Editing Super Mario Bros. 3/World 8

From StrategyWiki, the video game walkthrough and strategy guide wiki

You are not logged in. Please consider registering an account. By having a StrategyWiki account, you can have your own user page, upload images for your guide, and even customize the look of the site to match your tastes! Also, another benefit of registering an account is that your IP address is not logged whenever you edit, so it adds security and privacy as well. Sign up today! It takes less than one minute and requires no personal information — you're not even required to provide an e-mail address!

If you choose not to register, don't worry! You can still edit StrategyWiki all the same, just with fewer luxuries than registered users have. Your IP address will be recorded in this page's edit history, you must use the Show Preview feature to check over your work before being allowed to save your changes, and your edit may be scrutinized a bit more than that of a registered user's edit. If you don't wish any of the preceding things to happen to you or your edit, please log in or register. Please make sure that you are following all applicable policies and guidelines when making your edit, and we hope that you continue to contribute to StrategyWiki in the future!

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Header Nav|game=Super Mario Bros. 3}}
{{Header Nav|game=Super Mario Bros. 3}}
[[File:SMB3-Level8.png]]


[[File:SMB3-Level8_labeled.png|frame|right|White House: ''None'' &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <font color="blue">'''D'''</font>: [[File:SMB3 item Leaf.png|18px]]]]
You've made it quite far, and this is the final world: World 8, known as the Castle of Koopa. This world features some of the hardest levels in the game, which require very great Super Mario Bros. 3 skills to beat.
Ludwig von Koopa is kaput, and only big Bowser, the terrible king of the Koopas, stands between you and the princess. To get to Bowser, you'll have to defeat an entire Koopa army.


There are no Toad Houses or Hammer Bros. in this world. There isn't even a secret White House to be found. You will obtain from the end of just a few stages, including the hand bridge guarded by giant hands. If you have any P-Wings saved up, they can really come in handy for certain stages.
This world map has multiple pipes to confuse you, similar to the preceding world 7. There are no Hammer Bros., mushroom houses or spade panels, leaving you largely on your own in this world.
{{floatingtoc|float=left|limit=2}}{{-}}


==World 8 Big Tanks (Bowser's Tank Force)==
In the second part, when you walk over the tiles marked by fireplaces, there's a random chance you may be dragged into a level by a hand. These levels are thus known as the Hand Trap levels. For the purpose of this strategy guide, they're all discussed. The third part of the level is completely blacked out, with only a small lightcone at Mario's position, preventing you from seeing the complete map.
Bowser has called in the heavy metal, and they're rolling right toward you. Bowser's pulling out all the stops in this last world, and the challenge has never been greater! A parade of Koopa's finest tanks will fill the air with flying lead. You'll need to use fancy footwork to evade the hail of bullets!{{-}}
{{floatingtoc|float=left|limit=2}}
{{Scrolling map|SMB3 W8 T1 a.png}}
{{-}}
* '''1''': These stubby cannons fire Bob-ombs as projectiles. Wait until the Bob-omb explodes and then make a dash for it. Always be watchful of cannon fire. Don't go anywhere near an exploding Bob-omb—the blast radius can be huge. Wait until the coast is clear, then leap across.
==Tanks==
* '''2''': Don't rush! The faster you run ahead, the more likely you are to run into easily avoidable traps like flamethrowers.
{{Scrolling map|SMB3-8-Tanks.png{{!}}1664px}}
* '''3''': Wait to see what's ahead before you jump in front of the sights of a tank cannon. Don't wait too long, however, or you'll have to contend with the tools Rocky Wrench pitches at you. Jump on Rocky's head to send him packing.
*In this autoscroller tanks come rushing to you. It is very common for diagonal and forward cannons and Rocky Wrenches to be placed such that bouncing off one usually leads you right into the other, so watch out for this.
{{Scrolling map|SMB3 W8 T1 b.png}}
*There are some new things here: for one, you'll find cannons that shoot Bob-ombs. Since they walk around before exploding, they're a bit more dangerous. Another thing you'll see here is red Rocky Wrenches - these don't regenerate, so stomp on them once and they're gone for good.
[[File:SMB3 W8 T1 c.png|right]]
*As Raccoon or Tanooki Mario, these levels provide easy ways to get tons of 1-ups if you're very good at bouncing off cannonballs repeatedly. Otherwise, you should probably not try it since it's too dangerous.
* '''4''': You can't destroy the propellers on some tanks, but you can stand on top of them. It's possible to collect the power-up on the back of the tank as Super Mario by sliding underneath the block, but it's hardly worth the danger or the effort. It's easier to grab as small Mario, so be sure to pick it up when you're passing through to super-size yourself.
*In the middle there's a ? box with a raccoon leaf inside. But because you need to duck to get it and there's a cannon shooting right into this space, it is very hard to get.
* '''5''': The massive cannon fires equally enormous cannonballs at super-sonic speeds. You can jump on top of them to disarm them, but it's much safer simply to leap over them.
*When you see lots of empty space and then a small tank, watch out - the next one has a big cannon that's going to hit you right in the face if you don't duck in time.
* '''B''': A lone Boomerang Brother guards the control room. You've made it this far, don't let him get you. He should be easy compared to the tanks.
*At the end, if you don't jump over to the pipe in time you can actually get stuck down there with no way to get out. Going down the pipe leads to a lone Boomerang Brother, defeat it to make a treasure chest appear. Open it to get a starman and to end the level.
 
==Battleships==
{{Scrolling map|SMB3-8-Battleships.png{{!}}1280px}}
*The battleships here move up and down. If the heat on the surface is too much for you, you can just swim under all those battleships, but prepare to mash the A button a lot.
*At the beginning, there's a heavily guarded block with a Fire Flower inside. If you really dare, you could try to grab it, but good luck defending against all the cannons.
*At the end of the first battleship, wait until the next one is visible, then do a large jump over, avoiding that big cannon. There's a small cannon on the other side which you have to avoid immediately after the jump though.
*The Rocky Wrenches on the second battleship can be really annoying. it is best to wait on the topmost part (where you can hardly be hit) until the big cannon is visible. Then get to the cannon, and when the next battleship is visible, jump over. But watch out because there's another big cannon on the other battleship, which is shooting right in your direction.
*You'll probably want to use a large jump to clear that pit with four cannons. On the other hand, you can accumulate many 1-ups here easily as Raccoon or Tanooki Mario.
*At the end, directly jump over to the pipe when it's visible to avoid the last big cannon. Go down the pipe to meet your old friend Boom-Boom. Stomp him three times, feed him five fireballs or lob a single hammer at him to defeat him and to finish this level.
 
==Hand Trap 1==
{{Scrolling map|SMB3-8-HandTrap1.png{{!}}512px}}
*This Hand Trap has all the different kinds of Hammer Bros. that exist in this game. Right at the beginning you're confronted with a Fire Bro, stomp on him to defeat him easily.
*Next comes a pair of Hammer Bros. You've fought them multiple times before, and it should be trivial to do now. You can get a raccoon leaf from here if you want, afterwards jump up the brick blocks and continue.
*Now you'll see a Boomerang Bro, stomp on him as well. The last enemy is a Sledge Bro, he too should be stomped on to avoid the stun attack.
*Get into the pipe to claim your treasure - a raccoon leaf. The level will end afterwards.


In [[Super Mario Advance 4]], this level was shortened, with the removal of the first two tanks after the ? Block.
==Hand Trap 2==


{{-}}
The second practices your skills with avoiding Podoboos when leaping over pits.
 
==Hand Trap 3==
 
The third deals with flying Cheep-Cheeps.


==World 8 Battleships (Bowser's Navy)==
==Airships==
An armada of Bowser's armored warships sets sail to stop you. A finer trio of battleships has never graced the seas. Like everything else in Bowser's underworld, these ships are armed to the teeth.{{-}}
A P-wing is definitely good for this level. It means you can fly over the entire level without having to land on the parts of the airship. It scrolls by quickly! At the end is a pipe, which simply takes you to Boom Boom's room.
{{Scrolling map|SMB3 W8 N1 a.png}}
* '''1''': Pound the Rocky Wrench manning the ship's gun turret. Unfortunately, there'll be plenty more to replace him.
* '''2''': Stay on the far right of the screen until you can drop to the ship's deck. Race underneath the '''?''' Block.  Duck while cannonballs whiz over your head, then bust the '''?''' Block to reveal a power-up. If you're Super Mario, you'll find a Fire Flower. Stay crouched and jump to snatch the Fire Flower above the block, then use it to flame the ship's crew with ease. If you're small, collect the Super Mushroom as you duck in front of the gun barrel to the right.
* '''3''': It takes practice, but Mario can swim underneath the battleships, but if he gets pushed too deep he'll sink into the abyss. The trick is to tap {{nes|A}} as quickly as possible.
{{Scrolling map|SMB3 W8 N1 b.png}}
[[File:SMB3 W8 Stage End.png|right]]
* '''4''': You can swim under this third and final ship as well, and then hop up behind the back of the ship to access the pipe with leads to the stage boss.
* '''B''': A sea-faring BOOM-BOOM is waiting for you in the battleship's cabin. If you're Fiery Mario, use fireballs to light BOOM-BOOM. Otherwise, crush him in the usual manner.


In [[Super Mario Advance 4]], one cannon was removed.
==8-1==
If you have a P-wing, you can enter a pipe and get into a room containing 3 1-Ups. Just avoid the enemies and get to the end of the level.


{{-}}
==8-2==
Just either enter or leap over the quicksand. If you leap over the quicksand, the Sun from the middle of World 2 will reappear. If you enter the quicksand, you just enter one of the pipes and it'll take you to a coin room. After exiting the coin room, just follow to the end, trying to avoid entering the bottomless pits. If you don't have exactly 2 star cards at this moment, I'm sorry to say it's too late to get a 5-Up. This is your last chance to get one if you do.


==World 8 Hand Traps==
==Fortress==
A monstrous hand pulls Mario into a trap. There are three Hand Traps. You'll have to fight your way out of this one. The flame lined bridge leads further into Bowser's underworld. It looks safe to cross, but no sooner do you step on to it than a monstrous hand reaches out to grab you and take you into a mini-world. If you're lucky, you can make it through without being snatched, but you may want to hesitate on the bridge and get captured on purpose; for each trap that you finish, you'll get a Super Leaf!
There are 2 rooms, one is blue and the other gray. Most of the doors can be entered from either room. If you're Hammer Mario, kill the enemies that you see, otherwise you'll have to avoid them. Near the end of the gray room is a P-switch that will open a door on the far right and take you to Boom Boom's room. Duck to get past the spikes and you'll get there.


===Hand Trap 1===
(Variant: In Super Mario All-Stars, both sides are blue, making it more difficult to tell which side is which.)
You'll have to defeat all the members of the Hammer Bros. family here to make it the goal. They should be easy for you to deal with by now.
{{Scrolling map|SMB3 W8 H1 a.png}}
[[File:SMB3 W8 Hand End.png|right]]
* '''1''': They may be rare, but Fire Bros. have a devastating fireball attack. Squash him for a generous 1000-point bonus.
* '''2''': First a Fire Brother, then a Boomerang Brother—it's a brother reunion! Either attack with lightning speed before he can throw boomerangs, or jump to evade them.
* '''3''': A mighty Sledge Brother is the last brother you'll have to face, and he really throws his weight around. Wait for him to hurl a pair of hammers before you pounce on him.
* '''4''': '''Super Leaf'''. At the end of each Hand Trap stage, you'll be rewarded with a Super Leaf that will soon prove critical.{{-}}


===Hand Trap 2===
==Super Tanks==
Make it over a broken bridge harassed by Podoboos, and you deserve that Super Leaf! Actually, it's a pretty easy stage if you take your time.
Last vehicle in this world. Just follow the screen, avoiding or killing enemies, and enter the pipe to get to Boom Boom.
{{Scrolling map|SMB3 W8 H2 a.png}}
[[File:SMB3 W8 Hand End.png|right]]
* '''1''': The second Hand Trap consists entirely of jumping over platforms to reach the goal. You'll need impeccable timing to evade the spurting fire, but it's nothing you haven't seen and conquered before. Collect as many coins as you can along the way, except for those that put you at risk of slipping into the lava.
* '''2''': Don't stumble into the molten lava in your hurry to get to the goal. You have plenty of time, so use it.{{-}}


===Hand Trap 3===
==Bowser's Castle==
A swarm of attacking Cheep-Cheeps will make this the most challenging of all the Hand Traps. It's also the longest. Use the {{nes|B}} button run to get through, and don't be distracted by the meager coins in the '''?''' Blocks.
This is it! The final level! Take the high path whenever you have a choice, and stay away from any statues of Bowser you find, as they can shoot laser beams diagonally. When you reach Bowser, he ''cannot'' be killed the way his kids and Boom Boom are killed. You must stand in one spot on the bridge as he jumps, avoiding the fireballs he spits at you, and get out of the way just before he lands. His impact will smash a hole partway through the bridge; three hits in one place will drop him off the screen. The door will flash, and now you get to meet Princess Toadstool. After that, you just watch the credits, showing you pictures of things that happen in all 8 worlds. Then you can re-do the game with 28 P-wings!
{{Scrolling map|SMB3 W8 H3 a.png}}
* '''1''' The most difficult Hand Trap has you crossing a bridge suspended over lava while attempting to survive a hail of Cheep-Cheeps. When you have to move, move quickly. That way, the Cheep-Cheeps will be one step behind you. The best way to survive is to stay high above the bridge whenever possible.  Stand on blocks to stay out of attack range.
* '''2''': If you feel like risking it, snag the power-up sealed in the '''?''' Block. If you're Super Mario, you'll have to slide underneat the wall to continue forward. The maneuver is especially difficult amidst all of the flying Cheep-Cheeps. Wait for a lull, then go for it.
{{Scrolling map|SMB3 W8 H3 b.png}}
[[File:SMB3 W8 Hand End.png|right]]
* '''3''': If you're Fiery Mario, use your fireballs to cull the annoying Cheep-Cheeps. Always keep a volley of fireballs rolling ahead of you to tag any Cheep-Cheeps as they leap. If you're not so well-equipped, make a run for the exit.


{{Footer Nav|game=Super Mario Bros. 3|prevpage=World 7 Part 3|nextpage=World 8 Part 2}}
{{Footer Nav|game=Super Mario Bros. 3|prevpage=World 7}}
Please note that all contributions to StrategyWiki are considered to be released under the Creative Commons Attribution-ShareAlike (see StrategyWiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. DO NOT SUBMIT COPYRIGHTED WORK WITHOUT PERMISSION!
Cancel Editing help (opens in new window)

Notice to contributors: The StrategyWiki administration does not condone plagiarism or the use of materials from any other source. Period. By saving this page you are promising us that you wrote this yourself, or copied it from a public domain or similar free resource. With the exception of official media (screenshots, artwork, symbols, etc., but not text) and materials released under the CC-BY-SA you must have the rights to or ownership of all work you submit to StrategyWiki. Do not copy text or images from other websites without permission. They will be deleted.

Copy and paste: – — ° ′ ″ ≈ ≠ ≤ ≥ ± − × ÷ ← → · §   Cite your sources: <ref></ref>


{{}}   {{{}}}   |   []   [[]]   [[Category:]]   #REDIRECT [[]]   &nbsp;   <s></s>   <sup></sup>   <sub></sub>   <code></code>   <pre></pre>   <blockquote></blockquote>   <ref></ref> <ref name="" />   {{Reflist}}   <references />   <includeonly></includeonly>   <noinclude></noinclude>   {{DEFAULTSORT:}}   <nowiki></nowiki>   <!-- -->   <span class="plainlinks"></span>


{{Header Nav|game={{subst:BASEPAGENAME}}}}   {{Footer Nav|game={{subst:BASEPAGENAME}}|prevpage=|nextpage=}}   {{spoilers}}   {{spoiler|}}   {{delete|Unused}}   {{rename|MS Monster .png}}   {{floatingtoc}}   {{stub}}


Symbols: ~ | ¡ ¿ † ‡ ↔ ↑ ↓ • ¶   # ∞   ‘ ’ “ ” ‹› «»   ¤ ₳ ฿ ₵ ¢ ₡ ₢ $ ₫ ₯ € ₠ ₣ ƒ ₴ ₭ ₤ ℳ ₥ ₦ № ₧ ₰ £ ៛ ₨ ₪ ৳ ₮ ₩ ¥   ♠ ♣ ♥ ♦   ♭ ♯ ♮   © ® ™
Latin: A a Á á À à  â Ä ä Ǎ ǎ Ă ă Ā ā à ã Å å Ą ą Æ æ Ǣ ǣ   B b   C c Ć ć Ċ ċ Ĉ ĉ Č č Ç ç   D d Ď ď Đ đ Ḍ ḍ Ð ð   E e É é È è Ė ė Ê ê Ë ë Ě ě Ĕ ĕ Ē ē Ẽ ẽ Ę ę Ẹ ẹ Ɛ ɛ Ǝ ǝ Ə ə   F f   G g Ġ ġ Ĝ ĝ Ğ ğ Ģ ģ   H h Ĥ ĥ Ħ ħ Ḥ ḥ   I i İ ı Í í Ì ì Î î Ï ï Ǐ ǐ Ĭ ĭ Ī ī Ĩ ĩ Į į Ị ị   J j Ĵ ĵ   K k Ķ ķ   L l Ĺ ĺ Ŀ ŀ Ľ ľ Ļ ļ Ł ł Ḷ ḷ Ḹ ḹ   M m Ṃ ṃ   N n Ń ń Ň ň Ñ ñ Ņ ņ Ṇ ṇ Ŋ ŋ   O o Ó ó Ò ò Ô ô Ö ö Ǒ ǒ Ŏ ŏ Ō ō Õ õ Ǫ ǫ Ọ ọ Ő ő Ø ø Œ œ   Ɔ ɔ   P p   Q q   R r Ŕ ŕ Ř ř Ŗ ŗ Ṛ ṛ Ṝ ṝ   S s Ś ś Ŝ ŝ Š š Ş ş Ș ș Ṣ ṣ ß   T t Ť ť Ţ ţ Ț ț Ṭ ṭ Þ þ   U u Ú ú Ù ù Û û Ü ü Ǔ ǔ Ŭ ŭ Ū ū Ũ ũ Ů ů Ų ų Ụ ụ Ű ű Ǘ ǘ Ǜ ǜ Ǚ ǚ Ǖ ǖ   V v   W w Ŵ ŵ   X x   Y y Ý ý Ŷ ŷ Ÿ ÿ Ỹ ỹ Ȳ ȳ   Z z Ź ź Ż ż Ž ž   ß Ð ð Þ þ Ŋ ŋ Ə ə   {{Unicode|}}
Greek: Ά ά Έ έ Ή ή Ί ί Ό ό Ύ ύ Ώ ώ   Α α Β β Γ γ Δ δ   Ε ε Ζ ζ Η η Θ θ   Ι ι Κ κ Λ λ Μ μ   Ν ν Ξ ξ Ο ο Π π   Ρ ρ Σ σ ς Τ τ Υ υ   Φ φ Χ χ Ψ ψ Ω ω   {{Polytonic|}}
Cyrillic: А а Б б В в Г г   Ґ ґ Ѓ ѓ Д д Ђ ђ   Е е Ё ё Є є Ж ж   З з Ѕ ѕ И и І і   Ї ї Й й Ј ј К к   Ќ ќ Л л Љ љ М м   Н н Њ њ О о П п   Р р С с Т т Ћ ћ   У у Ў ў Ф ф Х х   Ц ц Ч ч Џ џ Ш ш   Щ щ Ъ ъ Ы ы Ь ь   Э э Ю ю Я я   ́
IPA: t̪ d̪ ʈ ɖ ɟ ɡ ɢ ʡ ʔ   ɸ β θ ð ʃ ʒ ɕ ʑ ʂ ʐ ç ʝ ɣ χ ʁ ħ ʕ ʜ ʢ ɦ   ɱ ɳ ɲ ŋ ɴ   ʋ ɹ ɻ ɰ   ʙ ⱱ ʀ ɾ ɽ   ɫ ɬ ɮ ɺ ɭ ʎ ʟ   ɥ ʍ ɧ   ʼ   ɓ ɗ ʄ ɠ ʛ   ʘ ǀ ǃ ǂ ǁ   ɨ ʉ ɯ   ɪ ʏ ʊ   ø ɘ ɵ ɤ   ə ɚ   ɛ œ ɜ ɝ ɞ ʌ ɔ   æ   ɐ ɶ ɑ ɒ   ʰ ʱ ʷ ʲ ˠ ˤ ⁿ ˡ   ˈ ˌ ː ˑ ̪   {{IPA|}}

Your changes will be visible immediately.
  • For testing, please use the sandbox instead.
  • On talk pages, please sign your comment by typing four tildes (~~~~).

Please note:
  • If you don't want your writing to be edited mercilessly or redistributed by others, do not submit it.
  • Only public domain resources can be copied without permission — this does not include the vast majority of web pages or images.
  • See our policies and guidelines for more information on editing.

This page is a member of a hidden category: