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As Moldorm wiggles and writhes across the floor, you must do your best to situate yourself behind him in order to strike his tail.  This is no easy task, as Moldorm never holds still, and rarely travels in a straight line.  He prefers to turn frequently, and his motion is hard to predict.  Naturally, if you want to get through this fight fairly quickly, the biggest thing you'll want to avoid is getting pushed over the edge and down to the floor below.  You will be able to return if that happens, but Moldorm will return to his full strength if you leave the room.
As Moldorm wiggles and writhes across the floor, you must do your best to situate yourself behind him in order to strike his tail.  This is no easy task, as Moldorm never holds still, and rarely travels in a straight line.  He prefers to turn frequently, and his motion is hard to predict.  Naturally, if you want to get through this fight fairly quickly, the biggest thing you'll want to avoid is getting pushed over the edge and down to the floor below.  You will be able to return if that happens, but Moldorm will return to his full strength if you leave the room.


One effective way is to wait by the edge facing inward and wait for Moldorm to charge straight for you. This is the only time he straightens himself. Use the pegasus boots to dash quickly, and you will go through Moldorm without getting knocked aside and pierce through his tail. Be sure to stop before you charge off the edge of the stage and face inward again. Doing this horizontally seems to be more comfortable than vertically.
One effective way is to wait by the edge facing inward and wait for Moldrom to charge straight for you. This is the only time he straightenes himself. Use the pegasus boots to dash quickly, and you will go through Moldrom without getting knocked aside and pierce through his tail. Be sure to stop before you charge off the edge of the stage and face inward again. Doing this horizontally seems to be more comfortable than vertically.
 
Another effective strategy is to charge your spin attack and approach while holding B. As long as you are moving towards him, and are facing him with your sword, he will be unable to harm you.  You will keep your charge if you strike the head, and you won't fall from those rebounds as long as you are moving away from the edge.  This allows you to safely move towards the tail.  Once you do strike the tail, back off, and charge your spin attack again.


Once you manage to land six blows to his tail, he will be destroyed, leaving behind a precious [[Image:Zelda ALttP item Heart Container.png]] '''Heart Container'''.  Once you collect it, the final pendant, the '''Pendant of Wisdom''' will drop from the ceiling.
Once you manage to land six blows to his tail, he will be destroyed, leaving behind a precious [[Image:Zelda ALttP item Heart Container.png]] '''Heart Container'''.  Once you collect it, the final pendant, the '''Pendant of Wisdom''' will drop from the ceiling.
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Greek: Ά ά Έ έ Ή ή Ί ί Ό ό Ύ ύ Ώ ώ   Α α Β β Γ γ Δ δ   Ε ε Ζ ζ Η η Θ θ   Ι ι Κ κ Λ λ Μ μ   Ν ν Ξ ξ Ο ο Π π   Ρ ρ Σ σ ς Τ τ Υ υ   Φ φ Χ χ Ψ ψ Ω ω   {{Polytonic|}}
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