Team Fortress 2: Difference between revisions

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fixed an error about how many gametypes existed in the original launch.
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(fixed an error about how many gametypes existed in the original launch.)
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The game is based around [[Team Fortress 2/Classes|nine classes]], any of which the player can choose to play as. Each class has its strengths and weaknesses, and for a team to win effectively, players of different classes have to cooperate. At launch, there were only two gametypes: control point and capture the flag. Since then, three more gamemodes, Payload, Arena and King of the Hill, have been released. Valve's new statistics system – closely tied with the [[Steam Community]] – is also a near-integral part of the game, with features such as domination and revenge depending entirely on it.
The game is based around [[Team Fortress 2/Classes|nine classes]], any of which the player can choose to play as. Each class has its strengths and weaknesses, and for a team to win effectively, players of different classes have to cooperate. At launch, there were only three gametypes: control point, territorial control, and capture the flag. Since then, three more gamemodes, Payload, Arena and King of the Hill, have been released. Valve's new statistics system – closely tied with the [[Steam Community]] – is also a near-integral part of the game, with features such as domination and revenge depending entirely on it.


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