The Legend of Zelda: Link's Awakening: Difference between revisions

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|genre=[[Action-adventure]]
|genre=[[Action-adventure]]
|systems=[[Game Boy]], [[Game Boy Color]]
|systems=[[Game Boy]], [[Game Boy Color]]
|released={{rd|1993|June 6}}{{rd|1998|December 1|'''DX'''}}
|released={{rd|1993|June 6}}{{rd|1998|December 12|'''DX'''}}
|modes=[[single player]]
|modes=[[single player]]
|ratings={{ESRB|E}}
|ratings={{ESRB|E}}
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[[Image:Zdx title.jpg|thumb|left]]
[[Image:Zdx title.jpg|thumb|left]]
'''The Legend of Zelda: Link's Awakening''' (''Zelda no Densetsu: Yume o Miru Shima'' in Japan, lit. "The Legend of Zelda: Dreaming Island") is the fourth game in [[:Category:Nintendo|Nintendo]]'s famous ''[[:Category:The Legend of Zelda|The Legend of Zelda]]'' series. Unlike his past adventures, this time around Link washes up on a mysterious island, and is awakened by a girl who resembles Princess Zelda.
'''The Legend of Zelda: Link's Awakening''' (''Zelda no Densetsu: Yume o Miru Shima'' in Japan, lit. "The Legend of Zelda: Dreaming Island") is the fourth game in [[:Category:Nintendo|Nintendo]]'s famous ''[[:Category:The Legend of Zelda|The Legend of Zelda]]'' series. It was released in Japan on June 6, 1993 and arrived in North America the following August. The game was directed by Takashi Tezuka, with supervision from Shigeru Miyamoto.


''Link's Awakening'' received some criticism for abandoning the traditional setting of Hyrule, but was still a solid success. It was also one of several titles given a colorized "DX" overhaul to help promote sales of the [[:Category:Game Boy Color|Game Boy Color]]. '''The Legend of Zelda: Link's Awakening DX''' was more than a simple cash-in; it not only introduced vibrant color and fixed many of the original's glitches, it also included the brand-new [[/Color Dungeon/]] with puzzles centering around the use of color, as well as collectible [[/Photographs/]] compatible with the Game Boy Printer.
In 1998, Nintendo needed a title to release alongside their latest handheld device, the [[:Category:Game Boy Color|Game Boy Color]]. ''Link's Awakening'' was one of several titles given a colorized "DX" overhaul to help promote sales. '''The Legend of Zelda: Link's Awakening DX''' was more than a simple cash-in; it not only introduced vibrant color and fixed many of the original's glitches, it also included the brand-new [[/Color Dungeon/]] with puzzles centering around the use of color, as well as collectible [[/Photographs/]] compatible with the Game Boy Printer. This time around Tezuka acted as project supervisor, and Yoshinori Tutiyama as director. It was released in North America on October 28, 1998, and in Japan on December 12, 1998.


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''Link's Awakening'' received some criticism for abandoning the traditional setting of Hyrule, but was still a solid success. Unlike his past adventures, this time around Link washes up on a mysterious island, and is awakened by a girl who resembles Princess Zelda. The game retained the top-down perspective employed in [[The Legend of Zelda]] and [[The Legend of Zelda: A Link to the Past|A Link to the Past]], as well as a number of mechanics from the latter.
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