Tempest/Walkthrough: Difference between revisions
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→Invisible Levels
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Don't worry about clearing lanes for the end of a wave. The spikes are so soft in the early invisible levels that you can whittle away a full length spike while on the way down the tube. | Don't worry about clearing lanes for the end of a wave. The spikes are so soft in the early invisible levels that you can whittle away a full length spike while on the way down the tube. | ||
NOTE : On the XBOX 360 Gameroom version, they substituted White outlined levels, | |||
instead of Invisible. (Maybe due to emulation issues). | |||
===Green Levels=== | ===Green Levels=== |