The Legend of Zelda: A Link to the Past/Turtle Rock: Difference between revisions

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Now you must travel to the top platform along the right side of the wall.  Create a platform on the question mark and ride it over to the second question mark on the right.  Watch out for any blue Baris floating nearby.  Stalfos heads may also be present to attack you.  Get off and run through the door.  In the next room, you'll find a room much like the previous one.  The difference is, there is only one question mark, and four torches in the room.  You know what four torches means by now, so create a platform and start riding along the track.  Light the torches with your Fire Rod when you have a good shot at them.  If you light all four of them up, the shutter door above the question mark will open.  If you time the lighting of the torches so that they remain lit when you return to the question mark, you can run through the door up above.  If you light them too early, they may go out before you return.
Now you must travel to the top platform along the right side of the wall.  Create a platform on the question mark and ride it over to the second question mark on the right.  Watch out for any blue Baris floating nearby.  Stalfos heads may also be present to attack you.  Get off and run through the door.  In the next room, you'll find a room much like the previous one.  The difference is, there is only one question mark, and four torches in the room.  You know what four torches means by now, so create a platform and start riding along the track.  Light the torches with your Fire Rod when you have a good shot at them.  If you light all four of them up, the shutter door above the question mark will open.  If you time the lighting of the torches so that they remain lit when you return to the question mark, you can run through the door up above.  If you light them too early, they may go out before you return.


When you pass through the shutter door, you will enter a long narrow room with two rolling spike traps.  The traps only extend so far, and blocks prevent them from moving everywhere, so there are plenty of safe spots in the alcoves along the wall.  Run into them when the bars get too close.  Navigate your way to the top of the room, avoiding contact with the bars as much as possible, and you will reach two treasure chests.  The left one contains the dungeon's [[Image:Zelda ALttP item Map.png]] '''Map''' while the right one contains a [[Image:Zelda ALttP item Small Key.png]] '''Small Key'''.  Now that you have a key, you can return to the first large open room and unlock the door in the upper right corner.  Head south and to the left to return there.
When you pass through the shutter door, you will enter a long narrow room with two rolling spike traps.  The traps only extend so far, and blocks prevent them from moving everywhere, so there are plenty of safe spots in the alcoves along the wall.  Run into them when the bars get too close.  Navigate your way to the top of the room, avoiding contact with the bars as much as possible, and you will reach two treasure chests.  The left one contains the dungeon's [[Image:Zelda ALttP item Map.png]] '''Map''' while the right one contains a [[Image:Zelda ALttP item Small Key.png]] '''Small Key'''.  Now that you have a key, you can return to the first large open room and unlock the door in the upper left corner.  Head south and to the left to return there.


On your way to the locked door, you could stop off on the right-hand platform along the north wall if you need health and magic.  Defeat the Stalfos and run through that door.  You will be trapped in a room where the floor tiles will spin around and attack you.  When the last tile is destroyed, the doors will open.  In the room above, you will find a fairy along with a skull that contains a full magic refill beneath it.  Catch the fairy with your net if you don't need the health immediately.  Return two rooms below and proceed to unlock the locked door.
On your way to the locked door, you could stop off on the right-hand platform along the north wall if you need health and magic.  Defeat the Stalfos and run through that door.  You will be trapped in a room where the floor tiles will spin around and attack you.  When the last tile is destroyed, the doors will open.  In the room above, you will find a fairy along with a skull that contains a full magic refill beneath it.  Catch the fairy with your net if you don't need the health immediately.  Return two rooms below and proceed to unlock the locked door.