Team Fortress 2/Soldier: Difference between revisions

From StrategyWiki, the video game walkthrough and strategy guide wiki
detailed weapon stats
m (sp)
(detailed weapon stats)
Line 9: Line 9:
Because the soldier has splash damage and a hitscan weapon, it is nearly impossible to kill a soldier without taking a fair bit of damage yourself.
Because the soldier has splash damage and a hitscan weapon, it is nearly impossible to kill a soldier without taking a fair bit of damage yourself.
===Primary Weapons===
===Primary Weapons===
* '''Rocket Launcher''' - Clip Size: 4 - Reserve Ammo: 16 - Reloaded one at a time
* '''Rocket Launcher'''
** Damage
*** Point Blank: ~110
*** Medium Range: ~70
*** Long Range: ~52
*** Critical: 270
** Clip Size: 4
** Reserve Ammo: 16
** Very slow reload, one rocket at a time


The Rocket Launcher deals a lot of damage on direct hits and a lot of splash damage to nearby enemies.  A direct critical hit will kill most classes, even with a medic, in one hit.  The rocket launcher is strong, but it fires slowly to make up for its power.  Rockets from long range are easy to dodge and reloading is time consuming.  Whenever you aren't in combat, reload your rocket launcher.  Always be ready for combat.  With the Rocket Launcher you can Rocket Jump by jumping, crouching and then firing.  This allows you to get to high places that other classes couldn't normally reach or get to a higher place faster, it can also be a tactic to get a temporary height advantage in combat.  Rocket jumping deals about 50 damage to you, but if you bungle it it can do up to 100 damage, so be careful. If you have a medic attached to you, rocketjump often as it helps build his uber and gets you moving faster.
The Rocket Launcher deals a lot of damage on direct hits and a lot of splash damage to nearby enemies.  A direct critical hit will kill most classes, even with a medic, in one hit.  The rocket launcher is strong, but it fires slowly to make up for its power.  Rockets from long range are easy to dodge and reloading is time consuming.  Whenever you aren't in combat, reload your rocket launcher.  Always be ready for combat.  With the Rocket Launcher you can Rocket Jump by jumping, crouching and then firing.  This allows you to get to high places that other classes couldn't normally reach or get to a higher place faster, it can also be a tactic to get a temporary height advantage in combat.  Rocket jumping deals about 50 damage to you, but if you bungle it it can do up to 100 damage, so be careful. If you have a medic attached to you, rocketjump often as it helps build his uber and gets you moving faster.
Line 15: Line 23:
The rocket launcher has a tendency to run out of ammo with heavy use. Find a dispenser or supply cabinet. If it's safe to do so, you can also pick up dropped weapons.
The rocket launcher has a tendency to run out of ammo with heavy use. Find a dispenser or supply cabinet. If it's safe to do so, you can also pick up dropped weapons.
===Secondary Weapons===
===Secondary Weapons===
* '''Shotgun''' - Clip Size: 6 - Reserve Ammo: 32 - Reloaded one at a time
* '''Shotgun'''
** Damage
*** Point Blank: ~85
*** Medium Range: ~20
*** Long Range: ~8
*** Critical: 270
** Clip Size: 6
** Reserve Ammo: 32
** Slow reload, one shell at a time


Your standard shotgun.  While the rocket launcher deals superior damage, the shotgun is useful when you need to finish off an enemy quickly or if your rocket launcher is empty and reloading it is too slow. It is also effective against scouts, who can dodge your rockets at midrange and pistol you to death.
Your standard shotgun.  While the rocket launcher deals superior damage, the shotgun is useful when you need to finish off an enemy quickly or if your rocket launcher is empty and reloading it is too slow. It is also effective against scouts, who can dodge your rockets at midrange and pistol you to death.
Line 21: Line 37:
===Melee Weapons===
===Melee Weapons===
* '''Shovel'''
* '''Shovel'''
** Damage: ~60
*** Critical: 195
** Swing speed: 100%


Like other melee weapons, the Shovel will deal about 60-70 damage a hit. Generally you will want to use your rocket launcher in close combat, but killing someone with a shovel is always good for a laugh and humiliation. When your clip of rockets runs out during an ubercharge, you might be better off swapping to the shovel instead of the shotgun.  
The shovel is your basic melee weapon. Generally you will want to use your rocket launcher in close combat, but killing someone with a shovel is always good for a laugh and humiliation. When your clip of rockets runs out during an ubercharge, you might be better off swapping to the shovel instead of the shotgun.  


==Using the Soldier==
==Using the Soldier==
215

edits