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{{Header Nav|game=Team Fortress | {{Header Nav|game=Team Fortress 2}} | ||
{{ | {{Game | ||
|completion=2 | |||
|image=Team Fortress 2 box.jpg | |||
|title=Team Fortress 2 | |title=Team Fortress 2 | ||
|developer=[[Valve Corporation]] | |developer=[[Valve Corporation]] | ||
|publisher=[[Valve Corporation]] | |publisher=[[Valve Corporation]] | ||
| | |year=2007 | ||
|systems={{syslist|win|macos|linux}} | |||
|ratings={{ESRB|M}}{{PEGI|16}}{{BBFC|15}} | |||
| | |||
{{ | |||
|genre=[[FPS]] | |genre=[[FPS]] | ||
| | |modes=[[Multiplayer]] | ||
|preceded by=[[Team Fortress Classic]] | |preceded by=[[Team Fortress Classic]] | ||
|series=Team Fortress | |||
|pcgamingwiki=Team Fortress 2 | |||
}} | }} | ||
'''Team Fortress 2''' is the sequel to the | '''Team Fortress 2''' is the sequel to the Team Fortress mod for [[Quake]]. It was first announced by [[Valve Corporation]] in 1998, but has metamorphosed many times since then, and the final product was released in 2007 as a multiplayer FPS. Originally, the game was imagined as a more realistic and militaristic rendition of the original Team Fortress, but the design changed, and Team Fortress 2 was released as a cartoon-styled and non-realistic game, with visuals based off the art of J. C. Leyendecker. | ||
Team Fortress 2 was first available as part of [[The Orange Box]] for [[Windows]], [[Steam]], [[Xbox 360]] and the [[PlayStation 3]], and later as a standalone release for Windows and Steam. A [[Mac]] client of Steam was released in mid-2010, and in June, Team Fortress 2 was also released on the Mac. In 2012, with the [[Linux]] Public Beta of [[Steam]], Team Fortress 2 was released for Linux. | |||
The game is based around [[Team Fortress 2/Classes|nine classes]], any of which the player can choose to play as. Each class has its strengths and weaknesses, and for a team to win effectively, players of different classes have to cooperate. At launch, there were only three gametypes: control point, territorial control, and capture the flag. Since then, three more gamemodes, Payload, Arena and King of the Hill, have been released. Valve's new statistics system – closely tied with the [[Steam Community]] – is also a near-integral part of the game, with features such as domination and revenge depending entirely on it. | The game is based around [[Team Fortress 2/Classes|nine classes]], any of which the player can choose to play as. Each class has its strengths and weaknesses, and for a team to win effectively, players of different classes have to cooperate. At launch, there were only three gametypes: control point, territorial control, and capture the flag. Since then, three more gamemodes, Payload, Arena and King of the Hill, have been released. Valve's new statistics system – closely tied with the [[Steam Community]] – is also a near-integral part of the game, with features such as domination and revenge depending entirely on it. | ||
{{ToC}} | {{ToC}} | ||
{{Team Fortress}} | |||
[[Category:Valve Corporation]] | [[Category:Valve Corporation]] | ||
[[Category:First-person shooter]] | [[Category:First-person shooter]] | ||
[[Category:Multiplayer]] | [[Category:Multiplayer]] |