Team Fortress 2/Pyro: Difference between revisions

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some corrections to reflect recent updates
(some corrections to reflect recent updates)
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** Damage
** Damage
*** Point Blank: ~15 per ammo (~180 DPS)
*** Point Blank: ~15 per ammo (~180 DPS)
*** Medium Range: ~10 per ammo (~125
*** Medium Range: ~10 per ammo (~125 DPS)
*** Afterburn: 5 per second for 10 seconds.
*** Afterburn: 5 per second for 10 seconds (50 total)
*** Critical: ~40 per ammo (~500 DPS)
*** Critical: ~40 per ammo (~500 DPS)
** Clip Size: 200
** Clip Size: 200


The Flamethrower is a very powerful weapon, but has a very short range.  When you hit a player with the flamethrower they will be set on fire and take a further 50 damage over 10 seconds.  A common strategy is to set your opponent on fire and run, leaving your enemy to die by the flames.  Keep in mind that your chances of succeeding will be much higher if you catch your enemy off guard, if the enemy knows you're coming you will likely fail. The Flamethrower will obviously not work underwater.  Disguised spies will be set on fire if you flame them.  A good way to spy-check is to puff some fire into your teammates.  If you do set a "teammate" on fire it is a disguised spy, you should proceed to bake him.
The Flamethrower is a very powerful weapon, but has a very short range.  When you hit a player with the flamethrower they will be set on fire and take a further 50 damage over 10 seconds.  A common strategy is to set your opponent on fire and run, leaving your enemy to die by the flames.  Keep in mind that your chances of succeeding will be much higher if you catch your enemy off guard, if the enemy knows you're coming you will likely fail. Disguised spies will be set on fire if you flame them.  A good way to spy-check is to puff some fire into your teammates.  If you do set a "teammate" on fire it is a disguised spy, you should proceed to bake him.
 
The flamethrower cannot fire underwater, however, holding down your jump key (default spacebar) will allow you to skim across the top and fire into the water.


The flamethrower's alternate fire will let out a burst of compressed air at the cost of 25 ammo. This burst of air can reflect projectiles, shift stickies and bounce enemy players around. You can use it on ubered people too, try and separate the enemy medic from his patient or just bounce both enemies away until the uber wears off.
The flamethrower's alternate fire will let out a burst of compressed air at the cost of 25 ammo. This burst of air can reflect projectiles, shift stickies and bounce enemy players around. Keep in mind when reflecting projectiles that the airblast isn't simply a mirror: Rockets, grenades, midair stickies and flares will all be redirected to where your crosshair is pointing. You can use it on ubered people too, try and separate the enemy medic from his patient or just bounce both enemies away until the uber wears off.


* '''Backburner'''
* '''Backburner'''
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The Backburner is the alternate version of the flamethrower. Although you cannot airblast with it, you get guaranteed crits from behind! This makes the backburner perfect for flanking.
The Backburner is the alternate version of the flamethrower. Although you cannot airblast with it, you get guaranteed crits from behind! This makes the backburner perfect for flanking.


Remember, that although you become better at ambushing, you lose your ability to separate ubers, reflect rockets and push people off CPs, so think a little before you take this.
Remember, although you become better at ambushing, you lose your ability to separate ubers, reflect rockets and push people off CPs, so think a little before you take this.


===Secondary Weapons===
===Secondary Weapons===
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The shotgun is the Pyro's standard ranged weapon. The shotgun is an incredibly useful weapon for the pyro, good for finishing off burning enemies, dealing damage while running away from combat, dealing damage while running towards combat and fighting underwater. You should be using the shotgun almost as much as the flamethrower.
The shotgun is the Pyro's standard ranged weapon. The shotgun is an incredibly useful weapon for the pyro, good for finishing off burning enemies, dealing damage while running away from combat, dealing damage while running towards combat and fighting underwater. You should be using the shotgun almost as much as the flamethrower.


* '''Flare gun''' (First unlock)
* '''Flare gun'''
** Damage
** Damage
*** Point Blank: ~15
*** Point Blank: ~25
*** Medium Range: ~17
*** Medium Range: ~27
*** Long Range: ~23
*** Long Range: ~33
*** Afterburn: 5 per second for 10 seconds
*** Afterburn: 5 per second for 10 seconds
*** Critical: 60
*** Critical: 60
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