Super Paper Mario/Chapter 8: Castle Bleck: Difference between revisions

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==Chapter 8-4: Tippi and Count Bleck==
==Chapter 8-4: Tippi and Count Bleck==
 
You will be found at a hallway with Coptas,Cursyas and Poison Pokeys, then a door, then a hallway with Yellow Magiblots then go to the next door, the next door has Parabuzzies and Spiky Parabuzzies, then a door and you'll find more Parabuzzies and Spiky Parabuzzies, a door and that door has Mega Muths and a hallway with some Hogarithms, a Reversya Cursya, two Tech Cursyas and Coptas, a door that will take to a hallway with a Red I, a Cherbil,two Poison Cherbils, one more Hogarithm, Poison Pokeys, Tech Cursya, Shlorps and a door, the next door has Spanias, Skellobombers and a door, the door takes you to a staircase with a door, the door leads you to a Red Magiblot,Skellobaits,Spiky Skellobaits,Skellobits,Spiky Skellobits and a door, the door takes you to a staircase with a door^, the count's defeat and Super Dimentio is on, baby
Head through the door at the end of the first hallway. Inside, you'll hit a dead end. Use Tippi's pointing powers to discover a door you can continue through.
Enemies
 
*Coptas
Cross this room via the moving platforms with carefully timed jumps. However, along the way, you'll come across a wall twice that blocks further progress - flip to 3D here to and leap to the bordering platforms to get around. Also, you'll occasionally have to wait a few moments for a platform to lower enough for Mario to reach it, so be patient. Enter the door on the far side. Jump across the first four sets of platforms and land on the stationary platform. Flip to 3D to find a pipe on the left.
 
After taking the pipe, flip to 3D, then use Dottie to shrink in size and enter a small tunnel (visible through the break in the white lines) along the wall. Flip to 2D to traverse through the tunnel to a chest containing the Castle Bleck Key. Exit back through the pipe and cross the remainder of the room to unlock the door.
 
There are a ton of Mega Muths in this corridor, each with 200hp. While you'll gain a lot of experience points for tackling them, it's advised your flip to 3D to easily get past them all, then enter the door at the end. If you do wish to battle them, we suggest using Cudge continually to prevent the opponent from attacking.
 
To pass this section, you'll have to frequently flip between both dimensions to locate all of the hidden doorways and entrances.
 
Section 1:
Flip to 3D as soon as you enter to and enter the second door on the right that leads into a parallel hall. Continue going right (while in 3D) through three more halls. Once you reach the one with all the Cursya (the second from the last hall), proceed down it in 2D and enter the door at the end.
 
Section 2:
Now things really get confusing. Head to the end of the first hall, then flip to 3D and enter the path on the left. Subsequently, walk toward the camera a few feet then continue through another doorway on the left. Like before, walk toward the camera a few more feet to enter another doorway on the left. Finally, flip to 2D and enter the door on the right.
 
Section 3:
Flip to 3D and enter the second open doorway on the right (near the back of the room). Now run toward the camera and enter the next doorway on the right. Run toward the camera and go through the second opening on the right. Run through this short room into the next hall, then look for the door at the far end.
 
Use the Save Block enter the final door to face Count Bleck.
===Enemies===
*Cursyas
*Cursyas
*Mega Muths
*Poison Pokeys
*Coptas
*Koopatrols
*Parabuzzies
*Parabuzzies
*Spiky Parabuzzies
*Spiky Parabuzzies
*Poison Pokeys
*Mega Muths
*Magiblots
*Hogarithms
*Count Bleck (Boss)
*Reversya Cursya
*Super Dimentio ( Final Boss)
*Tech Cursyas
 
*Shlorps
*Spanias
*Skellombers
*Red Magiblot
*Cherbil
*Poison Cherbils
*Red I
*Skellobaits
*Spiky Skellobaits
*Skellobits
*Spiky Skellobits
*Count Bleck (Chapter 8 Boss)
*Super Dimentio (Final Boss)
===Boss===
===Boss===


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