The Legend of Zelda: Ocarina of Time/Temple of Time: Difference between revisions

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== How to control Epona ==
== How to control Epona ==
Move the joystick in the direction that you want to go. Press the {{control|{{N64|A}}|{{gc|A}}|{{wii-cc|A}}{{3ds|A}}{{Switch|A}}}} button to feed Epona for a burst of speed.
Move {{control|{{N64|Neutral|Control}}|{{gc|Neutral|Control}}|{{wii-cc|Neutral|Rstick}}|{{3ds|Neutral|Cpad}}|{{Switch|Neutral|Lstick}}}} in the direction that you want to go. Press the {{control|{{N64|A}}|{{gc|A}}|{{wii-cc|A}}|{{3ds|A}}|{{Switch|A}}}} button while moving to feed Epona for a burst of speed, and press it while still to dismount Epona.<br>Now that you have Epona, you'll be able to go across the Hyrule Fields much faster than on foot. If you go back to Lon Lon Ranch, Malon is now the owner and awaits her father's return. If you talk to her, she'll remember you and will tell you she owes you one. Poor Ingo has returned to his old job but can't even remember running the ranch, and stranger still, he seems more humbled than usual. What, did two witches bewitch him or something...?
Now you have Epona and you'll go across the Hyrule Fields much faster than on foot. If you go back to Lon Lon Ranch, Malon is now the owner and awaits her father's return. If you talk to her, she'll remember you and will tell you she owes you one. Poor Ingo has returned to his old job but can't even remember running the ranch, and stranger still, he seems more humbled than usual. What, did two witches bewitch him or something...?


With Epona now your trusty steed, you've found yourself an important friend for your travels. She may not look like much, but that horse is a titan that can help you jump over the biggest canyons you find blocking your path ahead, and deliver precious goods in record time. However, she won't go where places are cramped, confusing, or dangerous. Treat her with excellent care, just like Malon wants.
With Epona now your trusty steed, you've found yourself an important friend for your travels. She may not look like much, but that horse is a titan that can help you jump over the biggest canyons you find blocking your path ahead, and deliver precious goods in record time. However, she won't go where places are cramped, confusing, or dangerous. Treat her with excellent care, just like Malon wants.
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=== Getting the Hookshot ===
=== Getting the Hookshot ===
[[File:OOT_hookshot.jpeg|left]]
[[File:OOT_hookshot.jpeg|left]]
Head to Kakariko Village and enter the Graveyard. Sadly, old Dampe is now dead as a doornail, and the Graveyard is overrun by devious {{im/oot|Enemies|Poe|display=Poes}}. If you read his diary, he mentions a strange gadget he buried a while back. That secret was apparently taken with him to his grave. Hey, wait... if it's taken to his grave, why not pay a visit... on second thought, is it really a good idea to disturb the man's tombstone? There's not much other choice.
Head to Kakariko Village and enter the Graveyard. Sadly, old Dampé is now dead as a doornail, and the Graveyard is overrun by devious {{im/oot|Enemies|Poe|display=Poes}}. If you read his diary, he mentions a strange gadget he buried a while back. That secret was apparently taken with him to his grave. Hey, wait... if it's taken to his grave, why not pay a visit... on second thought, is it really a good idea to disturb the man's tombstone? Either way, there's not much other choice.


Go to the left-hand side of the graves, up past the stairs where a patch of soil stands out. You'll notice one gravestone has flowers decorating the sides. Pull back the gravestone all the way backward, minding the massive Poe infestation! A hole will appear- jump down it to meet Dampe's Ghost, who will challenge you to a race. You don't have to win it, just to follow him to the end of his treacherous path. Be careful; Dampe drops flames from his burning lantern as he moves along. If you can't keep up, a door may shut at a place Dampe went through, sending you back to the start of the race with one heart of damage done to your health, and should you explore the wrong area of the tombs, you will indeed bump into {{im/oot|Enemies|ReDead|display=ReDeads}}, but only if you stray from the path- the sounds of moaning should be a strident warning not to go down certain corridors. If you reach the end of the grave, Dampe will commend you for finishing and tell you to come back sometime for another race. When he leaves, he'll tell you be careful on your way out, just to make sure you get out safely. After he departs, he makes a treasure chest appear before you. Open the chest that appears to obtain the {{im/oot|Items|Hookshot|s=1}}. It's a tool that extends from a short chain to reach things, pulling you to them, or pulling them to you. In a bind, it can act as a makeshift weapon, spearing monsters with the harpoon-shaped tip at the end of its metal chain. This fancy contraption is what Sheik was alluding to!
Go to the left-hand side of the graves, up past the stairs where a patch of soil stands out. You'll notice one gravestone has flowers decorating the sides. Pull back the gravestone all the way backward, minding the massive Poe infestation! A hole will appear- jump down it to meet Dampé's Ghost, who will challenge you to a race. You don't have to win it, just to follow him to the end of his treacherous path. Be careful; Dampé drops flames from his burning lantern as he moves along. If you can't keep up, a door may shut at a place Dampé went through, sending you back to the start of the race with one heart of damage done to your health, and should you explore the wrong area of the tombs, you will indeed bump into {{im/oot|Enemies|ReDead|display=ReDeads}}, but only if you stray from the path- the sounds of moaning should be a strident warning not to go down certain corridors. If you reach the end of the grave, Dampé will commend you for finishing and tell you to come back sometime for another race. When he leaves, he'll tell you be careful on your way out, just to make sure you get out safely. After he departs, he makes a treasure chest appear before you. Open the chest that appears to obtain the {{im/oot|Items|Hookshot|s=1}}. It's a tool that extends from a short chain to reach things, pulling you to them, or pulling them to you. In a bind, it can act as a makeshift weapon, spearing monsters with the harpoon-shaped tip at the end of its metal chain. This fancy contraption is what Sheik was alluding to!


(Note: If you go decide to go to the Forest Temple and skip getting the Hookshot, expect harrowing disappointment for ignoring Sheik's advice. You'll realize that you don't have any items to help you reach the entrance on the tree ledge! At least you'll get the warping melody to return in a flash.)
(Note: If you go decide to go to the Forest Temple and skip getting the Hookshot, expect harrowing disappointment for ignoring Sheik's advice. You'll realize that you don't have any items to help you reach the entrance on the tree ledge! At least you'll get the warping melody to return in a flash.)
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{{Zelda PoH|title=[[../Heart Containers#Kakariko Village|Two Heart Pieces]]|width=200px|contents= As soon as you make it to the windmill from Dampé's grave, go onto the platform rotating above and jump over onto the platform for a {{im/oot|Upgrades|Piece of Heart}}.
{{Zelda PoH|title=[[../Heart Containers#Kakariko Village|Two Heart Pieces]]|width=200px|contents= As soon as you make it to the windmill from Dampé's grave, go onto the platform rotating above and jump over onto the platform for a {{im/oot|Upgrades|Piece of Heart}}.
*If you race Dampé again and manage to finish the race in under one minute, you'll also be rewarded a {{im/oot|Upgrades|Piece of Heart}}. If you don't manage it you will get rupees or other things.}}
*If you race Dampé again and manage to finish the race in under one minute, you'll also be rewarded a {{im/oot|Upgrades|Piece of Heart}}. If you don't manage it you will get rupees or other things.}}
After Dampé leaves, go into the room nearby; you'll be locked in, with a big stone blocking your way forward - you're boxed in! Fortunately, Navi comments that the carving on the block is the same design found on the Door of Time. That's a good clue - play the {{im/oot|Ocarina Songs|Song of Time}} and the block will disappear! Now run down the tunnel out of the grave, and you'll come out on a ledge in the windmill. Before precipitously jumping down, make sure you get the {{im/oot|Upgrades|Piece of Heart}} located on the right upper ledge (see sidebar). Afterwards, jump down and talk to Guru-Guru the organ-grinder - he'll whine about a certain boy he met seven years ago. When he finishes complaining, pull out your ocarina and he'll teach you the {{im/oot|Ocarina Songs|Song of Storms}}, a melody that creates a storm where you play it. Nearby secrets are revealed by it if you know where they are, but not all secrets appear this way - make sure you have the {{im/oot|Secrets|Stone of Agony}}/{{im/oot|Secrets|Shard of Agony}} for secret hunting!
After Dampé leaves, go into the room nearby; you'll be locked in, with a big stone blocking your way forward - you're boxed in! Fortunately, Navi comments that the carving on the block is the same design found on the Door of Time. That's a good clue - play the {{im/oot|Ocarina Songs|Song of Time}} and the block will disappear! Now run down the tunnel out of the grave, and you'll come out on a ledge in the windmill. Before precipitously jumping down, make sure you get the {{im/oot|Upgrades|Piece of Heart}} located on the right upper ledge (see sidebar). Afterwards, jump down and talk to Guru-Guru the organ-grinder - he'll whine about a certain boy he met seven years ago. When he finishes complaining, pull out your ocarina and he'll teach you the {{im/oot|Ocarina Songs|Song of Storms}}, a melody that creates a storm where you play it. Nearby secrets are revealed by it if you know where they are, but not all secrets appear this way - make sure you have the {{control|{{im/oot|Secrets|Stone of Agony}}|{{im/oot|Secrets|Stone of Agony}}|{{im/oot|Secrets|Stone of Agony}}|{{im/oot|Secrets|Shard of Agony}}|{{im/oot|Secrets|Stone of Agony}}}} for secret hunting!


'''Note''': Remember the Song of Storms for later in your quest. You will need it for the [[The Legend of Zelda: Ocarina of Time/Bottom of the Well|Bottom of the Well]] dungeon and many side quests that requires that song to make it work.
'''Note''': Remember the Song of Storms for later in your quest. You will need it for the [[The Legend of Zelda: Ocarina of Time/Bottom of the Well|Bottom of the Well]] dungeon and many side quests that requires that song to make it work.