The Legend of Zelda: Ocarina of Time/Fire Temple: Difference between revisions

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====Two puzzles====
====Two puzzles====
Retracing your steps again, head back to the end of the bridge with the locked door - unlock it, and as you enter the room you will notice a rather large fence in front of you. Hookshot just above the solid square-shaped opening - you will grab onto the fence. Climb to the top and kill some Keese from a distance with the Hookshot (there are two each to the right and left). Gingerly make your way to the right side, then hop down and push the large block off the edge into the geyser of lava erupting from below. Immediately jump down on top of the block (as you jump off, press backwards to stop your forward motion) because it will be propelled up to the second floor. Inside the small room, unlock the door and move on to the next large room.
Retracing your steps again, head back to the end of the bridge with the locked door - unlock it, and as you enter the room you will notice a rather large fence in front of you. Hookshot just above the solid square-shaped opening - you will grab onto the fence.(or you can simply cross the plank and walk up to the fence on the otherside this is slightly harder) Climb to the top and kill some Keese from a distance with the Hookshot (there are two each to the right and left). Gingerly make your way to the right side, then hop down and push the large block off the edge into the geyser of lava erupting from below. Immediately jump down on top of the block (as you jump off, press backwards to stop your forward motion) because it will be propelled up to the second floor. Inside the small room, unlock the door and move on to the next large room.


You'll see a trapped Goron here, but ignore him for now because you can't do anything for him at this moment. Go left and climb the ledges with the moving fires on them - the fires are actually being produced by slow moving enemies called Torch Slugs, and you can kill them if they are giving you problems. It takes two hits to kill them - once to extinguish their flame, one more to finish them off (hit them once with your sword, wait for them to turn white to finish them off). Climb up to the top of the ledge and jump to the other ledge on the right. You will see a new type of switch, the crystal switch, but don't bother hitting it yet. Push the block on the ledge down and then jump down and pull it as far that it can go. Make your way around it and then jump onto it and then onto either the fence or the nearby platform. Climb the fence up one level - though you can't see it from where you are, there is a fire preventing you from climbing out of this room, so go to the edge right above the crystal switch. Take aim and hit it with the Hookshot, or drop a bomb down by it, then quickly climb up to the upper level and then scramble up the fence before time runs out. Enter the door at the top.
You'll see a trapped Goron here, but ignore him for now because you can't do anything for him at this moment. Go left and climb the ledges with the moving fires on them - the fires are actually being produced by slow moving enemies called Torch Slugs, and you can kill them if they are giving you problems. It takes two hits to kill them - once to extinguish their flame, one more to finish them off (hit them once with your sword, wait for them to turn white to finish them off). Climb up to the top of the ledge and jump to the other ledge on the right. You will see a new type of switch, the crystal switch, but don't bother hitting it yet. Push the block on the ledge down and then jump down and pull it as far that it can go. Make your way around it and then jump onto it and then onto either the fence or the nearby platform. Climb the fence up one level - though you can't see it from where you are, there is a fire preventing you from climbing out of this room, so go to the edge right above the crystal switch. Take aim and hit it with the Hookshot, or drop a bomb down by it, then quickly climb up to the upper level and then scramble up the fence before time runs out. Enter the door at the top.
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