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m (doesn't say it exists for gamecube...)
m (Reverted edits by Prod (Talk) to last version by Johnnyauau2000)
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{{Header Nav|game=Super Mario RPG: Legend of the Seven Stars}}
{{Header Nav|game=Super Mario RPG: Legend of the Seven Stars}}
{{Control selector|SNES, Virtual Console}}
{{Control selector|SNES, Virtual Console, Gamecube}}
When you level-up, you will be given the option of boosting your attack/defense, HP, or magic. One of the three will give you a larger boost than normal. How do you know which one to pick?
When you level-up, you will be given the option of boosting your attack/defense, HP, or magic. One of the three will give you a larger boost than normal. How do you know which one to pick?


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And so on: Magic, Attack, HP, cycling over and over. You can also remember which one you chose last for that particular character (if it was the correct one) and simply choose the one over to its right. For instance, if you chose HP last, then you should choose "magic". If you don't remember what you chose last, well, now you know how to figure out what to choose. :)
And so on: Magic, Attack, HP, cycling over and over. You can also remember which one you chose last for that particular character (if it was the correct one) and simply choose the one over to its right. For instance, if you chose HP last, then you should choose "magic". If you don't remember what you chose last, well, now you know how to figure out what to choose. :)


If you're not sure and you can't do the math in your head, you can simply look at each attribute. Go to "attack", press {{control|{{snes|a}}|{{wii-cc|a}}}} to see how much it gets boosted. If it doesn't look like a big boost (only one point), press {{control|{{snes|b}}|{{wii-cc|b}}}} to cancel and choose "HP", and so on.
If you're not sure and you can't do the math in your head, you can simply look at each attribute. Go to "attack", press {{control|{{snes|a}}|{{wii-cc|a}}|{{gc|a}}}} to see how much it gets boosted. If it doesn't look like a big boost (only one point), press {{control|{{snes|b}}|{{wii-cc|b}}|{{gc|b}}}} to cancel and choose "HP", and so on.


Of course, you don't have to follow this pattern, but it will likely lead to the best results.
Of course, you don't have to follow this pattern, but it will likely lead to the best results.

Revision as of 01:23, 1 October 2008

Control selector Select controller:
SNES, Virtual Console, Gamecube

When you level-up, you will be given the option of boosting your attack/defense, HP, or magic. One of the three will give you a larger boost than normal. How do you know which one to pick?

The answer is fairly simple. Divide your new level by 3 and take the remainder. If the remainder is zero, you'll get the biggest boost by choosing "attack". If the remainder is one, you'll get the biggest boost by choosing "HP". If it is two, you'll get the biggest boost by choosing "magic". This establishes this pattern:

  • Level 2: remainder 2 : Magic
  • Level 3: remainder 0 : Attack
  • Level 4: remainder 1 : HP
  • Level 5: remainder 2 : Magic
  • Level 6: remainder 0 : Attack
  • Level 7: remainder 1 : HP
  • Level 8: remainder 2 : Magic

And so on: Magic, Attack, HP, cycling over and over. You can also remember which one you chose last for that particular character (if it was the correct one) and simply choose the one over to its right. For instance, if you chose HP last, then you should choose "magic". If you don't remember what you chose last, well, now you know how to figure out what to choose. :)

If you're not sure and you can't do the math in your head, you can simply look at each attribute. Go to "attack", press A Button to see how much it gets boosted. If it doesn't look like a big boost (only one point), press B Button to cancel and choose "HP", and so on.

Of course, you don't have to follow this pattern, but it will likely lead to the best results.