|
|
(10 intermediate revisions by 5 users not shown) |
Line 1: |
Line 1: |
| <noinclude>{{Header Nav|game=The Legend of Zelda: Ocarina of Time}}</noinclude>
| | {{Header Nav|game=The Legend of Zelda: Ocarina of Time}} |
|
| |
|
| ==Link==
| | The Wii U Virtual Console allows you to set custom controls. Be sure to map the {{wiiu|minus}} button to the VC menu and {{wiiu|neutral|rstick}} to C buttons |
| {|{{prettytable|text center=1}} | | |
| ! rowspan=2 width=20% | Action
| | {| {{controlstable}} |
| ! rowspan=2 width=20% | Nintendo 64 | | ! Nintendo 64 !! GameCube !! Wii (Classic Controller) !! Wii U VC (recommended)<ref>Map the minus button to the VC menu.</ref> !! Nintendo 3DS !! Nintendo Switch |
| ! rowspan=2 width=20% | Nintendo GameCube controller | | ! style="width:30%" | Action |
| ! rowspan=2 width=20% | Wii Classic controller | |
| ! rowspan=2 width=20% | Nintendo 3DS | |
| ! rowspan=2 width=20% | Nintendo Switch | |
| |- | | |- |
| !
| | | {{N64|Neutral|Control}} || {{gc|neutral|control}} || {{wii-cc|neutral|lstick}} || {{wiiu|neutral|lstick}} || {{3ds|Neutral| Cpad}} || {{Switch|Neutral|Lstick}} |
| | | {{desc}} |
| | * Move Link |
| | * Aim weapons |
| | * Move cursor for menu selection |
| |- | | |- |
| ! colspan=6 | <u>General actions</u>
| | | {{n64|A}} || {{gc|a}} || {{wii-cc|a}} || {{wiiu|a}} || {{3ds|A}} || {{Switch|A}} |
| | | {{desc}} |
| | * Jump |
| | * Confirm selection |
| | * Roll |
| | * Interact |
| |- | | |- |
| ! Move
| | | {{N64|B}} || {{gc|B}} || {{wii-cc|B}} || {{wiiu|b}} || {{3ds|B}} || {{Switch|B}} |
| | {{N64|Neutral|Control}} || {{gc|neutral|control}} || {{wii-cc|neutral|lstick}} || {{3ds|Neutral|Cpad}} || {{switch|Neutral|Lstick}} | | | {{desc}} |
| | * Attack with sword |
| | * Cancel |
| | * Skip dialog |
| | * Save (on the pause menu) |
| | |
| | Move {{n64|neutral|control}} or {{3ds|neutral|cpad}} while pressing {{n64|B}} for different attacks. {{mod|Hold}} {{n64|B}} then {{mod|Release}} to do a spin attack. |
| |- | | |- |
| ! Jump <br> Roll <br> Interact
| | | {{N64|R}} || {{gc|R}} || {{wii-cc|R}} || {{wiiu|ZR}} || {{3ds|R}} || {{Switch|R}} |
| | {{n64|A}} || {{gc|a}} || {{wii-cc|a}} || {{3ds|a}} || {{switch|A}} | | | {{desc}} |
| | * Raise shield |
| | * Scroll right through subscreens |
| | |
| | Use to deflect projectiles and block attacks. If targeting an object, Link can move around while blocking. |
| | |
| | If an enemy is Targeted while Link is swimming, the shield can still be used. |
| |- | | |- |
| ! Crouch
| | | {{n64|L}} || {{gc|Neutral|Dpad}} || {{wii-cc|Neutral|Dpad}} || {{wiiu|L}} || {{3ds|Neutral|Dpad}} || {{Switch|L}} |
| | {{N64|R}} || {{gc|R}} || {{wii-cc|R}} || {{3ds|R}} || {{switch|R}} | | | {{desc}} Show/hide onscreen mini-map. |
| |- | | |- |
| ! rowspan=5 | Use assigned item or weapon
| | | {{N64|Z}} || {{gc|L}} || {{wii-cc|L}} || {{wiiu|ZL}} || {{3ds|L}} || {{Switch|ZL}} |
| |-
| | | {{desc}} |
| | {{N64|Left|C}} || {{gc|Left|Cstick}} or {{gc|Y}} || {{wii-cc|Left|Rstick}} or {{wii-cc|Y}} || {{3ds|y}} || {{switch|Y}} or {{switch|Left|Rstick}} | | * Use the Targeting system to lock on to the nearest object, monster, or person |
| |-
| | * Scroll left through subscreens |
| | {{N64|Right|C}} || {{gc|Right|Cstick}} or {{gc|X}} || {{wii-cc|Right|Rstick}} or {{wii-cc|X}} || {{3ds|x}} || {{switch|ZR}} + {{switch|A}} or {{switch|Right|Rstick}}
| | * Center the camera behind Link |
| |-
| | |
| | {{N64|Down|C}} || {{gc|Down|Cstick}} or {{gc|Z}} || {{wii-cc|Down|Rstick}} or {{wii-cc|Zl}}/{{wii-cc|Zr}} || {{ds|Stylus}} || {{switch|X}} or {{switch|Down|Rstick}}
| | While locked on, use {{n64|B}} to attack, or {{n64|A}} to talk. |
| |-
| | |
| | colspan=4 | ''Nintendo 3DS version:'' There are two item slots on the touch screen.
| | The Targeting system can be configured on the options menu of the game select screen. Switch Mode, which is tapping the button, is good for beginners and Hold mode, which is holding the button, is challenging for veterans. |
| |-
| |
| ! rowspan=3 |Targeting system
| |
| | {{N64|Z}} || {{gc|L}} || {{wii-cc|L}} || {{3ds|L}} || {{Switch|ZL}}
| |
| |-
| |
| | colspan=5 | Locks on to the nearest object, monster, or person <br> While locked on, use {{n64|b}} to attack, or {{n64|a}} to talk
| |
| |-
| |
| | colspan=5 | It can be configured in the options menu: In "switch" mode, press the button once to lock on, and again to unlock. In "hold" mode, hold the button to lock on and release to unlock. "Switch" is recommended for beginners; "Hold" is recommended for veterans for more challenge in using controls
| |
| |-
| |
| ! First-person view
| |
| | {{N64|Up|C}} || {{gc|Up|Cstick}} || {{wii-cc|Up|Rstick}} || Top left of {{ds|Stylus}} || {{switch|ZR}} + {{switch|X}} or {{switch|Up|Rstick}}
| |
| |-
| |
| ! Center the camera
| |
| | {{N64|Z}} || {{gc|L}} || {{wii-cc|L}} || {{3ds|L}} || {{Switch|ZL}}
| |
| |-
| |
| ! Show/hide minimap
| |
| | {{n64|L}} || {{gc|Neutral|Dpad}} || {{wii-cc|Neutral|Dpad}} || None || {{Switch|L}}
| |
| |-
| |
| ! Pause menu
| |
| | {{N64|Start}} || {{gc|Start}} || {{wii-cc|Plus}} || Gear/Map/Items on {{ds|Stylus}} || {{Switch|Plus}}
| |
| |-
| |
| ! Save game
| |
| | {{N64|B}} on pause menu || {{gc|B}} on pause menu || {{wii-cc|B}} on pause menu || {{3ds|start}} or {{3ds|select}} || {{Switch|B}} on pause menu
| |
| |-
| |
| ! colspan=6 | <u>Dialogue and writing</u>
| |
| |-
| |
| ! Respond to Navi
| |
| | {{N64|Up|C}} || {{gc|Up|Cstick}} || {{wii-cc|Up|Rstick}} || Top left of {{ds|Stylus}} || {{switch|Up|Rstick}}
| |
| |-
| |
| ! Advance
| |
| | {{n64|A}} || {{gc|a}} || {{wii-cc|a}} || {{3ds|a}} || {{Switch|A}}
| |
| |-
| |
| ! Skip
| |
| | {{N64|B}} || {{gc|B}} || {{wii-cc|B}} || {{3ds|b}} || {{Switch|B}}
| |
| |-
| |
| ! colspan=6 | <u>Attacking and defending</u>
| |
| |-
| |
| ! Horizontal Cut <br> [[File:OoT Items Master Sword.png]]
| |
| | {{n64|b}} <br> {{n64|z}} + ({{n64|left|control}} or {{n64|right|control}}) + {{n64|b}} || {{gc|b}} <br> {{gc|L}} + ({{gc|left|control}} or {{gc|right|control}}) + {{gc|b}} || {{wii-cc|b}} <br> {{wii-cc|L}} + ({{wii-cc|left|Lstick}} or {{wii-cc|right|Lstick}}) + {{wii-cc|b}} || {{3ds|b}} <br> {{3ds|L}} + ({{3ds|left|cpad}} or {{3ds|right|cpad}}) + {{3ds|b}} || {{Switch|B}} <br> {{Switch|ZL}} + ({{Switch|left|Lstick}} or {{Switch|right|Lstick}}) + {{Switch|B}}
| |
| |-
| |
| ! Vertical Cut
| |
| | {{n64|Z}} + {{n64|b}} <br> {{n64|up|control}} + {{n64|b}} || {{gc|L}} + {{gc|b}} <br> {{gc|up|control}} + {{gc|b}} || {{wii-cc|L}} + {{wii-cc|b}} <br> {{wii-cc|up|lstick}} + {{wii-cc|b}} || {{3ds|L}} + {{3ds|b}} <br> {{3ds|up|cpad}} + {{3ds|b}} || {{Switch|ZL}} + {{Switch|B}} <br> ({{Switch|up|Lstick}} + {{Switch|B}}
| |
| |-
| |
| ! rowspan=2 | Power Stab
| |
| |{{n64|R}} + {{n64|B}} || {{gc|R}} + {{gc|B}} || {{wii-cc|R}} + {{wii-cc|B}} || {{3ds|R}} + {{3ds|B}} || {{Switch|R}} + {{Switch|B}}
| |
| |-
| |
| | colspan=5 | Power Stab uses the attack power of the previous move; if a Deku Stick + Jump Attack was used last, Power Stab does 4x the damage of the Kokiri Sword.
| |
| |-
| |
| ! Thrust
| |
| | {{n64|z}} + {{n64|up|control}} + {{n64|b}} || {{gc|L}} + {{gc|up|control}} + {{gc|b}} || {{wii-cc|L}} + {{wii-cc|up|lstick}} + {{wii-cc|b}} || {{3ds|L}} + {{3ds|up|cpad}} + {{3ds|b}} || {{Switch|Up|Lstick}} + {{Switch|B}}
| |
| |- | | |- |
| ! rowspan=2 | Spin Attack
| | | {{N64|Up|C}} || {{gc|Up|Cstick}} || {{wii-cc|Up|Rstick}} || {{wiiu|Up|Rstick}} || Top left of {{ds|Stylus}} || {{Switch|Up|Rstick}}, {{Switch|ZR}}+{{Switch|X}} |
| | {{n64|b}} || {{gc|b}} || {{wii-cc|b}} || {{3ds|b}} || {{Switch|B}} | | | {{desc}} |
| | * First-person view |
| | * Respond to Navi |
| |- | | |- |
| | colspan=5 | Hold the Spin Attack button to increase attack power, then release to attack | | | {{N64|Left|C}} || {{gc|Y}} || {{wii-cc|Y}} || {{wiiu|Y}} || {{3ds|Y}} || {{Switch|Left|Rstick}}, {{Switch|Y}} |
| | | rowspan=3 {{desc}} |
| | * Use assigned item or weapon |
| | (These buttons are assigned on the inventory menu. There are two item slots on the touch screen in the 3DS version). |
| |- | | |- |
| ! rowspan=2 | Weaker Spin Attack
| | | {{N64|Right|C}} || {{gc|X}} || {{wii-cc|X}} || {{wiiu|X}} || {{3ds|X}} || {{Switch|Right|Rstick}}, {{Switch|ZR}}+{{Switch|A}} |
| | {{n64|neutral|control}} + {{n64|b}} || {{gc|neutral|control}} + {{gc|b}} || {{wii-cc|neutral|Lstick}} + {{wii-cc|b}} || {{3ds|neutral|cpad}} + {{3ds|b}} || {{Switch|Neutral|Lstick}} + {{Switch|B}} | |
| |- | | |- |
| | colspan=5 | Rotate the Move stick in a circle and press the Attack button; it must be performed quickly | | | {{N64|Down|C}} || {{gc|Z}} || {{wii-cc|Zl}} or {{wii-cc|Zr}} || {{wiiu|R}} || {{ds|Stylus}} || {{Switch|Down|Rstick}}, {{Switch|X}} |
| |- | | |- |
| ! Jump Attack
| | | {{N64|Start}} || {{gc|Start}} || {{wii-cc|Plus}} || {{wiiu|Plus}} || Gear/Map/Items on {{ds|Stylus}} || {{Switch|Plus}} |
| | {{n64|z}} + {{n64|a}} || {{gc|L}} + {{gc|a}} || {{wii-cc|L}} + {{wii-cc|a}} || {{3ds|L}} + {{3ds|a}} || {{Switch|ZL}} + {{Switch|A}} | | | {{desc}} Pause the game and display the pause menu. |
| |- | | |- |
| ! rowspan=2 | Roll Attack
| | | {{N64|Up|C}} || {{gc|Up|Cstick}} || {{wii-cc|Up|Rstick}} || {{wiiu|Up|Rstick}} || {{3ds|A}} || {{Switch|Up|Rstick}}, {{Switch|ZR}}+{{Switch|X}} |
| | {{n64|a}} || {{gc|a}} || {{wii-cc|a}} || {{3ds|a}} || {{Switch|A}} | | | rowspan=5 {{desc}} Play ocarina notes |
| |- | | |- |
| | colspan=5 | Press the button while running | | | {{N64|Left|C}} || {{gc|Left|Cstick}}, || {{wii-cc|Left|Rstick}} || {{wiiu|Left|Rstick}} || {{3ds|X}} || {{Switch|Left|Rstick}}, {{Switch|Y}} |
| |- | | |- |
| ! rowspan=2 | Raise shield <br> {{im/oot|Equipment|Hylian Shield}}
| | | {{N64|Right|C}} || {{gc|Right|Cstick}} || {{wii-cc|Right|Rstick}} || {{wiiu|Right|Rstick}} || {{3ds|Y}} || {{Switch|Right|Rstick}}, {{Switch|ZR}}+{{Switch|A}} |
| | {{N64|R}} || {{gc|R}} || {{wii-cc|R}} || {{3ds|R}} || {{Switch|R}} | |
| |- | | |- |
| | colspan=5 | Use to deflect projectiles and block attacks. If targeting an object, Link can move around while blocking. If an enemy is Targeted while Link is swimming, the shield can still be used | | | {{N64|Down|C}} || {{gc|Down|Cstick}}, {{gc|Z}} || {{wii-cc|Down|Rstick}} || {{wiiu|Down|Rstick}} || {{3ds|R}} || {{Switch|Down|Rstick}}, {{Switch|X}} |
| |- | | |- |
| ! Aim weapon
| | | {{n64|A}} || {{gc|A}} || {{wii-cc|A}} || {{wiiu|A}} || {{3ds|L}} || {{Switch|A}} |
| | {{N64|Neutral|Control}} || {{gc|neutral|control}} || {{wii-cc|neutral|lstick}} || {{3ds|Neutral|Cpad}} || {{Switch|Neutral|Lstick}} | |
| |- | | |- |
| ! colspan=6 | <u>Performing on the ocarina</u>
| | | {{N64|R}} || {{gc|R}} || {{wii-cc|R}} || {{wiiu|ZR}} || {{3ds|Up|Dpad}} || {{Switch|R}} |
| | | rowspan=3 {{desc}} Note Modifiers |
| |- | | |- |
| ! rowspan=1 | Take out ocarina
| | | {{N64|Z}} || {{gc|L}} || {{wii-cc|L}} || {{wiiu|ZL}} || {{3ds|Down|Dpad}} || {{Switch|ZL}} |
| | colspan=3 | Assigned by the player || Bottom left of {{ds|Stylus}} || Assigned by the player
| |
| |-
| |
| ! rowspan=5 | Play music note <br> [[File:OoT Items Fairy Ocarina.png]] [[File:OoT Items Ocarina of Time.png]]
| |
| | {{N64|Up|C}} || {{gc|Up|Cstick}} || {{wii-cc|Up|Rstick}} || {{3ds|a}} || {{Switch|up|Lstick}}
| |
| |-
| |
| | {{N64|Left|C}} || {{gc|Left|Cstick}} or {{gc|Y}} || {{wii-cc|Left|Rstick}} || {{3ds|x}} || {{Switch|left|Lstick}}
| |
| |-
| |
| | {{N64|Right|C}} || {{gc|Right|Cstick}} or {{gc|X}} || {{wii-cc|Right|Rstick}} || {{3ds|y}} || {{Switch|right|Lstick}} | |
| |-
| |
| | {{N64|Down|C}} || {{gc|Down|Cstick}} or {{gc|Z}} || {{wii-cc|Down|Rstick}}|| {{3ds|r}} || {{Switch|down|Lstick}}
| |
| |-
| |
| | {{n64|A}} || {{gc|a}} || {{wii-cc|a}} || {{3ds|L}} || {{Switch|A}}
| |
| |-
| |
| ! rowspan=3 | Note Modifiers <br>
| |
| | {{N64|R}} || {{gc|R}} || {{wii-cc|R}} || {{3ds|Up|Dpad}} || {{Switch|R}}
| |
| |-
| |
| | {{N64|Z}} || {{gc|L}} || {{wii-cc|L}} || {{3ds|Down|Dpad}} || {{Switch|ZL}}
| |
| |-
| |
| | {{N64|Neutral|Control}} || {{gc|Neutral|Control}} || {{wii-cc|Neutral|Lstick}} || {{3ds|Neutral|Cpad}} || {{Switch|Neutral|Lstick}}
| |
| |- | | |- |
| | | {{N64|Neutral|Control}} || {{gc|Neutral|Control}} || {{wii-cc|Neutral|Lstick}} || {{wiiu|Neutral|Lstick}} || {{3ds|Neutral|Cpad}} || {{Switch|Neutral|Lstick}} |
| |} | | |} |
|
| |
| ==Pause menu==
| |
| {|{{prettytable|text center=1}}
| |
| ! rowspan=2 width=20% | Action
| |
| ! rowspan=2 width=20% | Nintendo 64
| |
| ! rowspan=2 width=20% | Nintendo Gamecube controller
| |
| ! rowspan=2 width=20% | Wii Classic controller
| |
| ! rowspan=2 width=20% | Nintendo 3DS
| |
| ! rowspan=2 width=20% | Nintendo Switch
| |
| |-
| |
| !
| |
| |-
| |
| ! Select
| |
| | {{N64|Neutral|Control}} || {{gc|neutral|control}} || {{wii-cc|neutral|lstick}} || {{3ds|Neutral|Cpad}} or {{3ds|Neutral|Dpad}} || {{Switch|Neutral|Lstick}}
| |
| |-
| |
| ! Scroll subscreen
| |
| | {{N64|Z}} / {{N64|R}} || {{gc|L}} / {{gc|R}} || {{wii-cc|L}} / {{wii-cc|R}} || {{3ds|L}} / {{3ds|R}} || {{Switch|ZL}} / {{Switch|R}}
| |
| |-
| |
| ! Confirm
| |
| | {{n64|A}} || {{gc|a}} || {{wii-cc|a}} || {{3ds|a}} || {{Switch|A}}
| |
| |-
| |
| ! Back
| |
| | {{N64|B}} || {{gc|B}} || {{wii-cc|B}} || {{3ds|b}} || {{Switch|B}}
| |
| |-
| |
| ! rowspan=5 | Assign item or weapon
| |
| |-
| |
| | {{N64|Left|C}} || {{gc|Left|Cstick}} or {{gc|Y}} || {{wii-cc|Left|Rstick}} or {{wii-cc|Y}} || {{3ds|y}} || {{Switch|Left|Rstick}}
| |
| |-
| |
| | {{N64|Right|C}} || {{gc|Right|Cstick}} or {{gc|X}} || {{wii-cc|Right|Rstick}} or {{wii-cc|X}} || {{3ds|x}} || {{Switch|Right|Rstick}}
| |
| |-
| |
| | {{N64|Down|C}} || {{gc|Down|Cstick}} or {{gc|Z}} || {{wii-cc|Down|Rstick}} or {{wii-cc|Zl}}/{{wii-cc|Zr}} || {{ds|Stylus}} || {{Switch|Down|Rstick}}
| |
| |-
| |
| | colspan=4 | ''Nintendo 3DS version:'' There are two item slots on the touch screen.
| |
| |}
| |
|
| |
| Wii U VC configuration: It's basically the same as the Classic Controller with the {{wiiu|ZL}} and {{wiiu|ZR}} on the backs instead of the top middle. In addition, you're allowed to configure the controls with the exception of the {{wiiu|neutral|dpad}}. You can access the Virtual Console menu by touching the Wii U Gamepad screen.
| |
|
| |
| The best recommendation in setting up the controls follows like this:
| |
| *{{wiiu|ZL}} for targeting ({{N64|Z}}).
| |
| *{{wiiu|ZR}} for blocking normal and range attacks ({{N64|R}}).
| |
| *{{wiiu|L}} for {{N64|Up|C}}.
| |
| *{{wiiu|R}} for {{N64|Down|C}}.
| |
| *{{wiiu|Y}} for {{N64|Left|C}}.
| |
| *{{wiiu|X}} for {{N64|Right|C}}.
| |
| *{{wiiu|Minus}} for map ({{N64|L}}).
| |
| *{{wiiu|A}} for action ({{N64|A}}).
| |
| *{{wiiu|B}} for sword attack ({{N64|B}}).
| |
| *{{wiiu|Neutral|Lstick}} for control stick ({{N64|Neutral|Control}}).
| |
| *{{wiiu|Neutral|Rstick}} stick for the C Buttons.
| |
| *{{wiiu|Plus}} as a pause button ({{N64|Start}}).
| |
| If it works, then use this as a template for many other games to make it easier for people who are used to the basics of playing Zelda games as it normally intended.
| |
|
| |
|
| 3DS configuration: Roll when falling off a high place does not seem to work in this version. | | 3DS configuration: Roll when falling off a high place does not seem to work in this version. |
|
| |
|
| {{Footer Nav|game=The Legend of Zelda: Ocarina of Time|nextpage=Versions}} | | {{Footer Nav|game=The Legend of Zelda: Ocarina of Time|nextpage=Versions}} |