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{{Header Nav|game=The Legend of Zelda: Ocarina of Time}}
{{Header Nav|game=The Legend of Zelda: Ocarina of Time}}


The Gerudo Training Grounds is a totally optional dungeon that can be accessed after you obtain the Gerudo's Token. To enter the dungeon, talk to the Gerudo woman in white who is standing outside of a blocked gate (not the big closed gate that leads to the Desert Colossus; a smaller one that leads into the Gerudo Fortress main building). If you pay her a small fee of ten Rupees, she will open the gate, allowing you to enter the Gerudo Training Grounds. Each time you leave the dungeon, you will have to pay ten Rupees to get in again, so it's better to do it in one fell swoop, once you have the required items. If you complete the Gerudo Training Grounds you will get another Magic Arrow, the Ice Arrow. Like the Fire Arrow that you obtained after beating the Water Temple, the Ice Arrow uses up a small amount of magic power, and it temporarily freezes enemies on contact.
The Gerudo Training Grounds is a totally optional dungeon that can be accessed after you obtain the Gerudo's Token. To enter the dungeon, talk to the Gerudo woman in white who is standing outside of a blocked gate (not the big closed gate that leads to the Desert Colossus; a smaller one that leads into the Gerudo Fortress main building). If you pay her a small fee of ten Rupees, she will open the gate, allowing you to enter the Gerudo Training Grounds (Note: Each time you leave the dungeon, you will have to pay ten Rupees to get in again, so it's better to do it in one fell swoop, once you have the required items). If you complete the Gerudo Training Grounds you will get another Magic Arrow, the Ice Arrow. Like the Fire Arrow that you obtained after beating the Water Temple, the Ice Arrow uses up a small amount of magic power, and it temporarily freezes enemies on contact.


In order to fully complete the dungeon, you need all of the items from all of the Temples (and the Lens of Truth and the Iron Boots), and it is recommended that you have the Fire Arrows, as well. However, in order to get the Ice Arrows, you only need the Fairy Bow from the Forest Temple, the Megaton Hammer from the Fire Temple, and the Longshot from the Water Temple (and also the Iron Boots). It is also recommended that you obtain the Lens of Truth and the Fire Arrows, but it is technically possible to get the Ice Arrows without them.
In order to fully complete the dungeon, you need all of the items from all of the Temples (and the Lens of Truth and the Iron Boots), and it is recommended that you have the Fire Arrows, as well. However, in order to get the Ice Arrows, you only need the Fairy Bow from the Forest Temple, the Megaton Hammer from the Fire Temple, and the Longshot from the Water Temple (and also the Iron Boots). It is also recommended that you obtain the Lens of Truth and the Fire Arrows, but it is technically possible to get the Ice Arrows without them.
There are a total of 9 keys in this dungeon, but you only need 7 to complete it.


==Entrance==
==Entrance==
You'll arrive in the large main room, with three doors leading inside the level. The middle door leads to the treasure of this temple, but you'll need to collect the small keys hidden in this level if you wish to collect it. The other two doors lead to the various challenges.
You'll arrive in the large main room, with three doors leading inside the level. The middle door leads to the treasure of this temple, but you'll need to collect the small keys hidden in this level if you wish to collect it. The other two doors lead to the various challenges.


Turn around and shoot an arrow at the eye switch above the entrance to make two treasure chests appear. The one to your left contains a blue rupee, and the one to your right contains arrows. You can also play the song of storms for a pink fairy to appear in the center of the room. Go to the left and open the door to start the challenges. For every challenge, you'll get a short message on what to do.  
The visible treasure chest to your left contains a blue rupee. Turn around and shoot an arrow at the eye switch above the entrance to make another treasure chest appear to your right (it contains arrows). Go to the left and open the door to start the challenges. For every challenge, you'll get a short message on what to do.  


You can go to the right too to complete the challenges in reverse order, but this requires the Scarecrow's Song.
You can go to the right too to complete the challenges in reverse order, but this requires the Scarecrow's Song.
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==Fourth room==
==Fourth room==
This room is full of Like-Likes. You can use Fire Arrows on them. Kill them all and several treasure chests appear in the room. The one on top of the pedestal just freezes you, the other two contain a blue and a gold rupee, respectively. Look in the pit which has no treasure chest and use the Lens of Truth to discover an invisible treasure chest containing a small key. Afterwards, return to the third room, go into the hidden alcove again and open the door there to go to the next room.
This room is full of Like-Likes. Kill them all and several treasure chests appear in the room. The one on top of the pedestal just freezes you, the other two contain a blue and a gold rupee, respectively. Look in the pit which has no treasure chest and use the Lens of Truth to discover an invisible treasure chest containing a small key. Afterwards, return to the third room, go into the hidden alcove again and open the door there to go to the next room.


==Fifth room==
==Fifth room==
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==Seventh room==
==Seventh room==
You'll have to collect the five silver rupees here. This time there's no time limit, but falling into the large lava pit forces you to restart. You might want to have Hover Boots for this room.
You'll have to collect the five silver rupees here. This time there's no time limit, but falling into the large lava pit forces you to restart. Note: You might want to have Hover Boots for this room.


*The first silver rupee is right in front of you, suspended in mid-air. To get it, run past it and turn around to notice a Hookshot target, use it to get the silver rupee.
*The first silver rupee is right in front of you, suspended in mid-air. To get it, run past it and turn around to notice a Hookshot target, use it to get the silver rupee.
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*Jump in front of the unreachable ledge and Navi will turn green. Play the Song of Time here to make blocks appear which allow you to climb up to the ledge. At the top, you'll find a small key out in the open. Jump off to the left and you'll find a switch which deactivates the fire engulfing the last silver rupee on the other side. Step on it, then quickly jump across to collect it.  
*Jump in front of the unreachable ledge and Navi will turn green. Play the Song of Time here to make blocks appear which allow you to climb up to the ledge. At the top, you'll find a small key out in the open. Jump off to the left and you'll find a switch which deactivates the fire engulfing the last silver rupee on the other side. Step on it, then quickly jump across to collect it.  


Collecting all five silver rupees will open the door at the side. Jump into the lava to return to the entrance, then go across and go through the door you can also longshot torch.
Collecting all five silver rupees will open the door at the side. Jump into the lava to return to the entrance, then go across and go through the door you can also longshot torch. Note: The platform with small key has doorway into treasure room but need all 9 small keys to get to treasure from there.
Note: Where there is a small key out in the open is an opening to get to treasure room that is where you need all 9 small keys to get through that way.
 


==Eighth room==
==Eighth room==
The floor is covered by Song of Time blocks. Step in front of them and play the Song of Time to make the blocks disappear, this reveals an underwater room. Equip the Iron Boots and Zora Tunic and dive down, where you'll find another Silver Rupee puzzle. You'll probably want to kill all the Shell Blades as they like to cause trouble.
Note: You might want to have Zora Tunic for this room. The floor is covered by Song of Time blocks. Step in front of them and play the Song of Time to make the blocks disappear, this reveals an underwater room. Equip the Iron Boots and dive down, where you'll find another Silver Rupee puzzle. You'll probably want to kill all the Shell Blades as they like to cause trouble.


The first silver rupee is right in the center of the room (watch out for the spike there, though). To collect the others, use the provided Hookshot targets and line yourself up with the silver rupees. You could also try swimming around with the Kokiri Boots, but that is harder as this room is actually a whirlpool and takes you around. Once you've collected all the silver rupees, a treasure chest will appear, resurface and open it to get a small key. Go back to the previous room, and go to the left to get to the last room.
The first silver rupee is right in the center of the room (watch out for the spike there, though). To collect the others, use the provided Hookshot targets and line yourself up with the silver rupees. You could also try swimming around with the Kokiri Boots, but that is harder as this room is actually a whirlpool and takes you around. Once you've collected all the silver rupees, a treasure chest will appear, resurface and open it to get a small key. Go back to the previous room, and go to the left to get to the last room.


==Ninth room==
==Ninth room==
You get 1:30 of time to destroy all the enemies. Throw a bomb in the middle of the room to take care of the Beamos, afterwards, bother with the two Dinolfos. Going to the edge of the room will make flame walls appear, so try to not get cornered. Once all the enemies are dead, a treasure chest will appear, open it to get a small key.
You get 1:30 of time to destroy all the enemies. Throw a bomb in the middle of the room to take care of the Beamos, afterwards, bother with the two Dinolfos. Note that going to the edge of the room will make flame walls appear, so try to not get cornered. Once all the enemies are dead, a treasure chest will appear, open it to get a small key.


Go through the door and you'll return at the entrance room. You now have all the small keys you need, so go through the center door to get to the treasure room.
Go through the door and you'll return at the entrance room. You now have all the small keys you need, so go through the center door to get to the treasure room.


==Treasure room==  
==Treasure room==
 
Note: There are chests in this room that contain items like Bombchus, arrows, and rupees.


Go to the left and open the first locked door. Use the Lens of Truth here and look up to notice a gap in the ceiling. Use the wire to climb up, and open the treasure chest there to get the last small key. Now, go down and open all the doors to get to the treasure chest in the middle which contains the treasure of this place - the Ice Arrows, a magical arrow which freezes most enemies it touches. You've now completed this place, so you can leave.
Go to the left and open the first locked door. Use the Lens of Truth here and look up to notice a gap in the ceiling. Use the wire to climb up, and open the treasure chest there to get the last small key. Now, go down and open all the doors to get to the treasure chest in the middle which contains the treasure of this place - the Ice Arrows, a magical arrow which freezes most enemies it touches. You've now completed this place, so you can leave.
 
Note: If you got all 8 small keys from outside you could enter treasure room from the seventh room and go through all doors from there and just get key #9 that you climb up into invisible ceiling for on your way through all the doors.
{{Footer Nav|game=The Legend of Zelda: Ocarina of Time|prevpage=Minigames|nextpage=Equipment}}
{{Footer Nav|game=The Legend of Zelda: Ocarina of Time|prevpage=Minigames|nextpage=Equipment}}
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