Super Metroid/Crateria: Difference between revisions

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minor changes and inline icons for missiles
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(minor changes and inline icons for missiles)
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Upon entering you should notice the blue clouds floating around, signifying the desertion of the area (also note the cracks on the tiles and walls); this is obviously an old place.
Upon entering you should notice the blue clouds floating around, signifying the desertion of the area (also note the cracks on the tiles and walls); this is obviously an old place.


Make your way to the bottom of this tall room (stay to the far right as much as possible, there's a hole that will allow you to fall about half way) and continue through the door to the right.  As you enter, you'll notice that the door behind you becomes gray (it has been disabled and you cannot exit).  Also note that you are standing where Mother Brain was defeated originally, jinkies!  Continue to the far right, and head through the blue door; use the elevator pad and travel downwards.  You will travel down a large tube and find yourself in the starting area of the original [[Metroid]] game!  Make your way to the left (the right is a dead-end), hop up the steps and fall down the hole.  Jump up and grab the '''Morph Ball'''; press {{snes|Start}} to continue after the music ends.
Make your way to the bottom of this tall room (stay to the far right as much as possible, there's a hole that will allow you to fall about half way) and continue through the door to the right.  As you enter, you'll notice that the door behind you becomes gray (it has been disabled and you cannot exit).  Also note that you are standing where Mother Brain was located in the first [[Metroid]] title.Continue to the far right, and head through the blue door; use the elevator pad and travel downwards.  You will travel down a large tube and find yourself in the starting area of the original [[Metroid]] game!  Make your way to the left (the right is a dead-end), hop up the steps and fall down the hole.  Jump up and grab the '''Morph Ball'''; press {{snes|Start}} to continue after the music ends.
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From the elevator, move to the far right, and head through the blue door.  You can't go through the pink door (you must use a missile to unlock it).  Notice the cracked blocks, you can shoot at them diagonally or from up above to destroy them and then continue down.  Morph into a ball, head towards the blue door on the left and then change back and head through.
From the elevator, move to the far right, and head through the blue door.  You can't go through the pink door (you must use a missile to unlock it).  Notice the cracked blocks, you can shoot at them diagonally or from up above to destroy them and then continue down.  Morph into a ball, head towards the blue door on the left and then change back and head through.


You are now in a Chozo area, notice the ground and walls, this is uniform for almost every Chozo area.  Shoot the glowing orb it is holding to reveal a missile upgrade; jump up and touch it.  After the music stops, press Start to continue.  Missiles are now enabled!  Press {{snes|Select}} to enable the missiles, notice the barrel of your arm cannon opens to signify the change in weaponry.  Do not waste ammo now, continue back out the door you came in.
You are now in a Chozo area, notice the ground and walls, this is uniform for almost every Chozo area.  Shoot the glowing orb it is holding to reveal the first [[File:SMetroidMissileTankIcon.png]] '''Missile Tank'''; jump up and touch it.  After the music stops, press Start to continue.  Missiles are now enabled!  Press {{snes|Select}} to enable the missiles, notice the barrel of your arm cannon opens to signify the change in weaponry.  Do not waste ammo now, continue back out the door you came in.


Roll to the right, head upwards, jump on the first block platform, and fire straight up.  Jump up, morph into a ball on your way up and continue to the right (this might take some practice, but go ahead and do so now, you'll need the skill).
Roll to the right, head upwards, jump on the first block platform, and fire straight up.  Jump up, morph into a ball on your way up and continue to the right (this might take some practice, but go ahead and do so now, you'll need the skill).
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==Missile Upgrade #2==
==Missile Upgrade #2==
In this long hallway, run to the far right, morph, hop up and grab the missile upgrade (you now have a maximum capacity of 10).
In this long hallway, run to the far right, morph, hop up and grab the [[File:SMetroidMissileTankIcon.png]] '''Missile Tank''' (you now have a maximum capacity of 10).


Continue back to the left, through the door, across the cracked blocks and through that door.  Now head back up the elevator shaft (notice the faces turn towards you as you move upwards).
Continue back to the left, through the door, across the cracked blocks and through that door.  Now head back up the elevator shaft (notice the faces turn towards you as you move upwards).
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==Detour For Missiles #3 and #4==
==Detour For Missiles #3 and #4==
Before progressing to '''[[../Brinstar|Brinstar]]''', you can pick up two missile tanks nearby thanks to bombs. First, to get out of the boss room with Torizo (where you got the bombs), just take the upper right path, utilizing the morph ball. Now that you have bombs, you can easily bomb away the obstructions. The blocked left path leads to progress, but you can opt to fall back down the shaft on the left, ending up at an area with two doors across from each other. The right was a red door leading to a map station, though you may have activated it already. The left, though, leads to a tunnel you can get into in your morphball form. You'll be stopped by blocks when you move left while morphed, but just bomb them away and continue. The door at the end of this path leads to a chozo holding a '''Missile Tank'''.
Before progressing to '''[[../Brinstar|Brinstar]]''', you can pick up two Missile Tanks nearby thanks to bombs. First, to get out of the boss room with Torizo (where you got the bombs), just take the upper right path, utilizing the morph ball. Now that you have bombs, you can easily bomb away the obstructions. The blocked left path leads to progress, but you can opt to fall back down the shaft on the left, ending up at an area with two doors across from each other. The right was a red door leading to a map station, though you may have activated it already. The left, though, leads to a tunnel you can get into in your morphball form. You'll be stopped by blocks when you move left while morphed, but just bomb them away and continue. The door at the end of this path leads to a chozo holding a [[File:SMetroidMissileTankIcon.png]] '''Missile Tank'''.


To get one more missile tank close by, head down the bottom blue door and down the shaft with small platforms again. Go right, and as soon as you enter this room take out the space pirate. Now, in the center of this platform you'll see a mess of tubes. Morph into a ball in the center and lay a bomb, and part of the floor should be blown away. You'll have to bomb twice more, then just roll in either direction. You should see the '''Missile Tank''' in plain sight. If you care about 100% completion, you should now be at 20 missiles before heading on.
To get one more Missile Tank close by, head down the bottom blue door and down the shaft with small platforms again. Go right, and as soon as you enter this room take out the space pirate. Now, in the center of this platform you'll see a mess of tubes. Morph into a ball in the center and lay a bomb, and part of the floor should be blown away. You'll have to bomb twice more, then just roll in either direction. You should see the [[File:SMetroidMissileTankIcon.png]] '''Missile Tank''' in plain sight. If you care about 100% completion, you should now be at 20 missiles before heading on.


''Your journey continues in '''[[../Brinstar|Brinstar]]'''.''
''Your journey continues in '''[[../Brinstar|Brinstar]]'''.''


{{Footer Nav|game=Super Metroid|prevpage=Space Colony Ceres|nextpage=Brinstar}}
{{Footer Nav|game=Super Metroid|prevpage=Space Colony Ceres|nextpage=Brinstar}}
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