Takeshi no Chousenjou/Walkthrough: Difference between revisions

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Noted the pachinko parlor section and learning to play the samisen are optional
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(Noted the pachinko parlor section and learning to play the samisen are optional)
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# Go to BG Culture Club.
# Go to BG Culture Club.
#* From the bank, walk to the left, past your office, and enter the building to the left with "カルチャークラブB.G" on the sign.
#* From the bank, walk to the left, past your office, and enter the building to the left with "カルチャークラブB.G" on the sign.
#* Learn how to play the Samisen: Choose third option (おんがく, music), choose fourth option (しゃみせん, samisen), agree to pay $45,000 (top option, ああ いいよ)
#* (Optional) Learn how to play the Samisen: Choose third option (おんがく, music), choose fourth option (しゃみせん, samisen), agree to pay $45,000 (top option, ああ いいよ)
#** This step is entirely optional-- see "Receive clue about hermit" for more information.
# Get drunk at the karaoke bar.
# Get drunk at the karaoke bar.
#* Enter the right block gate (よいよい横丁, good good alley), and continue right until you reach the karaoke bar, a tan building between two purple buildings, with the sign "カラオケスナックあぜ道".
#* Enter the right block gate (よいよい横丁, good good alley), and continue right until you reach the karaoke bar, a tan building between two purple buildings, with the sign "カラオケスナックあぜ道".
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#* Go to the left block gate (にこにこ銀座, Smiling Ginza [shopping district]). Walk to the travel agency (トラブ(ベ)ル玉川, Travel Tamagawa [Travel is initially misspelled as Trouble]). You'll have to jump over the door of the Pachinko Parlor to reach it.
#* Go to the left block gate (にこにこ銀座, Smiling Ginza [shopping district]). Walk to the travel agency (トラブ(ベ)ル玉川, Travel Tamagawa [Travel is initially misspelled as Trouble]). You'll have to jump over the door of the Pachinko Parlor to reach it.
#* Go inside, and choose the third option (みなみたいへいよう, South Pacific). Agree to pay $450,000 (top option, ああ いいよ)
#* Go inside, and choose the third option (みなみたいへいよう, South Pacific). Agree to pay $450,000 (top option, ああ いいよ)
# Earn a Samisen from the Pachinko Parlor.
# (Optional) Earn a Samisen from the Pachinko Parlor.
#* As indicated, this step is entirely optional. See "Receive clue about hermit" for more information.
#* ''Note: This is the first section of the game that requires that you use the microphone of the second controller. Alternatively, you can press {{nes|Down|Dpad}}{{plus}}{{nes|A}} on the second controller to manually activate speech. From that point forward, you only need to press the A button alone. You must do this before you sit down to play pachinko. This is also the scene of a big fight, so make sure you have a good amount of health.''
#* ''Note: This is the first section of the game that requires that you use the microphone of the second controller. Alternatively, you can press {{nes|Down|Dpad}}{{plus}}{{nes|A}} on the second controller to manually activate speech. From that point forward, you only need to press the A button alone. You must do this before you sit down to play pachinko. This is also the scene of a big fight, so make sure you have a good amount of health.''
#* Sit down at one of the pachinko machines. Choose the least amount of balls, 100 balls for $500 and a pachinko game will start. Tap {{nes|A}} to flick the balls onto the playfield so that they yield no extra balls. You actually want to run out of balls.
#* Sit down at one of the pachinko machines. Choose the least amount of balls, 100 balls for $500 and a pachinko game will start. Tap {{nes|A}} to flick the balls onto the playfield so that they yield no extra balls. You actually want to run out of balls.