The Legend of Zelda: Ocarina of Time/Forest Temple: Difference between revisions

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{{Header Nav|game=The Legend of Zelda: Ocarina of Time}}
{{Header Nav|game=The Legend of Zelda: Ocarina of Time}}
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{{Control selector|Nintendo 64, GameCube,Wii (classic), 3DS, Switch}}
'''''Amongst the ruins of past and mysterious secrets lies the Forest Temple. It is a long forgotten dungeon, filled with undergrowth, monsters, and the remains of faded souls.'''''


==A Changed Forest==
==A Changed Forest==
Upon entering the Kokiri Forest, you should find that it is severely overrun with monsters. Because of this, the children have barricaded themselves in their homes. Head into the Lost Woods. On your way to the Sacred Forest Meadow, you should eventually find Mido blocking your path. Play Saria's Song for him. He will be convinced that you are a friend of Saria's, and he will let you pass.
Upon entering the Kokiri Forest, you should find that it is severely overrun with monsters. Because of this, the children have barricaded themselves in their homes. Head into the Lost Woods. On your way to the Sacred Forest Meadow, you should eventually find Mido blocking your path. Play {{im/oot|Ocarina Songs|Saria's Song}} for him. He will be convinced that you are a friend of Saria's, and he will let you pass.
If you play the song to hear Saria, she will tell you she is in the Forest Temple
If you play the song to hear Saria, she will tell you she is in the Forest Temple and needs your help.  
and needs your help.  


To get through the Lost Woods to the Sacred Forest Meadow, go right, left, right, left, straight, left, right.


===Remember the Song===
===Remember the song===
If you decided to go to Lake Hylia as a child and play a song to the scarecrow Bonooru, go back to Lake Hylia and play it again. Bonooru will remember it and you will have the '''<font color="Gold">Scarecrow's Song</font> ''' to play. Now the wandering scarecrow Pierre will appear if he hears your song in some places.
If you decided to go to Lake Hylia as a child and play a song to the scarecrow Bonooru, go back to Lake Hylia and play it again. Bonooru will remember it and you will have the '''<font color="Gold">Scarecrow's Song</font> ''' to play. Now the wandering scarecrow Pierre will appear if he hears your song in some places. He will become a stationary target that can be latched onto with the {{im/oot|Items|Hookshot}}. If Navi flies to a far away spot, try playing the song. You can actually get to places faster this way. It even lets you skip the maze in the upcoming Sacred Forest Meadow if you want to do that.
He will become a stationary target that can be latched onto with the Hookshot.  
If Navi flys to a far away spot, try playing the song. You can actually get to places faster this way. It even lets you skip the maze in the Sacred Forest Meadow if you want to.


{{-}}
===Sacred Forest Meadow===
===Sacred Forest Meadow===
Instead of Mad Scrubs populating the area, there are Moblin Guards, monstrous, dog-like guards patrolling the corridors. If they see you, they will ram you into the wall. This time, there is no top-down view when navigating the area. To safely traverse the meadow, wait for a guard to pass you or change direction. When it does, sneak up behind it and use the Hookshot to kill it. If you are an advanced player, use the walking sideways technique (which Navi describes to you before navigating the meadow) to check to see if it is safe to progress though a certain spot. If you play the Scarecrow's Song, you can bypass the maze by using the Hookshot on Pierre at the start. When you finish navigating the maze, you will find a much larger guard, a Club Moblin, much more menacing because it holds a club. He will ram his weapon into the ground to send a vibration that will knock you down and injure you. Run straight towards him, but dodge the tremors that he sends. When you are behind him, attack him with your sword three times to receive a lot of Rupees upon his defeat.
[[File:OoTMoblins.png|thumb|right|Look around the corner to spot and kill the moblins without them seeing you.]]
 
Instead of Mad Scrubs populating the area, there are Moblin Guards, monstrous, dog-like guards patrolling the corridors. If they see you, they will ram you into the wall. This time, there is no top-down view when navigating the area. To safely traverse the meadow, wait for a guard to pass you or change direction. When it does, sneak up behind it and use the {{im/oot|Items|Hookshot}} to kill it. If you are an advanced player, use the walking sideways technique (which Navi describes to you before navigating the meadow) to check to see if it is safe to progress though a certain spot. If you play the {{im/oot|Ocarina Songs|Scarecrow's Song}}, you can bypass the maze by using the Hookshot on Pierre at the start. When you finish navigating the maze, you will find a much larger guard, a {{im/oot|Enemies|Club Moblin}}, much more menacing because it holds a club. He will ram his weapon into the ground to send a vibration that will knock you down and injure you. Run straight towards him, but dodge the tremors that he sends. When you are behind him, attack him with your sword three times to receive a lot of Rupees upon his defeat. Alternatively you can use {{im/oot|Items|Bombchu|display=Bombchus}} to defeat him from a safe distance.
At the end of the meadow, there is a silence as Link walks to the tree stump where Saria sat, only to find that she isn't there. Sheik then appears out of nowhere. He teaches Link a melody that will transport the player to the Forest Temple entrance at any given time: The Minuet of Forest.


At the end of the meadow, there is a silence as Link walks to the tree stump where Saria sat, only to find that she isn't there. Sheik then appears out of nowhere, and teaches Link a melody that will transport the player to the Forest Temple entrance at any given time: '''The Minuet of Forest'''.


'''<font color="Green">The Minuet of Forest</font> '''
'''<font color="Green">The Minuet of Forest</font> '''


{{N64|A}} {{N64|Up|C}} {{N64|Left|C}} {{N64|Right|C}} {{N64|Left|C}} {{N64|Right|C}}
{{control|{{N64|A}}{{N64|Up|C}}{{N64|Left|C}}{{N64|Right|C}}{{N64|Left|C}}{{N64|Right|C}}|{{gc|a}}{{gc|up|cstick}}{{gc|left|cstick}}{{gc|right|cstick}}{{gc|left|cstick}}{{gc|right|cstick}}|{{wii-cc|a}}{{wii-cc|up|rstick}}{{wii-cc|left|rstick}}{{wii-cc|right|rstick}}{{wii-cc|left|rstick}}{{wii-cc|right|rstick}}|{{3ds|L}}{{3ds|A}}{{3ds|X}}{{3ds|Y}}{{3ds|X}}{{3ds|Y}}|{{Switch|a}}{{Switch|up|rstick}}{{Switch|left|rstick}}{{Switch|right|rstick}}{{Switch|left|rstick}}{{Switch|right|rstick}}}}


For now, Sheik will use a Deku Nut to dissapear, but not for good, because
For now, Sheik will use a Deku Nut to disappear, but not for good, because for the rest of your quest, every time you are about to enter a new temple, Sheik will appear to teach you a song that will warp you near its entrance. The spot you will be transported to is a fairly large white platform with a marking of the Sage Medallion in the center. For instance, the large, white platform at the entrance to the Forest Temple is where you will be transported if you play the Minuet of Forest.   
for the rest of your quest, every time you are about to enter a new temple, Sheik will appear to teach you a song that will lead you to its entrance. The spot you will be transported to is a fairly large white platform with a marking of the Sage Medallion in the center. For instance, the large, white platform at the entrance to the Forest Temple is where you will be transported if you play the Minuet of Forest.   


Take out your hookshot and aim it at the tree hanging over the broken stairs. You should see a red dot when you aim at it (if you can't, move closer). Hookshot to it and enter the temple.
Take out your Hookshot and aim it at the tree hanging over the broken stairs. You should see a red dot when you aim at it (if you can't, move closer). Hookshot to it and enter the temple. Occasionally you will land on top of the tree, and from there you can jump down into the entryway. However, if you jump forward far enough, instead of running in you'll fall through the floor! (It's probably a glitch.)


===Entering the Forest Temple===
===Entering the Forest Temple===
Immediately when you enter the temple, kill the two Wolfos and then climb the vines on the left. Climb up and open the chest to get the first small key. For the remaining dungeons, you will use these keys to progress. Then enter into the next room. Make quick work of the Big Skulltula and enter the next room. If you use the Hookshot to hit the Skulltula, you don't have to wait for it to drop and turn its underbelly towards you.
{{OoT Skulltula|title=First Forest Skulltula|width=50%|contents=Climb the vines to the right until you reach the top of the tree.  Shoot the {{im/oot|Enemies|Gold Skulltula}} (in the south east) and grab the token using the {{im/oot|Items|Hookshot}}.}}
Immediately when you enter the temple, kill the two {{im/oot|Enemies|Wolfos}} and then climb the vines to the east. Climb up, run and jump across to the other tree (or use the {{im/oot|Items|Hookshot}} on the chest), and open the chest to get the first {{im/oot|Dungeon Items|Small Key}}. For all of the dungeons as an adult, you will use these keys to progress. Enter north into the next room.  
 
Make quick work of the {{im/oot|Enemies|Big Skulltula}} and enter the next room. If you use the Hookshot to hit the Skulltula, you don't have to wait for it to drop and turn its underbelly towards you (the Hookshot kills it instantly).


==The Poe Sisters==
==The Poe Sisters==
This is the main room of the temple. You will see four poes, the Poe Sisters, who steal the fire from the torches surrounding an elevator, its power source. As a result, the elevator goes down and shuts off. You must re-light to the torches to reactivate the elevator, which leads to the Boss Room. In order to re-light the torches, you must kill the four Poe Sisters.
This is the main room of the temple. You will see four poes, the Poe Sisters, who steal the fire from the torches surrounding an elevator, its power source. As a result, the elevator goes down and shuts off. You must re-light to the torches to reactivate the elevator, which leads to the Boss Room. In order to re-light the torches, you must kill the four Poe Sisters.
===Miniboss: Stalfos===
{{OoT Skulltula|title=Second Forest Skulltula|width=25%|contents=Before heading into the north room, there's a Gold Skulltula on the north east wall.  Climb up the stairs towards the northern door, then turn right and use the {{im/oot|Items|Hookshot}} twice to kill the {{im/oot|Enemies|Gold Skulltula}} and nab its token.}}
Go straight into the room in front of you. Kill the {{im/oot|Enemies|Blue Bubble}} (the flying skull surrounded by blue flames) by using your shield to defend against it (if it runs into you, it will lose its blue flames) and then attack it with your sword. You can also throw a {{im/oot|Items|Bomb|display=bomb}} to distract it. When the bomb goes off, it will lose its flames, and is left open to attack.
Enter the next room. Here you will fight two {{im/oot|Enemies|Stalfos}}, restless skeleton armored warriors. {{control|{{N64|Z}}|{{gc|L}}|{{wii-cc|L}}|{{3ds|L}}|{{Switch|ZL}}}}-Target them and then use your shield (it's best to use the Master Sword for this fight). Their attacks will damage your health severely, so be careful when fighting them. When one attacks, dodge it, and then attack it (simply defending won't always work as they use an arced strike that can go behind your shield). They have shields, too, so don't let them counter your attacks. Your {{im/oot|Items|Hookshot}} can also stun them if the shot is timed right. Kill both of them and retrieve the {{im/oot|Dungeon Items|Small Key}} from the chest that appears and go back to the main room. There is a {{im/oot|Items|Fairy's Spirit|display=fairy}} in one of the pots in the back of the room.
====The Abandoned Courtyards====
Head to the northwest to find a Time Block with the symbol from the Door of Time on it (it's southeast of you when you exit the room). Play the {{im/oot|Ocarina Songs|Song of Time}} and it will disappear. Enter the room.
Avoid the {{im/oot|Enemies|Octorok}} and the {{im/oot|Enemies|Big Deku Baba}} (if you haven't seen them before, it's an enlarged Deku Baba). Go to the right side and use your {{im/oot|Items|Hookshot}} to kill the {{im/oot|Enemies|Skullwalltula|display=Skullwalltulas}} that are on the vines. You may have to step further away from the wall to reach the third. Or, if you really can't reach it, climb up the right side of the vines and avoid the top one; it's easiest to just ignore it (if it turns purple, it will attack you!). However, there is an alternate way. Did you remember to get {{im/oot|Items|Bombchu|display=Bombchus}}? Use one and aim it at the last Skullwalltula. That takes care of the third! Climb the vines to the door at the top. Enter the next room and kill the {{im/oot|Enemies|Blue Bubble}} inside to get the {{im/oot|Dungeon Items|Dungeon Map}} and unlock the doors.
The next room is actually one of the balconies above the northeastern courtyard. Kill the Big Deku Baba then use your Hookshot to hit the black target with a crescent moon (it looks like two concentric circles from far away) on it on the northern wall (to your left as you come onto the balcony). You will be pulled toward the spot and fall down on another balcony. Step on the red switch to drain the water from the well. Now jump or climb the vine down to the ground and into the well (you'll be in the long hallway of B1). There is a {{im/oot|Dungeon Items|Small Key}} in a treasure chest you need near the western wall.
After you get the key, climb up the vines behind the chest (this will take you back to the northwestern courtyard).  Climb out of the well and head towards the Big Deku Baba and turn right into the door (the main room). Stay to your right, climb the little step and go up the stairs to the western door.  It's locked, so you'll have to use one of the small keys you found to open it (just press {{control|{{n64|A}}|{{gc|A}}|{{wii-cc|A}}|{{3ds|A}}|{{Switch|A}}}} in front of it like a normal door). Head through the door and kill the {{im/oot|Enemies|Big Skulltula}}.
====Block Puzzle Maze====
In the next room a {{im/oot|Enemies|Blue Bubble}} will come after you. Just go around it and walk forward (west) until you reach the ladder: climb up both of them. Head around the corner through the archway into a small room. There are three yellow arrows painted on the ground (Navi will remind you).
Look to the left and you'll see a big greenish-blue block behind a yellow arrow. Pull the block until it can fit through the passage to the right. Walk around to the left side of it and push it along the arrow until it hits the wall (the puzzle success sound will trigger).
Before venturing onward, go back and climb the now uncovered ladder, then go around the corner to find a <font color="Red">red</font> block. Push it until it hits the wall.
Go back down the ladder and find the <font color="Green">green</font> block. Climb atop it, then jump up to the next ledge on the right (it is kind of hidden).
Walk around the corner and you'll be reunited with the <font color="Red">red</font> block. Push it all the way until it clicks into place. Climb up onto the <font color="Red">red</font> block and then up to the pathway above.
Run around the corner to the right and climb up the ladder. Up here are two Blue Bubbles (you don't need to fight them) and a locked door; if you can, just ignore both of them. Enter through the locked door into the next room.
====The Evil Hand====
Strangely enough, this corridor is twisted. Just walk straight through it and go into the twisted room at the end of the passageway. Be careful, a devious enemy called a {{im/oot|Enemies|Wallmaster}} lurks in this room. It will fall from above to capture you, and you'll be at the start of the dungeon afterward. Avoid it while it drops by running (you'll see a small shadow appear on the ground), then when you see it drop, kill it for a Rupee bounty. If you look around this room you'll notice an intricate chest is on the wall. Navi will comment on it if you target it. Don't try to latch onto it, though, as the {{im/oot|Items|Hookshot}} can't pull you towards chests like that and you might get snagged by a Wallmaster. After jumping across to the platform to the right of where you exit the twisty corridor continue through the door.


===The Fairy Bow===
===The Fairy Bow===
[[Image:OOT_fairybow.jpeg|left]]
[[File:OOT_fairybow.jpeg|left]]
Just go straight into the room in front of you. Kill the Blue Bubble, which is a flying skull surrounded by blue flames. Use your shield to defend against it and it will lose its blue flames, and then you can kill it and enter the next room. Here you will fight two Stalfos, restless skeleton armored warriors. Z-target them and then use your shield. Their attacks will damage your health severely, so be careful when fighting them. When one attacks, dodge it, and then attack it. They have shields, too, so don't let them counter your attacks. Kill both of them and retrieve the small key from the chest that appears and go back to the main room. Look around the room for the Time Block with the symbol from the Door of Time on it. Play the Song of Time and it will disappear.
Go down the two flights of stairs (make note that a Poe Sister appears in one of the three paintings randomly here) and enter the mini-boss room. Kill the first {{im/oot|Enemies|Stalfos}} in this room without falling into the hole (you can try to use your {{im/oot|Items|Hookshot}} to stun him from a safe distance).  


Enter the room. Avoid the Octorok and new enemy, the Big Deku Baba, an enlarged Deku Baba. Go to the right side and use your Hookshot to kill the Skullwalltulas that are on the vines. You can't reach the top one. Climb up and avoid the top one. (If it turns purple, it will attack you!) However, there is an alternate way. Did you remember to get Bombchus? Use one and aim it at the last Skullwalltula. That takes care of the third! Climb the vines to the door at the top. Enter the next room. Kill the Blue Bubble inside to get the Dungeon Map. In the next room use your Hookshot to hit the black target with a cresent moon on it on the right side wall. You will be pulled toward the spot and fall down on the platform. Step on the red switch to drain the water from the well. Now jump or climb the vine down to the ground and into the well. There is a small key in a treasure chest you need.
It takes 5-6 hits to kill both of them; hit one 3 times and then switch to the other and repeat, After you have hit the second three times, hit the first twice to three times more and then repeat with the second.  


After you get it head all the way back to the main room. Look for the door that is locked and then unlock it. Open it and kill the Big Skulltula. In the next room a Blue Bubble will come after you. Just go around it and walk around until you find a ladder. Then climb up it. There are arrows on the ground. Find the big greenish-blue block and push it following the arrows. It will go against a wall. Just navigate through the corridor to the other side of the block and push it from there, following the arrows on the floor until it falls a few inches into place. Jump onto it, and climb a nerby ladder to go onto the next floor level. On this level there is a brownish-red block. Drag it backwards until you can no longer pull it. Then jump down to lower floor and look for the ladder again. Don't go up by the other block again. Look for the ladder on that floor and climb up it. Go up the ladder and push the the same block against the wall. Now go back down the ladder and up the greenish-blue block again. Push the brownish-red block all the way foward across the broken wooden one below. Then climb up onto the block and go up the small path. Up here are two Blue Bubbles that you don't need to fight, so just ignore both of them.
After you kill the Stalfos a platform will come down in the middle with two more Stalfos. After you kill one of them his remains are still on the ground. After about a minute he will get back up. You need to have them both killed at the same time. This can be tricky at times. A treasure will appear in the middle of the room once the Stalfos are gone. Open the chest, and you will receive the {{im/oot|Items|Fairy Bow}}! Now you can shoot arrows, which you need to get through this strange, mysterious temple.


Now enter the locked door. Strangely enough, this corridor is twisted. Just walk straight through it and go into the twisted room at the end of the passageway. Be careful, a devious enemy called a Wallmaster lurks in this room. It will fall from above to capture you, and you'll be at the start of the dungeon afterward. Avoid as it drops by running, then when you see it drop, kill it for a Rupee bounty. If you look in this room, an intricate chest is on the wall. Navi will comment on it if you target it. Don't latch onto it, though. Just jump across the three platforms to the locked door and enter it. Go down the stairs and enter the mini-boss room. Make note that a Poe Sister is in one the three paintings here.  Kill the first Stalfos in this room. After you kill the Stalfos a platform will come down in the middle with two more Stalfos. After you kill one of them his remains are still on the ground. After about a minute he will get back up. You need to have them both killed at the same time. This can be tricky at times. A treasure will appear in the middle of the room once the Stalfos are gone. Open the chest. You will receive the Fairy Bow. Now you can shoot arrows, which you need to get through this strange, mysterious temple.
{{-}}


===The First Two Poe Sisters, Joelle and Beth===
===The First Two Poe Sisters, Joelle and Beth===
Go back to the previous room. In this room, there are three paintings of a Poe Sister on the wall. Two are blank. Use an arrow to shoot the painting with the Poe. If you get too close to it the Poe Sister will disappear and go to a different painting. Shoot the three paintings and then fight the real Poe Sister. This is Joelle, the Poe Sister who thieved the red torch When fighting her, she will often disappear and swing her torch towards you. Simply use your Hylian Shield to protect yourself. You can use the Fairy Bow, the Hookshot, or the Master Sword to defeat her. Once she's defeated she will lose the red flame, so the red torch will light in this room, and by the elevator. You will see a chest appear which has a small key inside upon Joelle's defeat. Don't forget it! Now go back through the Mini-boss room where you got the Fairy Bow and to the other side. Here you have to go through the same fight again, but with the second Poe Sister. She is Beth, the Poe Sister who took the blue torch. Kill her and the blue torch will light like the red one did and a chest will appear which has the Compass. Don't go through the locked door at the top of the staircase in this room yet. You need another key first.
Go back to the previous room. In this room, there are three paintings of a Poe Sister on the wall. Two are blank. Use an arrow to shoot the painting with the Poe. If you get too close to it the Poe Sister will disappear and go to a different painting. Shoot the three paintings and then fight the real Poe Sister. This is Joelle, the Poe Sister who stole the red torch. When fighting her, she will often disappear and swing her torch towards you. Simply use your shield to protect yourself until she reappears, but don't {{control|{{N64|Z}}|{{gc|L}}|{{wii-cc|L}}|{{3ds|L}}|{{Switch|ZL}}}}-target her. You can use the {{im/oot|Items|Fairy Bow}} (your most powerful option), the {{im/oot|Items|Hookshot}}, or your sword to defeat her. You can also get her in a corner and then repeatedly use the quick spin attack, which you use by spinning the analog stick once and then pressing the attack button really fast, in this way you can kill her in 4-5 seconds. Once she's defeated she will lose the red flame, so the red torch will light in this room and by the elevator in the main room of the dungeon. Upon Joelle's defeat you will see a chest appear that has a {{im/oot|Dungeon Items|Small Key}} inside. Don't forget to grab it! Now go back through the mini-boss room where you got the Fairy Bow and into the room on the other side. Here you have to go through the same sort of fight again, but with the second Poe Sister. She is Beth, the Poe Sister who took the blue torch. Kill her and the blue torch will light like the red one did and a chest will appear which has the {{im/oot|Dungeon Items|Compass}}. Don't go through the locked door at the top of the staircase in this room yet. You need another key first.
 
===The Boss Key===
Go all the way back out to the room you reached at the end of the block puzzle (right before the twisted corridor) with the two {{im/oot|Enemies|Blue Bubble|display=Blue Bubbles}}. After leaving the twisted corridor, turn around and shoot the silver eye with the {{im/oot|Items|Fairy Bow}}. The corridor will untwist. Walk back down the now non-twisted hall and jump down to the floor to find the beautifully decorated blue and yellow chest that you saw on the wall.
 
[[File:LOZ OOT BossKey.gif|left|]]
Inside it is the {{im/oot|Dungeon Items|Boss Key}}. This key allows you to open the door to the Boss Room. For the remainder of the game, all of the Boss Keys will be in this type of chest. Now you need to get another small key. Watch out for the {{im/oot|Enemies|Wallmaster}}, because it still lurks in the room. Jump down a hole in the floor to find a small room. Kill the two Blue Bubbles to open the door in the room and then go through it.
{{-}}
{{OoT Skulltula|title=Third Forest Skulltula|width=25%|contents=While on the ledge, before passing the {{im/oot|Enemies|Big Deku Baba}}, leap over onto the platform supported by stone columns and walk to the first heart.  Turn to your left and you'll see the {{im/oot|Enemies|Gold Skulltula}} on the northern wall where you can reach it with the {{im/oot|Items|Hookshot}}.}}
 
====The Other Evil Hand====
You will be in a familiar room (the large one to the northwest of the main room) but on a ledge. Be careful, because what ever you do, '''don't fall from the ledge'''!. Kill the {{im/oot|Enemies|Big Deku Baba}} and go in the door that is the furthest on the right side (if you check the Dungeon Map you'll see a chest inside). There will be another strange hand called a {{im/oot|Enemies|Floormaster}} in this room. Attack it with your sword but when it turns green it is invincible and will swoop after you, so hold up your shield. When you think you've killed it, it will split into three smaller Floormasters. Kill all the little Floormasters with {{im/oot|Items|Din's Fire}} and get the {{im/oot|Dungeon Items|Small Key}} from the chest that appears in the room. Do this quickly, because the mini-Floormasters will attempt to latch onto you and drain your magic power to regenerate themselves.


===The Third Poe Sister, Amy===
===The Third Poe Sister, Amy===
Go all the way back out to the room you reached at the end of the block puzzle right before the twisted corridor with the two Blue Bubbles. Turn back around and look right above the door as you go out it and shoot the eye with your Fairy Bow. The corridor will untwist. Walk back down the now non-twisted hall and jump down to the floor to find the beautifully decorated blue and yellow chest that you saw on the wall. Inside it is the Boss Key. This key allows you to open the door to the Boss Room. For the remainder of the game, all the Boss Keys will be in this type of chest. Now you need to get another key as well. Watch out for the Wallmaster, because it still lurks in the room. Jump down a hole in the floor to find a small room. Kill the two Blue Bubbles to open the door in the room and then go through it. You will be in a familiar room but on a ledge. Be careful, because what ever you do, DON'T FALL FROM THE LEDGE. Kill the Big Deku Baba and go in the door that is the furthest on the right side. There will be another strange hand called a Floormaster in this room. Attack it with your sword but when it turns green it is invincible and will swoop after you, so hold up your shield. When you think you've killed it, it will split into three smaller Floormasters. Kill all the little Floormasters with Din's Fire and get the key from the chest that appears in the room. Do this quickly, because the mini-Floormasters will attempt to latch onto you and drain your magic power to regenerate themselves.
Leave the room and go through the door to your right (the southern door at end of the ledge). You'll once again be in the room with the block puzzles but at a different ledge (kill the {{im/oot|Enemies|Blue Bubble}} with a shot from your {{im/oot|Items|Fairy Bow}} or ignore it). Jump down, then head to the greenish-blue block. Climb up the ladder in the middle of this area, then when you see the little rope barrier, walk over to it and shoot the golden eye to get a bundle of arrows. From there, go all the way up to the top of the corridors again and then shoot the silver eye above the door that leads through the corridor again to re-twist the hallway. Go through the twisted room, avoid the {{im/oot|Enemies|Wallmaster}}, jump across the platforms into the next room, and go down the stairs where Joelle was. Head through the mini-boss room, and then up the stairs where Beth was and unlock the door.
 
====The Poison Puzzle====
You will come out in another twisted room. There's a {{im/oot|Enemies|Wallmaster}} in here, so kill/avoid it and jump over to the platform on your right - it conveniently has a ladder you can climb if you don't make the jump. This will lead you to another corridor, although this one is not twisted...yet. Walk through the corridor carefully, because there is another enemy introduced here: the {{im/oot|Enemies|Green Bubble}}. It spins in a circle and tries to hit you if you get near it. Stun the two Green Bubbles with your {{im/oot|Items|Hookshot}} to eliminate their flames, and then kill them with an arrow and unlock the next door. Or, you can just shoot them with an arrow, even if they have their flame on.
 
In this room there are four revolving pillars jutting out of a poisonous pit and rotating around a central column with a torch on it. Look to the right and you will see a platform with a frozen eye switch above it. There are two ways to melt the ice: jump onto the platform and use {{im/oot|Items|Din's Fire}}, or you can hop on one of the pillars and attempt to shoot an arrow through the lit torch on the central column - the arrow will ignite and and melt the ice if timed correctly. If you use Din's Fire there is absolutely no need to shoot the switch once it thaws - doing so actually reverses the twisting of the corridor, so unless you feel like wasting magic or making trick shots with the bow, avoid this. If you happen to fall while traversing this room, there's a ladder on the frozen eye platform you can climb to get back up, or you can also use the Hookshot on the torch on the middle column.
 
====Maze of Doom====
Go through the door and back into the twisted corridor to reach the twisted room. Drop down the hole in the floor to land in another weird room with a checkered floor. In this room the ceiling falls on the floor, but there are holes in the ceiling that you can safely stand underneath. You'll have to take advantage of these holes to make it across, but be careful because there are {{im/oot|Enemies|Skulltula|display=Skulltulas}} around, and your shooting accuracy with the {{im/oot|Items|Hookshot}} and {{im/oot|Items|Fairy Bow}} is thrown off in this room. There is a chest with arrows halfway across the room if you want or need to restock while in this room. Reach the switch on the floor and hit it to enter the next room.
 
====Amy's Puzzle====
Here there is a big painting of the Poe Sister Amy. Pay close attention to its details. Then, shoot it with an arrow and five blocks will fall on the floor. Push and pull them so they fit together and match the picture of the Poe Sister above. One of them is a piece of Beth's picture, darker than the rest. Ignore it, because you have only one minute before they return to where they were. The block in the north west corner doesn't need to move.  Push the north east one into place right next to the other, push the south west block up into the other one to form a L shape, then pull the darker block away from the group and push the final block into place.


Leave the room and go through the door on the end of the ledge. You'll once again be in the room with the block puzzles but at a different ledge. Jump down and go all the way up to the top of the corridors again and then shoot the eye above the door that leads through the corridor again to re-twist the hallway. Go through the twisted room, avoid the Wallmaster, jump across the platforms into the next room, go down the stairs where Joelle was, through the Mini-boss room, and through up the stairs where Beth was and unlock the door. You will be in the second twisted room. It also has a Wallmaster inside. Avoid it and cross over to the nearby platform with the ladder. This will lead you to the second corridor. However, it is not twisted. Walk through the corridor carefully, because there is another enemy introduced here: the Green Bubble. It spins in a circle and tries to hit you if you get near it. Stun the two Green Bubbles with your Hookshot to eliminate their flames, and then kill them with an arrow and unlock the next door. In this room there are four spinning platforms. Look for a frozen eye switch. You can melt the ice on it two ways. You can simply jump onto the platform with the eye switch and use Din's Fire to melt it, or you can go on the spinning platforms and use an arrow to shoot through the fire on the lit torch in the middle and melt the eye switch by timing it right. The eye switch will twist the corridor if it is shot with an arrow when it is thawed.
If you arrange the picture correctly then the third Poe Sister will emerge from it. This Poe Sister is Amy, the Poe Sister who snatched the green torch. Kill her just like you killed the other two Poe Sisters. The green torch will light both here and in the main room.  


Go through the door and back into the twisted corridor to reach the twisted room. Drop down the hole in the floor to land in another weird room. In this room the ceiling falls on the floor, but there are empty spots in it, so you can make it across, but be careful because there are Big skulltulas around, and your shooting accuracy with the Hookshot and Fairy Bow is thrown off in this room. There is a chest with arrows if you want to restock on the floor. Reach the switch on the floor and hit it to enter the next room. Here, there is a big painting of a Poe Sister. Pay close attention to its details. Then, shoot it with an arrow and five blocks will fall on the floor. Push and pull them so they fit together and match the picture of the Poe Sister above. One of them is a fake image and darker than the rest. Ignore it, because you have only one minute before they return to where they were. If you arrange the picture correctly then the third Poe Sister will emerge from it. This Poe Sister is Amy, the Poe Sister who snatched the green torch. Kill her just like you killed the other two Poe Sisters. The green torch will light both here and in the main room. Leave the room and kill the Big Skulltula in the next room.
Leave the room and kill the {{im/oot|Enemies|Big Skulltula}} in the next one.


===The Last Poe Sister, Meg===
===The Last Poe Sister, Meg===
[[File:LOZ OOT Meg's Cutscene.PNG|thumb|right|Meg has a trick unlike her sisters... duplication.]]
Now in the main room again (but at a previously unreachable spot) you'll notice the fourth Poe Sister crying over the deaths of her sisters just below you. Drop down and approach her to begin combat.
Now in the main room again (but at a previously unreachable spot) you'll notice the fourth Poe Sister crying over the deaths of her sisters just below you. Drop down and approach her to begin combat.
{{-}}
{{OoT Skulltula|title=Fourth Forest Skulltula|width=25%|contents=For the fourth Gold Skulltula, head into the north east room from the main room (you'll have to hit the golden eye above the barred door). Kill the {{im/oot|Enemies|Big Deku Baba}} and the {{im/oot|Enemies|Octorok}}, then use the {{im/oot|Items|Hookshot}} on the small wooden chest (it contains a single {{im/oot|Consumables|Recovery Heart|display=heart}}) to get up to the ledge with the {{im/oot|Enemies|Gold Skulltula}}.}}
Unlike the other Poes, you're in for a surprise; her name is {{im/oot|Enemies|Meg}}, the Poe Sister who snagged the purple torch. Because you killed her sisters, she wants revenge! She will make three copies of herself, so this can be tricky at times. The moment she and her clones appear, look for the one that briefly spins: that's the real one you need to destroy.
If you didn't see the correct Poe Sister (such as one of the two that appeared behind the camera), you need to quickly take them out with the bow. Turn towards the ones behind or entering the camera view, {{control|{{N64|Z}}|{{gc|L}}|{{wii-cc|L}}|{{3ds|L}}|{{Switch|ZL}}}}-Target, and fire the bow.  Alternatively, you can use a charged spin-attack to kill the images, and quickly follow with an arrow. You may also use the {{im/oot|Items|Hookshot}}.
After a few hits, she will be defeated; all the torches will light up, and the elevator will be reactivated.
{{-}}


Unlike the other Poes, you're in for a surprise; her name is Meg, the Poe Sister who snagged the purple torch. Because you killed her sisters, she wants revenge! She will make three copies of herself, so this can be tricky at times. The moment she and her clones appear, look for the one that briefly spins: that's the real one you need to destroy. After a few hits, she will be defeated; all the torches will light up, and the elevator will be reactivated.
===The Final Puzzle===
{{OoT Skulltula|title=Final Forest Skulltula|width=25%|contents=For the fifth and final Skulltula, head down the elevator and push the western wall northward.  The southwest room will be revealed, containing a {{im/oot|Enemies|Big Skulltula}} and a {{im/oot|Enemies|Gold Skulltula}} on the right wall.}}
The elevator will come back up. Get on the elevator and go down. In this room, there are two barred passages on the blue sides. Look through them. Two giant sections of the wall stick out into the center of this room (they are sitting on the two red sections of the floor) and are pushable from either side (like giant levers). Go next to them and push until the room starts to shift, opening new passages. Go and look to see what new doors opened up.
Three switches are down here, hidden behind the walls. First, head to the western lever and push it southwards.  Hit the first switch to raise the bars blocking the second. From there, continue to push the wall south until you reach the second switch, which will raise the cage blocking the third.  Continue spinning the wall until you hit it open up the path to the Boss room. On the Boss Door is a gold lock with horns. The Boss Key will open it, so hopefully you already got it.
{{-}}


==Boss: Phantom Ganon==
==Boss: Phantom Ganon==
The elevator will come back up. Get on the elevator and go down. In this room, there are two holes on the two sides. Look through them. Parts of the walls in the center part of this room are standing out and have handles on them. Go next to them and push once. Then let go and look and see if new holes are revealed.
Enter the room and climb up the stairs on the right. You will find that there is nothing in this room. If you try to leave, the boss will make his entrance. The exit gets blocked off by iron bars, trapping you inside the room. You will see someone who appears to be Ganondorf. However, it is not the real deal.
Three switches are down here, hidden behind the walls. Hit the first you find to raise the cage blocking the second, then from there hit it to raise the cage blocking the third, and hit it and you will open up the path to the Boss room. On the Boss Door is a gold lock with horns. The Boss Key will open it.


Enter the room and climb up the stairs. You will find that there is nothing in this room. If you try to leave, the boss will make his entrance. The exit gets blocked off by iron bars, trapping you inside the room. You will see who appears to be Ganondorf. It is not the real deal, but it is the boss of the Forest Temple - "Evil Spirit from Beyond: PHANTOM GANON".  
{{boss|name=Evil Spirit from Beyond: PHANTOM GANON
 
|image=LoZ OoT enemy Phantom Ganon.png
===Paintings===
|imagesize=300px
For the first half of the battle, you will watch Phantom Ganon and his horse enter one of the paintings on the wall. After Ganon reaches the end of the painting, he will turn around and two of him will be coming towards you. Identify the positions of the two and then look for the more colorful Phantom Ganon A small, purple portal will form in front of the real Phantom Ganon when he reaches the front of the painting to allow him to emerge from it. He is your target. With your Fairy Bow ready, shoot him when he comes out of the painting.  
|text=The boss of the Forest Temple and the first boss of the adult era has two phases to his boss fight.
If you aim for the decoy, it will turn around at the last second. If you miss your chance to hit Phantom Ganon and he emerges, he will shoot a ball of magic onto the floor with his scepter. Stay clear of it. After you hit Phantom Ganon with three arrows, he will stop entering paintings and let his horse ride off. This is now the second part of the boss battle.  
===Dangerous Paintings===
For the first half of the battle, you will watch Phantom Ganon and his horse enter one of the paintings on the wall. After Ganon reaches the end of the painting, he will turn around and two of him will be coming towards you. Identify the positions of the two and then look for the more colorful Phantom Ganon. A small, purple portal will form in front of the real Phantom Ganon when he reaches the front of the painting to allow him to emerge from it. He is your target. With your {{im/oot|Items|Fairy Bow}} ready, shoot him when he comes out of the painting (while he's still white).  
If you aim for the decoy, it will turn around at the last second. If you miss your chance to hit Phantom Ganon and he emerges, he will shoot a ball of magic onto the floor with his scepter. If you look in the middle of the floor, on the edges of the blue, are six yellow arrows. These arrows show the direction of the magic beams emanating from the magic ball Phantom Ganon throws onto the floor. Stay clear of it. After you hit Phantom Ganon with three arrows, he will stop entering paintings and let his horse ride off. This is now the second part of the boss battle.


===Magic Attacks===
===Magic Attacks===
Phantom Ganon will throw a magic, bright yellow ball at you with his scepter and you have to swing it back at him. Z-Target him to accurately watch him, and when the ball of magic gets close to you swing your sword and it will turn blue and go back at him. It may miss him or he may hit it back to you. If he does, then hit it back at him until he gets hit. As you do that, the magic ball will speed up and you will need to react faster. It may miss Phantom Ganon when you swing it at him.  When you finally hit him he will fall to the ground. Then run up to him and strike him as many times as you can using your sword. If he has the chance when he's almost defeated, Phantom Ganon may launch a sparkling white ball of magic at you. Use the Spin Attack to counter it. Keep this up until Phantom Ganon has been defeated. As he dies, he will crumble apart.  
Phantom Ganon will begin floating around the room somewhat close to the ground shooting bright yellow magic bolts at you. You can block them easily enough with your shield, but this is purely defensive and won't advance the fight - Navi advises that you need to counter these attacks with one of your own. {{control|{{N64|Z}}|{{gc|L}}|{{wii-cc|L}}|{{3ds|L}}|{{Switch|ZL}}}}-Target Phantom Ganon and while you're locked on, swing your sword as one of the bolts approaches - if you time it correctly, the bolt will reflect back towards Phantom Ganon! While he's close to the ground it's best to dodge his attacks - the reflected bolts will ricochet away from Phantom Ganon. However, after a moment or two he will float higher into the air, pause momentarily and then fire a slower moving magic ball at you: this is the time to fight! Strike the ball as it approaches, and you'll begin a batting war between you two - each time someone hits the ball it speeds up. If you can survive about four or five volleys (tip: stand as far away from him as you can so you have more time to act) Phantom Ganon will inevitably mess up and the ball will hit him, stunning him and dropping him to the ground, opening himself up for your attack! If you have the {{im/oot|Equipment|Biggoron's Sword}} switch to it as fast as possible, do a jumping attack and then strike him several times. The same strategy applies with the Master Sword, although it will take more strikes to finish him - either way, keep this up until you win.
{{-}}
[[File:LOZ OOT Phantom Ganon Strongest Attack.PNG|thumb|left|Beware his final attack- it does a lot of damage! Stand back and defend!]]
Keep in mind that when he's almost defeated, Phantom Ganon may launch a sparkling white ball of magic at you in a furious charge - you'll have to use the Spin Attack to counter it. If you aren't fast enough to defend yourself, you'll lose 3 hearts! However, Phantom Ganon does not always use this attack. Just be prepared if he does, and use the Biggoron's Sword if necessary.
{{-}}
A glitch that works almost every time is, when you hit Phantom Ganon with his attack, if he lands at the gate that blocks your way out, you can continuously hit him until he is defeated as if a barrier prevents him from recovering.}}


When you defeat him, you will find out that the real Ganondorf was watching. He becomes frustrated with his creation and banishes it to the gap between dimensions. Enter the blue light that appears to leave the Forest Temple.
When you defeat him, you will find out that the real Ganondorf was watching. He becomes frustrated with his creation and banishes it to "the gap between dimensions." Enter the blue light that appears to leave the Forest Temple. That is, after you grab the {{im/oot|Upgrades|Heart Container}}, of course!


==Aftermath==
==Aftermath==
===Saria and the Forest Medallion===
===Saria and the Forest Medallion===
After stepping into the blue light, you will be transported to the Chamber of the Sages again, the place where you met Rauru. Saria will emerge from a green platform in front of you like the yellow one Rauru was standing on. She reveals  that she is the Sage of the Forest and her duty is to protect the Forest Temple, so she and Link cannot live and the same world. After speaking with her, she will give you the '''<font color="Green">Forest Medallion</font> ''' , which contains her power. As you leave the Chamber of Sages, she will tell you she will always be your friend.
[[File:OOT_Forest_Medallion.png|150px|right]]
After stepping into the blue light, you will be transported to the Chamber of the Sages again, the place where you met Rauru. Saria will emerge from a green platform in front of you like the yellow one Rauru was standing on. She reveals  that she is the Sage of the Forest and her duty is to protect the Forest Temple, so she and Link cannot live in the same world. After speaking with her, she will give you the '''<font color="Green">Forest Medallion</font>''', which contains her power. As you leave the Chamber of Sages, she will tell you she will always be your friend.


Even though Saria is now a sage, you may still talk to Saria with "Saria's Song" at any point in the game. Right now, she will tell you she didn't want to become a sage at first, but that she is glad to be helping you on your quest.
Even though Saria is now a sage, you may still talk to Saria with {{im/oot|Ocarina Songs|Saria's Song}} at any point in the game. Right now, she will tell you she didn't want to become a sage at first, but that she is glad to be helping you on your quest.


===The Deku Tree's Sprout===
===The Deku Tree's Sprout===
You will find yourself in front of the Deku Tree. Link notices a root. It suddenly sprouts from the ground, revealing a large sprout with a smiling face, the Deku Tree Sprout. He reveals to him that Link is not a Kokiri, but a Hylian. This makes sense because Link became older and was able to leave the forest, something the Kokiri cannot do. The Deku Tree Sprout reveals that Link was brought to the Deku Tree by his Hylian mother during a time of war before Hyrule was unified. The Deku Tree could sense that Link was the child of destiny, so he took him in and raised him as a child of the forest. As for his mother, she passed away from the injuries she took from the war. Her fate upon her death is unknown. The Deku Tree Sprout tells you that you were always destined to leave the forest and to break the curses on the other temples. As for the Koriki Forest, it has returned to normal and the Koriki are back outside.  
You will find yourself in front of the Deku Tree. Link notices a root. It suddenly sprouts from the ground, revealing a large sprout with a smiling face, the Deku Tree Sprout. He reveals to him that Link is not a Kokiri, but a Hylian. This is why Link became older unlike the Kokiri. The Deku Tree Sprout reveals that Link was brought to the Deku Tree by his Hylian mother during a time of war before Hyrule was unified. The Deku Tree could sense that Link was the child of destiny, so he took him in and raised him as a child of the forest. As for his mother, she passed away from the injuries she took from the war. The Deku Tree Sprout tells you that you were always destined to leave the forest and to break the curses on the other temples. As for the Kokiri Forest, it has returned to normal and the Kokiri are back outside.


===The Prelude of Light===
===The Prelude of Light===
Return to the Temple of Time. Sheik reveals that there will be a time where Link will need to return to the temple as quickly as possible, and so she teaches him the melody for when that time comes: The Prelude of Light.
Return to the Temple of Time. Sheik reveals that there will be a time where Link will need to return to the temple as quickly as possible, and so she will teach you the melody for when that time comes: '''The Prelude of Light'''.


'''<font color="Light Blue">The Prelude of Light</font> '''
'''<font color="Sky Blue">The Prelude of Light</font> '''
{{N64|Up|C}} {{N64|Right|C}} {{N64|Up|C}}  {{N64|Right|C}} {{N64|Left|C}} {{N64|Up|C}}


Sheik will also tell you that you can return to the past by putting the Master  
{{control|{{N64|Up|C}}{{N64|Right|C}}{{N64|Up|C}}{{N64|Right|C}}{{N64|Left|C}}{{N64|Up|C}}|{{gc|Up|Cstick}}{{gc|right|cstick}}{{gc|Up|Cstick}}{{gc|Right|Cstick}}{{gc|Left|Cstick}}{{gc|Up|Cstick}}|{{wii-cc|Up|rstick}}{{wii-cc|right|rstick}}{{wii-cc|Up|rstick}}{{wii-cc|Right|rstick}}{{wii-cc|Left|rstick}}{{wii-cc|Up|rstick}}|{{3ds|A}}{{3ds|Y}}{{3ds|A}}{{3ds|Y}}{{3ds|X}}{{3ds|A}}|{{Switch|Up|rstick}}{{Switch|right|rstick}}{{Switch|Up|rstick}}{{Switch|Right|rstick}}{{Switch|Left|rstick}}{{Switch|Up|rstick}}}}
Sword back in the Pedestal of Time. Sheik will disappear again and the temple
 
will suddenly be illuminated in light.
Sheik will also tell you that you can return to the past by putting the Master Sword back in the Pedestal of Time. Sheik will disappear again, and the temple will suddenly be illuminated in light. You may now return to the past to complete any sidequests, although these may be performed when you head to the Spirit Temple.


==Sidequests==
==Sidequests==
Line 97: Line 174:
{{OoT Skulltula|title=Skulltula Round up|width=50%|contents=
{{OoT Skulltula|title=Skulltula Round up|width=50%|contents=
You now have access to a few more Skulltulas:
You now have access to a few more Skulltulas:
*'''Kokiri Forest''': On the back of the House of Twins, use the Hookshot to kill a Skulltula and claim its token.  
*'''Kokiri Forest''': On the back of the House of Twins, use the {{im/oot|Items|Hookshot}} to kill a {{im/oot|Enemies|Gold Skulltula}} and claim its token.  
*'''Lost Woods''': As a child, plant a Magic Bean at the soil patch in the section of the Lost Woods where the Forest Stage is. As an adult, ride the plant to the nearby ledge at night and kill the Skulltula.
*'''Lost Woods''': As a child, plant a {{im/oot|Items|Magic Beans|display=Magic Bean}} at the soil patch in the section of the Lost Woods where the Forest Stage is. As an adult, ride the plant to the nearby ledge at night and kill the {{im/oot|Enemies|Gold Skulltula}}.
*'''Sacred Forest Meadow''': Climb the lone ladder at the end of the maze, turn around, and look on the left wall for a Skulltula.
*'''Sacred Forest Meadow''': Climb the lone ladder at the end of the maze, turn around, and look on the left wall for a {{im/oot|Enemies|Gold Skulltula}}. Use your {{im/oot|Items|Hookshot}} to kill it and get its token.}}
*'''Forest Temple''': In the first room, a Skulltula will be found on the upper part of the vines.
 
*'''Forest Temple''': At the end of the torch room that lead to the Stalfos battle, there is a Skulltula on the wall.
*'''Forest Temple''': In the East Courtyard, stand on the right side of the dirt path where it dead-ends at the pool. Use your Hookshot to latch onto the chest above. A Gold Skulltula is found clinging to the wall.
*'''Forest Temple''': Untwist the first corridor. Drop through the pit at the end. Kill the Blue Bubbles to open the door. You should now be on a ledge in the West Courtyard. You should notice a broken column that makes a makeshift platform. (It should be lined with recovery hearts) Walk to the far edge and look up to find a Gold Skulltula. Kill it and retrieve the token with the hookshot.
*'''Forest Temple''': Ride the elevator to the bottom floor.  As soon as you enter the room, go to the left and and grab the north side of the handle.  Push it towards the south.  Go for the northwest corner of the room. There is a small room with a switch inside it. Once you exit the room, go to the handle on the right.  Stand on the north side of the handle, and push it to the south.  Go to the east side of the room, and enter the small alcove where another switch lies.  Another gate will open elsewhere in the room.  Turn around and go back out into the room.  Go to the right and to the eastern side of the handle, and push it to the west. Go to the southwest and into the small room.  A Gold Skulltula lies on the wall to left.}}
===Quest for the Biggoron's Sword===
===Quest for the Biggoron's Sword===
If you have received Cojiro from Anju the Cuckoo lady in Kakariko Village, you can continue the item trading sequence in the forest.  
If you have received {{im/oot|Item Trading|Cojiro}} from Anju the Cucco lady in Kakariko Village, you can continue the [[The Legend of Zelda: Ocarina of Time/Item Trading|item trading sequence]] in the forest. It is a long series of trading, and it is best if you have Epona with you for some of the tasks. If you haven't received Cojiro, you can get him by waking up Talon with the {{im/oot|Item Trading|Pocket Cucco}}. Talon can be found if you go down the stairs leading away from the well in the house to the right.


*'''Odd Mushroom''': Upon entering the Lost Woods, head to the left. You should find a strange looking man asleep. He is Grog. Awaken him using Cojiro. Apparently, he is the original owner of the bird. He will give you the mushroom to take the the potion lady in Kakariko.
*{{im/oot|Item Trading|Odd Mushroom}}: Upon entering the Lost Woods, head to the left. You should find a strange looking man asleep. He is Grog. Awaken him using Cojiro. Apparently, he is the original owner of the bird. He will give you the mushroom to take to the potion lady in Kakariko.
*'''Odd Medicine''': You have only three minutes to deliver the mushroom to the potion lady. If you have Epona, this task will be a whole lot easier. To get to the potion lady's abode, find the potion shop that relocated from the market. There is a back door on the left. Now enter the barn on your right. Give the mushroom to the lady.
*{{control|{{im/oot|Item Trading|Odd Medicine}}|{{im/oot|Item Trading|Odd Medicine}}|{{im/oot|Item Trading|Odd Medicine}}|{{im/oot|Item Trading|Odd Medicine|display=Odd Poultice}}|{{im/oot|Item Trading|Odd Medicine}}}}: You have only three minutes to deliver the mushroom to the potion lady. If you have Epona, this task will be a whole lot easier. To get to the potion lady's abode, find the potion shop that relocated from the market. There is a back door on the left. Now enter the barn on your right. Give the mushroom to the lady.


NOTE: You cannot use warping melodies to help you. If you do, the time will automatically drop to 0 seconds.
NOTE: You cannot use warping melodies to help you. If you do, the time will automatically drop to 1 second.
*'''Poacher's Saw''': Take the medicine back to the person who gave you the mushroom. He is gone. You will find Fado, a blonde Kokiri in his place. She claims that he is gone and that the medicine you carry belongs to the forest. After she demands it back, she will give the saw he left behind.
*{{im/oot|Item Trading|Poacher's Saw}}: Take the medicine back to the person who gave you the mushroom. He is gone. You will find Fado, a blonde Kokiri in his place. She claims that he is gone and that the medicine you carry belongs to the forest. After she demands it back, she will give the saw he left behind.
*{{im/oot|Item Trading|Broken Goron's Sword}}: Unlike some of the other steps, the Kokiri girl does not tell you what to do with the Poacher's Saw. Take the Poacher's Saw to the Carpenter boss in Gerudo Valley. He will give you the broken sword.
*{{im/oot|Item Trading|Prescription}}: Take the broken sword to the top of Death Mountain. Show it to Biggoron, and he will give you a prescription for eye drops.
*{{im/oot|Item Trading|Eyeball Frog}}: Next take the eye drop prescription to King Zora. He will give you the Eyeball Frog. (NOTE: If you have not gotten him unfrozen, you must unfreeze him with {{im/oot|Items|Blue Fire}}, from the [[The Legend of Zelda: Ocarina of Time/Ice Cavern|Ice Cavern]].)
*{{im/oot|Item Trading|Eyedrops}}: Give the Eyeball Frog to the scientist at Lake Hylia within three minutes. He should give you the Eye Drops.
*{{im/oot|Item Trading|Claim Check}}: Finally, the last step, take the eye drops to Biggoron and give them to him within four minutes. He will give you a claim check for the Biggoron's Sword. If you play the {{im/oot|Ocarina Songs|Sun's Song}} and go ahead about 4 days, it will be finished.


===Quiver Upgrade===
===Quiver Upgrade===
The Shooting Gallery relocated from the market to Kakariko Village. The building lies between the Windmill and the House of Skulltula. The game still cost 20 rupees and you still have 15 shots. They are in the same positions as last time, but their appearances have been scrambled. If you win, you will receive a quiver upgrade and be able to carry a maximum of 40 arrows.
The Shooting Gallery relocated from the market to Kakariko Village. The building lies between the Windmill and the House of Skulltula. The game still costs 20 rupees and you still have 15 shots. They are in the same positions as last time, but their appearances have been scrambled. If you win, you will receive a {{im/oot|Upgrades|Bigger Quiver}} and be able to carry a maximum of 40 arrows.
 
===Other Quests===
If you're eager to do the dungeon in the [[The Legend of Zelda: Ocarina of Time/Bottom of the Well|Bottom of the Well]] after you get the {{im/oot|Ocarina Songs|Song of Storms}} to play in the Windmill, this is the time to do it. Unfortunately, you can't get to the Spirit Temple without two things: the {{im/oot|Items|Longshot}} and the {{im/oot|Items|Lens of Truth}}. Your childhood missions will be complete if you got at least two items and cross the desert as an adult. You can warp between young and adult after you complete the Forest Temple.


{{Footer Nav|game=The Legend of Zelda: Ocarina of Time|prevpage=Temple of Time|nextpage=Fire Temple}}
{{Footer Nav|game=The Legend of Zelda: Ocarina of Time|prevpage=Temple of Time|nextpage=Fire Temple}}
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