Tempest/Walkthrough: Difference between revisions

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Don't worry about clearing lanes for the end of a wave.  The spikes are so soft in the early invisible levels that you can whittle away a full length spike while on the way down the tube.
Don't worry about clearing lanes for the end of a wave.  The spikes are so soft in the early invisible levels that you can whittle away a full length spike while on the way down the tube.
NOTE : On the XBOX 360 Gameroom version, they substituted White outlined levels,
instead of Invisible. (Maybe due to emulation issues).


===Green Levels===
===Green Levels===
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