Super Smash Bros. Melee/Mr. Game & Watch: Difference between revisions

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|- bgcolor=#eeeeee
|- bgcolor=#eeeeee
!bgcolor="#CCCCCC"|Button(s)
!bgcolor="#CCCCCC"|Button(s)
!bgcolor="#CCCCCC"|Attack
!bgcolor="#CCCCCC"|Description/notes
!bgcolor="#CCCCCC"|Description/notes
|-
|-
| A
| A
| Greenhouse
| Mr.G&W attacks with a can of bug spray.  A real weak attack.  So weak in fact that a character at 999% will barely move when hit by this attack.
| Mr.G&W attacks with a can of bug spray.  A real weak attack.  So weak in fact that a character at 999% will barely move when hit by this attack.
|-
|-
| A A
| A A
| Greenhouse
| Greenhouse rapid fire.  Same attack power as the normal one.
| Greenhouse rapid fire.  Same attack power as the normal one.
|-
|-
| Forward + A
| Forward + A
| Lion
| Holds a chair in front of him for a second.  Knocks back opponents a bit.
| Holds a chair in front of him for a second.  Knocks back opponents a bit.
|-
|-
| Dash + A
| Dash + A
| Helmet
| Dons a helmet and slides forward head first
| Dons a helmet and slides forward head first
|-
|-
| Down + A
| Down + A
| Manhole
| Mr.G&W throws the lid of a manhole off the ground. Fast, and knocks opponents high in the air, making it good for starting combos, as well as for killing lighter opponents at higher percentages. A staple of G&W's ground game.
| Mr.G&W throws the lid of a manhole off the ground. Fast, and knocks opponents high in the air, making it good for starting combos, as well as for killing lighter opponents at higher percentages. A staple of G&W's ground game.
|-
|-
| Up + A
| Up + A
| Flag Man
| Swings a flag above him.  Relatively quick and decent knockback, but only hits above G&W.
| Swings a flag above him.  Relatively quick and decent knockback, but only hits above G&W.
|-
|-
| Smash Forward + A
| Smash Forward + A
| Fire Attack
| Torch enemies with a.. torch.  Charge it up for a poweful attack. An average forward smash.
| Torch enemies with a.. torch.  Charge it up for a poweful attack. An average forward smash.
|-
|-
| Smash Down + A
| Smash Down + A
| Vermin
| GAW lays the smackdown with two hammers. Knocks opponents in the air with its sweet spot, has minimal knockback if the opponent is too close.
| GAW lays the smackdown with two hammers. Knocks opponents in the air with its sweet spot, has minimal knockback if the opponent is too close.
|-
|-
| Smash Up + A
| Smash Up + A
| Octopus
| G&W dons a helmet to smack people with.  Sends opponents skyward. Slow and pathetic range.
| G&W dons a helmet to smack people with.  Sends opponents skyward. Slow and pathetic range.
|-
|-
| A (While lying down)
| A (While lying down)
| Hammer Recovery
| G&W gets up, and jabs his hammer in front of him, then behind him
| G&W gets up, and jabs his hammer in front of him, then behind him
|-
|-
| A (Hanging off a ledge)
| A (Hanging off a ledge)
| Alarm hit
| G&A gets up, then swings his bell (The one from his taunt) in front of him.
| G&A gets up, then swings his bell (The one from his taunt) in front of him.
|}
|}
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|- bgcolor=#eeeeee
|- bgcolor=#eeeeee
!bgcolor="#CCCCCC"|Button(s)
!bgcolor="#CCCCCC"|Button(s)
!bgcolor="#CCCCCC"|Attack
!bgcolor="#CCCCCC"|Description/notes
!bgcolor="#CCCCCC"|Description/notes
|-
|-
| A
| A
| Parachute.
| G&W deploys a parachute brefily. All parts of G&W's body and parachute do damage. Slow (especially for a neutral air) but somewhat powerful.
| G&W deploys a parachute brefily. All parts of G&W's body and parachute do damage. Slow (especially for a neutral air) but somewhat powerful.
|-
|-
| Forward + A
| Forward + A
| Cement Factory
| Reveal a damaging box of some sort.  There is a slight delay in the attack, although it has good knockback and reasonable damage.
| Reveal a damaging box of some sort.  There is a slight delay in the attack, although it has good knockback and reasonable damage.
|-
|-
| Back + A
| Back + A
| Turtle
| Swings a turtle behind him. Hits three times, minimal knockback.
| Swings a turtle behind him. Hits three times, minimal knockback.
|-
|-
| Down + A
| Down + A
| Donkey Kong Jr.
| GAW deploys a key, and shoots downward.  He puts away the key after a second, so make sure the enemy is right below him.  He's also left slightly vulnerable if he hits the ground with the key.
| GAW deploys a key, and shoots downward.  He puts away the key after a second, so make sure the enemy is right below him.  He's also left slightly vulnerable if he hits the ground with the key.
|-
|-
| Up + A
| Up + A
| Spitball Sparky
| GAW exhales two blasts of damaging air.  The second blast deals more damage than the first, so time it so the second hits the enemy (the first will knock your opponent upwards, keeping them away from the second blast).
| GAW exhales two blasts of damaging air.  The second blast deals more damage than the first, so time it so the second hits the enemy (the first will knock your opponent upwards, keeping them away from the second blast).
|}
|}
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|- bgcolor=#eeeeee
|- bgcolor=#eeeeee
!bgcolor="#CCCCCC"|Button(s)
!bgcolor="#CCCCCC"|Button(s)
!bgcolor="#CCCCCC"|Attack
!bgcolor="#CCCCCC"|Description/notes
!bgcolor="#CCCCCC"|Description/notes
|-
|-
| Down
| Down
| Downward Ball
| GAW juggles the opponent, and throws them downwards.
| GAW juggles the opponent, and throws them downwards.
|-
|-
| Forward
| Forward
| Forward Ball
| GAW throws the opponent up and forward.
| GAW throws the opponent up and forward.
|-
|-
| Up
| Up
| Upward Ball
| GAW throws an opponent straight up.
| GAW throws an opponent straight up.
|-
|-
| Back
| Back
| Backward Ball
| G&W throws an opponent up and backwards.
| G&W throws an opponent up and backwards.
|}
|}
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