Team Fortress 2/ctf turbine: Difference between revisions

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If you are unable to reach the intel because of multiple sentries or pyros and your team will not cooperate, you can still be credit to your team. If the middle room is free of sentries, your speed and double jump will allow you to easily pop over a crate and ambush a medic or different enemy. Aim to move around a lot and take advantage of your unique movement abilities, by dashing up the stairs and dropping on the other team's forces leaving their base, fleeing before they notice. Importantly, do not aim to kill on the first go-around; instead, run off to a medikit and let the enemies lose track of you before you swoop around again and finish the job. As always, if they have a medic, this will take more tries, prioritizing the medic as your target.
If you are unable to reach the intel because of multiple sentries or pyros and your team will not cooperate, you can still be credit to your team. If the middle room is free of sentries, your speed and double jump will allow you to easily pop over a crate and ambush a medic or different enemy. Aim to move around a lot and take advantage of your unique movement abilities, by dashing up the stairs and dropping on the other team's forces leaving their base, fleeing before they notice. Importantly, do not aim to kill on the first go-around; instead, run off to a medikit and let the enemies lose track of you before you swoop around again and finish the job. As always, if they have a medic, this will take more tries, prioritizing the medic as your target.


Avoid the vents unless you are making a quick ambush from behind or you have the Sandman, or else you will be overpowered. With the Sandman, try to stun your enemies with the ball, run in for a shot with your primary or maybe two, and back off, until they invariably will either chase you back to the corner, or retreat to their medilocker. If they advance, it's a judgement call. Some enemies will be able to kill you from around the corner, while others will not. If they do retreat (if they're a scout, you won't be able to catch up, let it go), you must react fast to get the kill before their allies finish you. Just use your primary and aim to kill them somewhere between the exit of the vent and their spawn room.
Avoid the vents unless you are making a quick ambush from behind or you have the Sandman, or else you will be overpowered. With the Sandman, try to stun your enemies with the ball, run in for a shot with your primary or maybe two, and back off, until they either chase you back to the corner, or retreat to their medilocker. If they advance, it's a judgement call. Some enemies will be able to kill you from around the corner, while others will not. If they do retreat (if they're a scout, you won't be able to catch up, let it go), you must react fast to get the kill before their allies finish you. Just use your primary and aim to kill them somewhere between the exit of the vent and their spawn room.


====[[Team Fortress 2/Soldier|Soldier]]====
====[[Team Fortress 2/Soldier|Soldier]]====
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