiple of 80,000 points, an N-Spade tile will appear in the last location that you completed in the world (or the Start tile).  This mini-game is a game of concentration, with nine pairs of item cards placed face down.  You can select two cards at a time.  If they match, the cards are permanently flipped over, and you receive the item represented by the cards.  If they don't match, the cards are returned face-down, and you lose one turn.  If you fail to make a match twice, the game is over.  Note that when you next make the N-Spade appear, the cards will retain the same order they were in previously unless you succeed in completely clearing the table.
| [[File:SMB3 map tile n-spade.png]] || [[File:SMB3 n-spade bonus game.png|thumb|right]] An N-Spade tile is a special mini-game which only appears under a certain condition.  Every time your score exceeds a multiple of 80,000 points, an N-Spade tile will appear in the last location that you completed in the world (or the Start tile).  This mini-game is a game of concentration, with nine pairs of item cards placed face down.  You can select two cards at a time.  If they match, the cards are permanently flipped over, and you receive the item represented by the cards.  If they don't match, the cards are returned face-down, and you lose one turn.  If you fail to make a match twice, the game is over.  Note that when you next make the N-Spade appear, the cards will retain the same order they were in previously unless you succeed in completely clearing the table.  The arrangement of the cards is not entirely random; check the {{~|Secrets|secrets page}} for more information.
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