Super Paper Mario/Chapter 6: Sammer's Kingdom: Difference between revisions

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→‎Re-doing the Duel of 100: Capitalisation and grammar
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==Re-doing the Duel of 100==
==Re-doing the Duel of 100==


After you beat the game, you have the option of redoing the Duel of 100 and this time you can complete it. Chapter 6-1 has the first 25 Sammer Guys, Chapter 6-2 has numbers 26-50, Chapter 6-3 has 51-75, and Chapter 6-4 has 76-100. Upon completing the Duel of 100 Tournament, King Sammer awards you with 7 Catch Cards since he doesn't have the Pure Heart (You already got it earlier in the game), each card has stats of the partners from Paper Mario: The Thousand Year Door.
After you beat the game, you have the option of redoing the Duel of 100 and this time you can complete it. Chapter 6-1 has the first 25 Sammer Guys, Chapter 6-2 has numbers 26-50, Chapter 6-3 has 51-75, and Chapter 6-4 has 76-100. Upon completing the Duel of 100 Tournament, King Sammer awards you with 7 Catch Cards since he doesn't have the Pure Heart (you already got it earlier in the game). Each card has stats of the partners from Paper Mario: The Thousand Year Door.


{{Footer Nav|game=Super Paper Mario|prevpage=Chapter 5: Land of the Cragnons|nextpage=Chapter 7: The Underwhere}}
{{Footer Nav|game=Super Paper Mario|prevpage=Chapter 5: Land of the Cragnons|nextpage=Chapter 7: The Underwhere}}
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