From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
No edit summary
m (Better)
 
(48 intermediate revisions by 19 users not shown)
Line 1: Line 1:
{{Header Nav|game=The Legend of Zelda: Ocarina of Time}}
{{Header Nav|game=The Legend of Zelda: Ocarina of Time}}


{|{{prettytable}}
The Wii U Virtual Console allows you to set custom controls. Be sure to map the {{wiiu|minus}} button to the VC menu and {{wiiu|neutral|rstick}} to C buttons
! Nintendo 64 !! Gamecube !! Wii (classic) !! Action
 
{| {{controlstable}}
! Nintendo 64 !! GameCube !! Wii (Classic Controller) !! Wii U VC (recommended)<ref>Map the minus button to the VC menu.</ref> !! Nintendo 3DS !! Nintendo Switch
! style="width:30%" | Action
|-
|-
! {{N64|Neutral|Control}} !! {{gc|neutral|control}} !! {{wii-cc|neutral|lstick}}
| {{N64|Neutral|Control}} || {{gc|neutral|control}} || {{wii-cc|neutral|lstick}} || {{wiiu|neutral|lstick}} || {{3ds|Neutral| Cpad}} || {{Switch|Neutral|Lstick}}
| Move Link; aim weapons; move cursor for menu selection.
| {{desc}}
* Move Link
* Aim weapons
* Move cursor for menu selection
|-
|-
! {{n64|A}} !! {{gc|a}} !! {{wii-cc|a}}
| {{n64|A}} || {{gc|a}} || {{wii-cc|a}} || {{wiiu|a}} || {{3ds|A}} || {{Switch|A}}
| Perform an action; jump; roll; advance dialog; confirm menu selection; play ocarina note (D4).
| {{desc}}
* Jump
* Confirm selection
* Roll
* Interact
|-
| {{N64|B}} || {{gc|B}} || {{wii-cc|B}} || {{wiiu|b}} || {{3ds|B}} || {{Switch|B}}
| {{desc}}
* Attack with sword
* Cancel
* Skip dialog
* Save (on the pause menu)


''Context sensitive, and its purpose will change depending on the situation.''
Move {{n64|neutral|control}} or {{3ds|neutral|cpad}} while pressing {{n64|B}} for different attacks. {{mod|Hold}} {{n64|B}} then {{mod|Release}} to do a spin attack.
|-
|-
! {{N64|B}} !! {{gc|B}} !! {{wii-cc|B}}
| {{N64|R}} || {{gc|R}} || {{wii-cc|R}} || {{wiiu|ZR}}  || {{3ds|R}} || {{Switch|R}}
| Attack with sword; cancel; skip dialog; save (on the pause menu).
| {{desc}}
* Raise shield
* Scroll right through subscreens
 
Use to deflect projectiles and block attacks. If targeting an object, Link can move around while blocking.


''Move {{N64|Neutral|Control}}({{gc|neutral|control}},{{wii-cc|neutral|lstick}}) while pressing {{n64|B}}({{gc|b}},{{wii-cc|b}}) for different attacks.''
If an enemy is Targeted while Link is swimming, the shield can still be used.
|-
|-
! (Hold){{N64|B}} !! (Hold){{gc|B}} !! (Hold){{wii-cc|B}}
| {{n64|L}} || {{gc|Neutral|Dpad}} || {{wii-cc|Neutral|Dpad}} || {{wiiu|L}}  || {{3ds|Neutral|Dpad}} || {{Switch|L}}  
| Sword spin stance (without magic) or charge sword spin (with magic).
| {{desc}} Show/hide onscreen mini-map.
|-
|-
! {{N64|R}} !! {{gc|R}} !! {{wii-cc|R}}
| {{N64|Z}} || {{gc|L}} || {{wii-cc|L}} || {{wiiu|ZL}}  || {{3ds|L}} || {{Switch|ZL}}  
| Raise shield; scroll right through subscreens.
| {{desc}}
* Use the Targeting system to lock on to the nearest object, monster, or person
* Scroll left through subscreens
* Center the camera behind Link


''Use to deflect projectiles and block attacks. If targeting an object, Link can move around while blocking.''
While locked on, use {{n64|B}} to attack, or {{n64|A}} to talk.


''If an enemy is Targeted while Link is swimming, the shield can still be used.''
The Targeting system can be configured on the options menu of the game select screen. Switch Mode, which is tapping the button, is good for beginners and Hold mode, which is holding the button, is challenging for veterans.
|-
| {{N64|Up|C}} || {{gc|Up|Cstick}} || {{wii-cc|Up|Rstick}} || {{wiiu|Up|Rstick}} || Top left of {{ds|Stylus}} || {{Switch|Up|Rstick}}, {{Switch|ZR}}+{{Switch|X}}
| {{desc}}
* First-person view
* Respond to Navi
|-
| {{N64|Left|C}} || {{gc|Y}} || {{wii-cc|Y}} || {{wiiu|Y}} || {{3ds|Y}} || {{Switch|Left|Rstick}}, {{Switch|Y}}
| rowspan=3 {{desc}}
* Use assigned item or weapon
(These buttons are assigned on the inventory menu. There are two item slots on the touch screen in the 3DS version).
|-
| {{N64|Right|C}} || {{gc|X}} || {{wii-cc|X}} || {{wiiu|X}} || {{3ds|X}} || {{Switch|Right|Rstick}}, {{Switch|ZR}}+{{Switch|A}}
|-
| {{N64|Down|C}} || {{gc|Z}} || {{wii-cc|Zl}} or {{wii-cc|Zr}} || {{wiiu|R}} || {{ds|Stylus}} || {{Switch|Down|Rstick}}, {{Switch|X}}
|-
| {{N64|Start}} || {{gc|Start}} || {{wii-cc|Plus}} || {{wiiu|Plus}} || Gear/Map/Items on {{ds|Stylus}} || {{Switch|Plus}}
| {{desc}} Pause the game and display the pause menu.
|-
| {{N64|Up|C}} || {{gc|Up|Cstick}} || {{wii-cc|Up|Rstick}} || {{wiiu|Up|Rstick}} || {{3ds|A}} || {{Switch|Up|Rstick}}, {{Switch|ZR}}+{{Switch|X}}
| rowspan=5 {{desc}} Play ocarina notes
|-
|-
! {{n64|L}} !! {{gc|Neutral|Dpad}} !! {{wii-cc|Neutral|Dpad}}
| {{N64|Left|C}} || {{gc|Left|Cstick}}, || {{wii-cc|Left|Rstick}} || {{wiiu|Left|Rstick}} || {{3ds|X}} || {{Switch|Left|Rstick}}, {{Switch|Y}}
| Show/hide onscreen mini-map.
|-
|-
! {{N64|Z}} !! {{gc|L}} !! {{wii-cc|L}}
| {{N64|Right|C}} || {{gc|Right|Cstick}} || {{wii-cc|Right|Rstick}} || {{wiiu|Right|Rstick}} || {{3ds|Y}} || {{Switch|Right|Rstick}}, {{Switch|ZR}}+{{Switch|A}}
| Use the Targeting system to lock on to the nearest object, monster, or person; scroll left through subscreens; center the camera behind Link.
 
''While locked on, use {{n64|B}}({{gc|b}},{{wii-cc|b}}) to attack, or {{n64|A}}({{gc|a}},{{wii-cc|a}}) to talk''.
 
''The Targeting system can be configured on the options menu of the game select screen. In "switch" mode,'' press {{n64|Z}}({{gc|l}},{{wii-cc|l}}) once to lock on, and again to unlock. In "hold" mode, hold {{n64|Z}}({{gc|l}},{{wii-cc|l}}) to lock on and release to unlock.
|-
|-
! {{N64|Up|C}} !! {{gc|Up|Cstick}} !! {{wii-cc|Up|Rstick}}
| {{N64|Down|C}} || {{gc|Down|Cstick}}, {{gc|Z}} || {{wii-cc|Down|Rstick}} || {{wiiu|Down|Rstick}} || {{3ds|R}} || {{Switch|Down|Rstick}}, {{Switch|X}}
| First-person view; respond to Navi; play ocarina note (D5).
|-
|-
! {{N64|Left|C}} !! {{gc|Left|Cstick}}, {{gc|Y}} !! {{wii-cc|Left|Rstick}}, {{wii-cc|Y}}
| {{n64|A}} || {{gc|A}} || {{wii-cc|A}} || {{wiiu|A}} || {{3ds|L}} || {{Switch|A}}
| Use assigned item or weapon; play ocarina notes (B4/Cb4) ''(these buttons are assigned on the inventory menu)''.
|-
|-
! {{N64|Right|C}} !! {{gc|Right|Cstick}}, {{gc|X}} !! {{wii-cc|Right|Rstick}}, {{wii-cc|X}}
| {{N64|R}} || {{gc|R}} || {{wii-cc|R}} || {{wiiu|ZR}} || {{3ds|Up|Dpad}} || {{Switch|R}}
| Use assigned item or weapon; play ocarina notes (A4) ''(these buttons are assigned on the inventory menu)''.
| rowspan=3 {{desc}} Note Modifiers
|-
|-
! {{N64|Down|C}} !! {{gc|Down|Cstick}}, {{gc|Z}} !! {{wii-cc|Down|Rstick}}, {{wii-cc|Zl}}, {{wii-cc|Zr}}
| {{N64|Z}} || {{gc|L}} || {{wii-cc|L}} || {{wiiu|ZL}} || {{3ds|Down|Dpad}} || {{Switch|ZL}}
| Use assigned item or weapon; play ocarina notes (E#4/F4) ''(these buttons are assigned on the inventory menu)''.
|-
|-
! {{N64|Start}} !! {{gc|Start}} !! {{wii-cc|Plus}}
| {{N64|Neutral|Control}} || {{gc|Neutral|Control}} || {{wii-cc|Neutral|Lstick}} || {{wiiu|Neutral|Lstick}} || {{3ds|Neutral|Cpad}} || {{Switch|Neutral|Lstick}}
| Pause the game and display the pause menu.
|}
|}
3DS configuration: Roll when falling off a high place does not seem to work in this version.


{{Footer Nav|game=The Legend of Zelda: Ocarina of Time|nextpage=Versions}}
{{Footer Nav|game=The Legend of Zelda: Ocarina of Time|nextpage=Versions}}

Latest revision as of 05:26, 23 February 2024

The Wii U Virtual Console allows you to set custom controls. Be sure to map the Minus button button to the VC menu and Neutral rstick to C buttons

Nintendo 64 GameCube Wii (Classic Controller) Wii U VC (recommended)[1] Nintendo 3DS Nintendo Switch Action
Neutral control Neutral control Neutral lstick Neutral lstick Neutral cpad Neutral lstick
  • Move Link
  • Aim weapons
  • Move cursor for menu selection
A button A button A button A button A button A button
  • Jump
  • Confirm selection
  • Roll
  • Interact
B button B button B button B button B button B button
  • Attack with sword
  • Cancel
  • Skip dialog
  • Save (on the pause menu)

Move Neutral control or Neutral cpad while pressing B button for different attacks. Control-Modifier-Hold.png B button then Control-Modifier-Release.png to do a spin attack.

R button R button R button ZR button R button R button
  • Raise shield
  • Scroll right through subscreens

Use to deflect projectiles and block attacks. If targeting an object, Link can move around while blocking.

If an enemy is Targeted while Link is swimming, the shield can still be used.

L button Neutral dpad Neutral dpad L button Neutral dpad L button Show/hide onscreen mini-map.
Z button L button L button ZL button L button ZL button
  • Use the Targeting system to lock on to the nearest object, monster, or person
  • Scroll left through subscreens
  • Center the camera behind Link

While locked on, use B button to attack, or A button to talk.

The Targeting system can be configured on the options menu of the game select screen. Switch Mode, which is tapping the button, is good for beginners and Hold mode, which is holding the button, is challenging for veterans.

Up c Up cstick Up rstick Up rstick Top left of Stylus button Up rstick, ZR button+X button
  • First-person view
  • Respond to Navi
Left c Y button Y button Y button Y button Left rstick, Y button
  • Use assigned item or weapon

(These buttons are assigned on the inventory menu. There are two item slots on the touch screen in the 3DS version).

Right c X button X button X button X button Right rstick, ZR button+A button
Down c Z button Zl button or Zr button R button Stylus button Down rstick, X button
Start button Start button Plus button Plus button Gear/Map/Items on Stylus button Plus button Pause the game and display the pause menu.
Up c Up cstick Up rstick Up rstick A button Up rstick, ZR button+X button Play ocarina notes
Left c Left cstick, Left rstick Left rstick X button Left rstick, Y button
Right c Right cstick Right rstick Right rstick Y button Right rstick, ZR button+A button
Down c Down cstick, Z button Down rstick Down rstick R button Down rstick, X button
A button A button A button A button L button A button
R button R button R button ZR button Up dpad R button Note Modifiers
Z button L button L button ZL button Down dpad ZL button
Neutral control Neutral control Neutral lstick Neutral lstick Neutral cpad Neutral lstick

3DS configuration: Roll when falling off a high place does not seem to work in this version.

  1. Map the minus button to the VC menu.