Super Mario RPG: Legend of the Seven Stars/The fourth Star Piece: Difference between revisions

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== Booster Hill ==
== Booster Hill ==
Now a minigame will automatically start. In this minigame you must try to reach Booster by jumping off the barrels (and the Snifits later) using {{control|{{snes|b}}|{{gc|b}}|{{wii-cc|b}}}}. Every time you touch Booster, you get a flower. If you're good you can easily get ten flowers or more in this minigame.
Now a minigame will automatically start. In this minigame you must try to reach Booster by jumping off the barrels (and the Snifits later) using {{control|{{snes|b}}|{{gc|b}}|{{wii-cc|b}}}}. Every time you touch Booster, you get a flower. If you're good you can easily get ten flowers or more in this minigame. Once you're at the top, you'll automatically enter Marrympre.
 
== Marrymore ==
{| class="wikitable" style="float:right"
! colspan=2 | Item Shop
|-
! Item !! Price
|-
| Super Hammer || 70
|-
| Hand Gun || 75
|-
| Whomp Glove || 72
|-
| Chomp Shell || 60
|-
| Happy Shirt || 38
|-
| Happy Pants || 38
|-
| Happy Cape || 38
|-
| Happy Shell || 38
|-
| B'tub Ring || 145
|-
| Mid Mushroom || 20
|-
| Maple Syrup || 30
|}
Marrymore is a large town where marriages are made (as the name says). For now, just run straight ahead to the hotel. It has two suites: a cheap one for 10 coins, and an expensive one for 200 rupees which has a shower and allows you to buy some drinks while you're inside. Note if you can't actually pay the drinks, you'll be forced to work in the hotel to pay it off (don't do it). Anyway, it also has an item shop which has some goodies. Buy the Happy Shirt and the Happy Pants, ignore the other two. The Super Hammer and Chomp Shell are inferior to the Masher and Chomp so ignore them as well. Buy the Hand Gun and the Whomp Glove though, and equip everything.
 
Now, go to the castle and talk to the people waiting outside. Watch as Raz and Raini get thrown out of the castle while the Snifits lock the door. Walk around the castle and you'll find a backdoor. Go through the kitchen and into the main room, where the Snifit notices you're there. He tries to tell Booster as he realizes the door to Booster is locked as well. So help him break open the door and he will rush in. Anyway, the next door will also be swiftly locked, but Bowser has no problem breaking it open. (Save at the save point beforehand if you want) This causes Toadstool to lose all her accessoires. You must talk to the three Snifits to get the three accessoires, then jump on Booster's head to get the last one. Afterwards, talk to Booster and depending on how well you performed, something will happen now.
 
Whatever happened, the Chefs will now come in to bring the cake, but as they realize nobody is there, they will instead challenge you to a fight...
 
== Miniboss: Bundt ==
The two Chefs are invincible so don't bother with them. Cast Geno Boost on Mario, then attack the cake with physical weapons until the two Chefs run off. Now, five candles will light up, and you must blow them out by attacking, so constantly attack him. The candles will turn on again when he attacks, so you must not take a break. Once you have killed Bundt, only the Raspberry remains. It is weak against Jump, so use Super Jump continuously until it dies, and heal when your health goes low. When you have beaten the Raspberry, a cutscene will show Booster eating the Raspberry in one big gulp, after which the battle is over.
 
Your job now is to take Toadstool back to Mushroom Kingdom. Go outside to the main room, where everyone's waiting already. After they see that you're done, they'll all walk inside. Once outside, use the exit at the very bottom, Mario will automatically walk back to the Mushroom Kingdom. (If you want to do something funny, try to take the left exit and say No to everyone.)
 
== Mushroom Kingdom ==
Go into the castle and make your way to the Chancellor. Mario will now show the Chancellor his new allies, who will tell you to go and defeat Smithy. The Princess says she needs a short break, so let her leave and go outside. As soon as you arrive outside, Toadstool will be hovering down using her Parasol, and decide to join your team after all. You can either put her into your active party or leave her out - she has superb healing capabilities but that's it already. In any case, as Toadstool asks where the next Star Piece could be, Mallow suggests asking Frogfucius, so return to Tadpole Pond.
 
== Tadpole Pond ==
Simply go across to Frogfucius' island and talk to him. He will tell you a star has been sighted on Star Hill. So return and go to Star Hill (on the World Map, it's to the west of Marrymore).
 
== Star Hill ==
First of all, go to the far left, examine the star so the door will open, and go through.
 
[[File:SMRPG-StarHill2.png]]
 
Here, you can talk to the green smiling stars to read about other people's wishes. There are some quite powerful monsters on Star Hill, so avoid battles whenever possible. Especially the Pulsar is dangerous because it selfdestructs as soon as you attack it, leading to instant death. Your job in every area is to find all the stars to open the door leading to the next area. The locations of the stars are shown on the map to make it easier to find them. This area is small so it should be no problem to activate all the stars to get into the next area.
 
[[File:SMRPG-StarHill3.png]]
 
This area is larger than the previous one. There are some quick enemies here, as well as ones that just pop out of the floor, so watch out. Again, activate all the stars and go through the door to go into the next area.
 
[[File:SMRPG-StarHill4.png]]
 
In the last area, the Star Piece is in the northeast, just lying there for you to collect. There's not even a battle involved! Anyway, activate all the stars to leave Star Hill. Your next destination is Seaside Town.


{{Footer Nav|game=Super Mario RPG: Legend of the Seven Stars|prevpage=The third Star Piece|nextpage=The fifth Star Piece}}
{{Footer Nav|game=Super Mario RPG: Legend of the Seven Stars|prevpage=The third Star Piece|nextpage=The fifth Star Piece}}
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