The Adventures of Alundra/Bosses: Difference between revisions

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{{subpage|If they're only encountered once, they should be in their appropriate locations in the guide.}}
{{Header Nav|game=The Adventures of Alundra}}
{{Header Nav|game=The Adventures of Alundra}}


== Gelatinoid ==
== Gelatinoid ==
[[Image:Alundra Gelatinoid.JPG|thumb|left|The Gelatinoid's large, first form.]]
[[File:Alundra Gelatinoid.jpg|thumb|left|The Gelatinoid's large, first form.]]
[[Image:Alundra Gelatinoid 2.JPG|thumb|right|The second, smaller form that the Gelatinoid splits into.]]
[[File:Alundra Gelatinoid 2.jpg|thumb|right|The second, smaller form that the Gelatinoid splits into.]]
'''Location:''' [[The Adventures of Alundra/Wendell's Nightmare|Wendell's Nightmare]]
'''Location:''' [[The Adventures of Alundra/Wendell's Nightmare|Wendell's Nightmare]]


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== Ancient Guardian ==
== Ancient Guardian ==
[[Image:Alundra Ancient Guardian B.JPG|thumb|right|The Ancient Guardian]]
[[File:Alundra Ancient Guardian B.jpg|thumb|right|The Ancient Guardian]]
[[Image:Alundra Shrine Protector.PNG|thumb|right|The Shrine Guardian, faced in the Ancient Shrine]]
[[File:Alundra Shrine Protector.png|thumb|right|The Shrine Guardian, faced in the Ancient Shrine]]
'''Location:''' [[The Adventures of Alundra/Lars' Crypt|Lars' Crypt]], [[The Adventures of Alundra/Ancient Shrine|Ancient Shrine]] and [[The Adventures of Alundra/Murgg Woods|Murgg Woods]]
'''Location:''' [[The Adventures of Alundra/Lars' Crypt|Lars' Crypt]], [[The Adventures of Alundra/Ancient Shrine|Ancient Shrine]] and [[The Adventures of Alundra/Murgg Woods|Murgg Woods]]


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'''Attacks:''' Contact with the Ancient Guardian or his rocks results in 2 damage being taken with the Cloth Armour and 1 damage with the Leather Armour.
'''Attacks:''' Contact with the Ancient Guardian or his rocks results in 2 damage being taken with the Cloth Armour and 1 damage with the Leather Armour.
* Circular Rock Fall - The Ancient Guardian slams the ground and a circle of rocks falls down around him.
* Circular Rock Fall - The Ancient Guardian slams the ground and a circle of rocks falls down around him.
* Circular Rock Fall (Extended) - The Ancient Guardian slams the ground and a circle of rocks falls down, however, after the first circle of rocks fall, two more circles of rocks, radiating from the original circle fall down, though every other rock is ommited from both of the outer circles. Dodging this can typically be achieved by either standing at the non-main cardinal points (North-East, South-East, South-West and North-West) though this may not always work, or just standing far away and heading in between the rocks at that point.
* Circular Rock Fall (Extended) - The Ancient Guardian slams the ground and a circle of rocks falls down, however, after the first circle of rocks fall, two more circles of rocks, radiating from the original circle fall down, though every other rock is omitted from both of the outer circles. Dodging this can typically be achieved by either standing at the non-main cardinal points (North-East, South-East, South-West and North-West) though this may not always work, or just standing far away and heading in between the rocks at that point.
* Random Rock Fall - The Ancient Guardian slams the ground, and a trial of rocks begins to fall down. The patterns they follow appear to be largely random, though they are generally in a contained area and localized around the Ancient Guardian himself.
* Random Rock Fall - The Ancient Guardian slams the ground, and a trial of rocks begins to fall down. The patterns they follow appear to be largely random, though they are generally in a contained area and localized around the Ancient Guardian himself.
* Circular Rock Fall (Staggered) - The Ancient Guardian shakes briefly, and a large number of rocks fall down, one at the time, forming a circular pattern around him.
* Circular Rock Fall (Staggered) - The Ancient Guardian shakes briefly, and a large number of rocks fall down, one at the time, forming a circular pattern around him.
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== Sara ==
== Sara ==
[[Image:Alundra Sara A.JPG|thumb|left|The form that Sara takes with the notable exception of her boss fight.]]
[[File:Alundra Sara A.jpg|thumb|left|The form that Sara takes with the notable exception of her boss fight.]]
[[Image:Alundra Sara.JPG|thumb|right|Sara's true form and the form she uses for her boss fight.]]
[[File:Alundra Sara.jpg|thumb|right|Sara's true form and the form she uses for her boss fight.]]
'''Location:''' [[The Adventures of Alundra/Bonaire's Dream|Bonaire's Dream]]
'''Location:''' [[The Adventures of Alundra/Bonaire's Dream|Bonaire's Dream]]


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== Test of Strength ==
== Test of Strength ==


[[Image:Alundra Mummy Guardian.PNG|thumb|right|One of the Mummy Guardians faced for the Test of Strength]]
[[File:Alundra Mummy Guardian.png|thumb|right|One of the Mummy Guardians faced for the Test of Strength]]
This fight is slightly unique, actually being a fight against eight of the Mummy Guardians found through the entire Ancient Shrine rather than against any specific boss.
This fight is slightly unique, actually being a fight against eight of the Mummy Guardians found through the entire Ancient Shrine rather than against any specific boss.


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== The Watcher in the Water ==
== The Watcher in the Water ==
[[Image:Alundra WitW First Form.PNG|thumb|left|The Watcher in the Water's invincible form]]
[[File:Alundra WitW First Form.png|thumb|left|The Watcher in the Water's invincible form]]


[[ Image:Alundra WitW Second Form.PNG|thumb|right|The Watcher in the Water's vulnerable form]]
[[File:Alundra WitW Second Form.png|thumb|right|The Watcher in the Water's vulnerable form]]
'''Location:''' [[The Adventures of Alundra/Coastal Cave|Coastal Cave]]
'''Location:''' [[The Adventures of Alundra/Coastal Cave|Coastal Cave]]


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* Bubbleburst (2 HP)- While the Watcher in the Water is in his invincible form, he spits out a torrent of bubbles in a circle around himself, they can be destroyed with a single hit from a weapon.
* Bubbleburst (2 HP)- While the Watcher in the Water is in his invincible form, he spits out a torrent of bubbles in a circle around himself, they can be destroyed with a single hit from a weapon.
[[Image:Alundra WitW Arms.PNG|thumb|left|An arm of the Watcher in the Water]]
[[File:Alundra WitW Arms.png|thumb|left|An arm of the Watcher in the Water]]
* Minor Arm Summon - While the Watcher in the Water is in his invincible form, he occasionally summons an arm either where Alundra is or in a position near him, they can be destroyed in one hit, though they retract after a couple of seconds.
* Minor Arm Summon - While the Watcher in the Water is in his invincible form, he occasionally summons an arm either where Alundra is or in a position near him, they can be destroyed in one hit, though they retract after a couple of seconds.
* Major Arm Summon - While the Watcher in the Water is in his vulnerable form, he sometimes summons many arms out of the water at once, these deal damage to Alundra if touched but can still be destroyed by weapons. The Watcher in the Water carries on using this attack until he receives damage, summoning another wave of arms as the last wave retracts.
* Major Arm Summon - While the Watcher in the Water is in his vulnerable form, he sometimes summons many arms out of the water at once, these deal damage to Alundra if touched but can still be destroyed by weapons. The Watcher in the Water carries on using this attack until he receives damage, summoning another wave of arms as the last wave retracts.
* Homing Arms - While the Watcher in the Water is in his vulnerable form, he summons arms that rapidly home in on Alundra's position, while they are faster than Alundra walking, they can still be destroyed and most, but not all eventually retract after a couple of seconds. The Watcher in the Water carries on using this attack until he receives damage, at which point it stops a few seconds after he retracts his body.
* Homing Arms - While the Watcher in the Water is in his vulnerable form, he summons arms that rapidly home in on Alundra's position, while they are faster than Alundra walking, they can still be destroyed and most, but not all eventually retract after a couple of seconds. The Watcher in the Water carries on using this attack until he receives damage, at which point it stops a few seconds after he retracts his body.
* Circle of Arms - When the Watcher in the Water emerges, he occasionally summons a circle of arms around him that travel outwards and rotate in a circular pattern in an attempt to hit Alundra. These arms also retract eventually and are then followed by the Watcher in the Water himself.
* Circle of Arms - When the Watcher in the Water emerges, he occasionally summons a circle of arms around him that travel outwards and rotate in a circular pattern in an attempt to hit Alundra. These arms also retract eventually and are then followed by the Watcher in the Water himself.


'''Strategy:''' For this boss, there are two strategies that can be used, the first one that will be covered is the typical strategy while the second will be a strategy that allows Alundra to dodge all of the Watcher in the Water's attacks but at the slight expense of his own damage dealing capabilities.  
'''Strategy:''' For this boss, there are two strategies that can be used, the first one that will be covered is the typical strategy while the second will be a strategy that allows Alundra to dodge all of the Watcher in the Water's attacks but at the slight expense of his own damage dealing capabilities.  


The Watcher in the Water has two forms, the first of which is the face in the water, this deals no damage when contact is made with it and only has two attacks, Bubbleburst and a Minor Arm Summon, both of these can either be dodged or dealt with using the Sword. After some time, the Watcher in the Water will switch to his second, vulnerable form, at which point, he will use one of his attacks until the condition to stop the attack is met (hitting him for the Major Arm Summon and Homing Arms and either hitting him or waiting for the attack to finish for the Circle of Arms.)
The Watcher in the Water has two forms, the first of which is the face in the water, this deals no damage when contact is made with it and only has two attacks, Bubbleburst and a Minor Arm Summon, both of these can either be dodged or dealt with using the Sword. After some time, the Watcher in the Water will switch to his second, vulnerable form, at which point, he will use one of his attacks until the condition to stop the attack is met (hitting him for the Major Arm Summon and Homing Arms and either hitting him or waiting for the attack to finish for the Circle of Arms).


The typical strategy for this boss is to walk around in the water, dodging the arms as they spring up, though it is possibly safer to stand still since it lowers the likelihood of Alundra walking into an arm, though it does increase the chance of the Watcher in the Water summoning one right under Alundra. If he uses Bubbleburst, just attack the bubbles or dodge them. When the Watcher in the Water emerges, charge up a Sword Attack and use it on the body while dodging the arms, hitting them out of the way if it is a Major Arm Summon. After being hit, he will return to his invincible form and the cycle will continue until he dies.
The typical strategy for this boss is to walk around in the water, dodging the arms as they spring up, though it is possibly safer to stand still since it lowers the likelihood of Alundra walking into an arm, though it does increase the chance of the Watcher in the Water summoning one right under Alundra. If he uses Bubbleburst, just attack the bubbles or dodge them. When the Watcher in the Water emerges, charge up a Sword Attack and use it on the body while dodging the arms, hitting them out of the way if it is a Major Arm Summon. After being hit, he will return to his invincible form and the cycle will continue until he dies.
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== Soul Leech (First Encounter)==
== Soul Leech (First Encounter)==
[[File:Alundra Soul Leech second encounter.jpg|thumb|boss portrait]]
'''Location:''' Kline's Nightmare
'''Hits with Recommended Weapon:''' N/A
'''Recommended Accessory:''' Bombs and Herbs
'''Attacks:''' The Soul Leech only has 2 attacks. It will try and suck you in to it's stomach, taking HP off of you and spitting you back out in regular intervals, as well as spitting out 5 purple slime's to distract you until it starts sucking again.
'''Strategy:''' You're going to want to use bombs for this boss. The boss itself will constantly try and suck you into it, resulting in a massive loss of HP.
Your best bet is to jump up when you take out a bomb, and jump again when you throw it. That way, you won't be sucked in. You don't have to face the boss directly to throw the bomb at it, just jump throw a bomb once the boss' mouth is open, it'll just suck the bomb in anyway. Also note that both you and Kline can be sucked into the beast, either way, you take damage. Try to position yourself between Kline and the boss at all times.
The boss will also have a secondary attack of spitting out about 5 purple slime enemies in regular intervals. You might as well just avoid them because about 3 seconds later the boss is going to start his sucking attack and kill them all anyway.
Keep repeating the same technique until the boss fight is over and you exit Kline's Nightmare.


== Kline ==
== Kline ==


== Reptillius Maximus ==
'''Location:''' Inoa Village outside Kline's House
 
'''Hits with recommended weapon:''' Sword
 
'''Recommended Accessory:''' Herbs if you need them, or bombs.
 
'''Attacks:''' Kline only has one attack. He will charge up an attack that takes roughly 2-3 seconds, and charge towards you, trying to slash you.
 
'''Strategy:''' Possibly the easiest boss fight in the entire game. Just hit Kline once with your Sword and get close to him and keep hitting him when he becomes vulnerable again. Kline's only attack takes about 2-3 seconds to charge so by the time he's vulnerable for attack again, he won't have had enough time to attack you.
 
Repeat the process until the boss fight is over.
 
== Reptilicus Maximus ==
'''Location:''' [[The Adventures of Alundra/Reptile Lair|Reptile Lair]]
 
'''Hits with Recommended Weapon:''' Charged sword
 
'''Recommended Accessory:''' Bombs and Herbs, Earth spell when surrounded
 
'''Attacks:''' Reptilicus Maximus basically just stomps around the area so not really a big threat. He will do a super stomp which stops movement for a little bit, this can be negated by jumping at the right moment.
 
'''Strategy:''' Drop down into the arena and get ready to move around nonstop. Have heals ready to go and use the charged sword attack to make short work of this boss, takes roughly 10-15 good hits (depends on how long he is left to heal). Four sword lizardmen will continuously spawn, two acid spitters spawn and should be destroyed immediately to make the fight a bit easier. Half way through the fight he will try to regenerate health, hit him to stop this from continuing. Keep using the sword charge attack and jumping around to end his reign.


== Soul Leech (Second Encounter)==
== Soul Leech (Second Encounter)==
[[File:Alundra Soul Leech second encounter.jpg|thumb|boss portrait]]
'''Location:''' [[The Adventures of Alundra/Giles' Dream|Giles' Dream]]
'''Hits with Recommended Weapon:''' N/A
'''Recommended Accessory:''' Bombs and Herbs
'''Attacks:''' The Soul Leech only has 2 attacks. It will try and suck you in to it's stomach, taking HP off of you and spitting you back out in regular intervals, as well as spitting out 5 purple slime's to distract you until it starts sucking again.
'''Strategy:''' This Soul Leech is the exact same Soul Leech that we encountered the first time in Kline's Nightmare. The strategy is EXACTLY the same, but with a catch this time. In Kline's Nightmare, if Kline were to be sucked into the Soul Leech, it would only do some damage to you. Although this time, if Giles is sucked into the Soul Leech, it will kill Alundra! Better watch yourselves this time, so here's what you should do.
When the Soul Leech does it's suck attack, both you and Giles will be sucked towards the Soul Leech. Make sure you stand in front of Giles. Don't let him EVER be in front of you throughout the duration of this boss battle. It is your main priority to keep Giles alive.
Use your Bombs and perform the same jump/throw process that you did in the previous encounter with the Soul Leech and you'll be absolutely fine. Just remember to keep Giles within sight at all times and never let him be in front of you.
Continue this process until the boss battle is completed.


== Corpse Worm ==
== Corpse Worm ==
'''Location:''' [[The Adventures of Alundra/Magyscar|Magyscar]]
[[File:Alundra Corpse Worm.jpg|thumb|boss portrait]]
'''Hits with recommended weapon:''' Flail
'''Recommended accessory:''' Bombs and Herbs
'''Attacks:''' Runs around the screen and will run into Alundra. Lays eggs that hatch into bees and spits a ball that bounces around the area. Will stop and twitch tail before lashing out, invulnerable during this attack


'''Strategy:'''  Using the flail and bombs knock off the armor plating on his body, don’t worry about the tail part. Only when the armor comes off can Alundra hit Corpse Worm in the head. After a little bit the armor will regenerate when the Corpse Worm makes a crescent shape and needs to be knocked off again.
The eggs can be destroyed with one bomb and the bees don’t move until Alundra gets close.
Continue to attack the Corpse Worm this way till complete.
== Nirude ==
== Nirude ==
[[ Image:Alundra Nirude Boss.JPG|thumb|right|Nirude's stone giant form, and the bridge he will chase Alundra along.]]
[[File:Alundra Nirude Boss.jpg|thumb|right|Nirude's stone giant form, and the bridge he will chase Alundra along.]]
'''Location:''' [[The Adventures of Alundra/Nirude's Lair|Nirude's Lair]]
'''Location:''' [[The Adventures of Alundra/Nirude's Lair|Nirude's Lair]]


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== Hidden Eye ==
== Hidden Eye ==
'''Location:''' [[The Adventures of Alundra/Elene's Dream|Elene's Dream]]


== Stone Golem ==
== Stone Golem ==
'''Location:''' [[The Adventures of Alundra/Murgg Woods|Murgg Woods]]


== Zazan ==
== Zazan ==
'''Location:''' [[The Adventures of Alundra/Great Tree Tower|Great Tree Tower]]


== Wilda ==
== Wilda ==
[[Image:Alundra Wilda.JPG|thumb|right|The dragon Wilda, the Sixth Guardian.]]
[[File:Alundra Wilda.jpg|thumb|right|The dragon Wilda, the Sixth Guardian.]]
'''Location:''' [[The Adventures of Alundra/Torla Mountain|Torla Mountain]]
'''Location:''' [[The Adventures of Alundra/Torla Mountain|Torla Mountain]]


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== Terror Twins ==
== Terror Twins ==
'''Location:''' [[The Adventures of Alundra/Nestus' Dream|Nestus' Dream]]


== Ronan ==
== Ronan ==
[[Image:Alundra Ronan Boss.JPG|thumb|right|The hideous thing that Ronan becomes.]]
[[File:Alundra Ronan Boss.jpg|thumb|right|The hideous thing that Ronan becomes.]]
'''Location:''' [[The Adventures of Alundra/Nestus' Dream|Sanctuary]]
'''Location:''' [[The Adventures of Alundra/Nestus' Dream|Sanctuary]]


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* 48 shots are required and Ronan spends a large period of the fight being invulnerable to damage due to the nature of his Arrows from the sky attack.
* 48 shots are required and Ronan spends a large period of the fight being invulnerable to damage due to the nature of his Arrows from the sky attack.
== Zorgia ==
== Zorgia ==
'''Location:''' [[The Adventures of Alundra/Nava's Keep|Nava's Keep]]


== Dragon ==
== Dragon ==
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'''Recommended weapon:''' Spirit Wand
'''Recommended weapon:''' Spirit Wand
'''Strategy:''' Ironically, this is one of the final boss fights, and is also incredibly easy, if you know what you're doing.
The trick to beating this boss battle (after that horribly long cutscene) is to wait until Melzas appears. He should appear in 4 different places at once. The trick is to wait until the last Melzas pops up. 3 of which are only hologram's and only one of them will be damaged (similar to the Sara battle in Bonaire's Dream).
Keep your eyes open, and once you've hit the last Melzas to pop up, go back into the middle of the area. That way, you can see where every Melzas is going to pop up without missing your chance.
Normally, there will be 4 Melzas' to the upper left and right, and the lower left and right. He has another position though, which can be fatal. There will be 3 mirages of Melzas at the top of the boss area, which can release a devastating laser attack (similar to the Ronan battle) which takes off quite a lot of HP, so you want to watch out for that. Again, same method; look for the last Melzas to pop up and hit that one.
This boss fight is actually a lot easier than it sounds, method wise.
Repeat this process until Melzas has been defeated.


== Melzas (Final Form) ==
== Melzas (Final Form) ==
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'''Recommended weapon:''' Spirit Wand
'''Recommended weapon:''' Spirit Wand


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