Editing The Legend of Zelda: Phantom Hourglass/Stranded
From StrategyWiki, the video game walkthrough and strategy guide wiki
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{Unlockedpage}} | |||
{{Header Nav|game=The Legend of Zelda: Phantom Hourglass}} | {{Header Nav|game=The Legend of Zelda: Phantom Hourglass}} | ||
== Waking up == | |||
[[Image:LOZPH_Mercay_Island.png|right]] | [[Image:LOZPH_Mercay_Island.png|right]] | ||
Link will be woken up on the beach | Link will be woken up on the beach by a fairy named Ciela. Ciela asks Link how he came to arrive there, and Link tells Ciela the story about Tetra and the ghost ship. Ciela is immediately concerned about helping Link save Tetra. She suggests that Link talks to "Grandpa", the old man who has been taking care of her since she lost her memory. She points out the location of his hut on the map. At this point, you gain control of Link. | ||
Link will run in the direction that you point to using the stylus. Ciela will always position herself under the location that you point to. Before you talk to Grandpa, there are very few places you can explore. You will be prevented from traveling east, and a man to the west stands near a Cucco. The man will teach Link how to lift objects. There are a few stones and barrels that you can practice on around the island. | Link will run in the direction that you point to using the stylus. Ciela will always position herself under the location that you point to. Before you talk to Grandpa, there are very few places you can explore. You will be prevented from traveling east, and a man to the west stands near a Cucco. The man will "teach" Link how to lift objects. There are a few stones and barrels that you can practice on around the island. | ||
Head to Grandpa's hut. Walk inside and talk with him. He will introduce himself to you as Oshus. After Link and Ciela fill Oshus in on the uncertain fate of Tetra, Oshus states that they might find a ship in the south-east corner of the island, but with an increasing number of monsters inhabiting the island, it safest to travel across the bridge and stay away from trouble. With little choice, Link and Ciela decide to go. | Head to Grandpa's hut. Walk inside and talk with him. He will introduce himself to you as Oshus. After Link and Ciela fill Oshus in on the uncertain fate of Tetra, Oshus states that they might find a ship in the south-east corner of the island, but with an increasing number of monsters inhabiting the island, it safest to travel across the bridge and stay away from trouble. With little choice, Link and Ciela decide to go. | ||
Line 11: | Line 13: | ||
When you step outside of the hut, you may begin to explore the island a little bit, but an earthquake will take place. This earthquake will damage the bridge and render it uncrossable. Looking around, the man by the Cucco pen will also have a small problem. The earthquake will have caused several boulders to end up in the pen. If you clear them out for him, he will reward you... with a single rupee. Realizing that it was a small reward, he also points out the location of a tree that you might wish to examine if you can reach it. He also mentions that you can mark the location of it on the map if you like by using your stylus. | When you step outside of the hut, you may begin to explore the island a little bit, but an earthquake will take place. This earthquake will damage the bridge and render it uncrossable. Looking around, the man by the Cucco pen will also have a small problem. The earthquake will have caused several boulders to end up in the pen. If you clear them out for him, he will reward you... with a single rupee. Realizing that it was a small reward, he also points out the location of a tree that you might wish to examine if you can reach it. He also mentions that you can mark the location of it on the map if you like by using your stylus. | ||
To the right of the man is a path that leads to a cave. Unfortunately, you will quickly discover that monsters inhabit the area, and with no weapon to defend yourself with, it's not wise to stay. Exploring the island a little further, you will notice another cave entrance to the right of Oshus' hut. If you head inside, you will see a few pots and barrels, as well as a sign in front of the door. | To the right of the man is a path that leads to a cave. Unfortunately, you will quickly discover that monsters inhabit the area, and with no weapon to defend yourself with, it's not wise to stay. Exploring the island a little further, you will notice another cave entrance to the right of Oshus' hut. If you head inside, you will see a few pots and barrels, as well as a sign in front of the door. Ceila remarks that Oshus stores items in the cave. Examining the sign, you see that Oshus asks that you speak to him first. But speaking to him again results in very little. | ||
Ceila knows that you must try to find a weapon. If you reexamine the sign in the cave, she recalls seeing him opening the door by scribbling a number down on the sign. The number happens to be the number of palm trees that you can find on the beach. You must write that number down on the sign to open the door. ''Highlight the text between the parenthesis to learn the correct number: (<span style="color:white">7</span>)''. | |||
Once the door is open, you can run inside and open the chest. It will contain a sword. With the sword in hand, you can enter portions of the island that contain monsters. However, as soon as you step outside, Oshus will be waiting for you, having predicted that you would attempt such a move. He will offer to teach you how to use the sword properly. He will teach you the target attack, slash attack, and spin attack methods, which you can review in the [[The Legend of Zelda: Phantom Hourglass/Controls|controls]] section. Once he is convinced that you are suitably trained, he sends you off. | Once the door is open, you can run inside and open the chest. It will contain a sword. With the sword in hand, you can enter portions of the island that contain monsters. However, as soon as you step outside, Oshus will be waiting for you, having predicted that you would attempt such a move. He will offer to teach you how to use the sword properly. He will teach you the target attack, slash attack, and spin attack methods, which you can review in the [[The Legend of Zelda: Phantom Hourglass/Controls|controls]] section. Once he is convinced that you are suitably trained, he sends you off. | ||
== The underground passage == | == The underground passage == | ||
Head back to the path next to the Cucco pen that leads to the monsters. Using the target attack method, you can make short work of the little monsters that attack. They require only one hit to destroy | Head back to the path next to the Cucco pen that leads to the monsters. Using the target attack method, you can make short work of the little monsters that attack. They require only one hit to destroy. You will reach the entrance to the underground passage. When you step inside, the map display will change from the island to the layout of the cave. | ||
[[Image:LOZPH_Mercay_Passage_1F.png|right]] | [[Image:LOZPH_Mercay_Passage_1F.png|right]] | ||
Line 33: | Line 35: | ||
== The village == | == The village == | ||
Once you've made it out of the cave, you'll arrive at the village. There are a few folks standing around outside for you to talk to. There are also a number of huts. The lowest hut contains a shop. In addition to 10 Bombs and a Red Potion which she sells for 50 Rupees each, she sells a wooden shield for 80 Rupees, which you should be sure to pick up as soon as you can. There is also | Once you've made it out of the cave, you'll arrive at the village. There are a few folks standing around outside for you to talk to. There are also a number of huts. The lowest hut contains a shop. In addition to 10 Bombs and a Red Potion which she sells for 50 Rupees each, she sells a wooden shield for 80 Rupees, which you should be sure to pick up as soon as you can. There is also some Goron Amber which she sells for 40 Rupees and a mysterious red object which she will only part with for a whopping 500 Rupees. You can't by bombs yet, unfortunately, without a bomb bag. If you're short on funds, a slow but sure way to earn rupees is to continuously cut down grass. You'll even uncover a blue rupee every now and then. The highest hut contains a sign which reads, "TREASURE TELLER Opening soon!" Any attempt to visit the north east portion of the island will be thwarted by Ciela who insists one finding Linebeck at the port. | ||
If you're short on funds, a slow but sure way to earn rupees is to continuously cut down grass. You'll even uncover a blue rupee every now and then. The highest hut contains a sign which reads, "TREASURE TELLER Opening soon!" Any attempt to visit the north east portion of the island will be thwarted by Ciela who insists | |||
Traveling to the south east corner of the island, you will happen upon a man who speaks with Link automatically. He is in love with the ship parked at the dock, and doesn't know where the owner Linebeck is, but suggests that the Milk Bar servant might know. The Milk Bar is the largest building to the west. Run inside, and inquire about Linebeck. The servant will tell you that he's gone to visit the Temple of the Ocean King. He and the patron both warn you of the curse that's been placed on the temple. But the servant points out its location to you anyway in case you decide to ignore their warning. And with that, you'll be free to visit the north portion of the island. | Traveling to the south east corner of the island, you will happen upon a man who speaks with Link automatically. He is in love with the ship parked at the dock, and doesn't know where the owner Linebeck is, but suggests that the Milk Bar servant might know. The Milk Bar is the largest building to the west. Run inside, and inquire about Linebeck. The servant will tell you that he's gone to visit the Temple of the Ocean King. He and the patron both warn you of the curse that's been placed on the temple. But the servant points out its location to you anyway in case you decide to ignore their warning. And with that, you'll be free to visit the north portion of the island. | ||
== The Temple of the Ocean King == | == The Temple of the Ocean King == | ||
To get there, you'll have to travel through the north passage. This area will be populated by more small red blobs, and even a crow or two perched up on the trees. You may see a staircase to the left, but without bombs, you can't advance beyond the blocks. That's fine, since you may as well investigate the tree that you were told about by the man by the | To get there, you'll have to travel through the north passage. This area will be populated by more small red blobs, and even a crow or two perched up on the trees. You may see a staircase to the left, but without bombs, you can't advance beyond the blocks. That's fine, since you may as well investigate the tree that you were told about by the man by the Cucoo pen. If you roll into the tree, you will dislodge a giant green rupee that is worth 100 rupees. From the tree, continue traveling west to the next path. | ||
As you run left, you will pass a wall with a crack in it | As you run left, you will pass a wall with a crack in it. Continue running left and up the staircase to find the entrance to the Temple. Ciela will suggest that you head right on in. Once inside, you will discover three skeletons along the floor. Their souls are still active and will tell you a bit of their story. From here, you can only move deeper into the temple. | ||
When you move into the next room, Ciela will think she heard something. Deeper in, you will find Linebeck stuck behind a trap, and he will ask you to free him. Just as you are about to start, he reveals one more bit of important info: | When you move into the next room, Ciela will think she heard something. Deeper in, you will find Linebeck stuck behind a trap, and he will ask you to free him. Just as you are about to start, he reveals one more bit of important info: The beige areas on the map will drain your life. The only save parts are the animated purple tiles. The jars they hold usually contain hearts, so you need to carefully cross from one safe zone to another, and break the pots to keep your strength up. | ||
The left safety zone in the middle contains a purple orb. If you strike it, the spikes in front of Linebeck will lower, and he will free himself from the temple. If you run to the other side of the center, you will find a treasure chest, but it has apparently been picked clean. Run back to the entrance to find Linebeck waiting for you. After Ciela explains your circumstance to him, he agrees to help you with the Ghost Ship. Assured that Link would like to glory of exploring the temple himself, he hands Link the small key he found in the chest, and leaves it to you to find more clues about the Ghost Ship. | The left safety zone in the middle contains a purple orb. If you strike it, the spikes in front of Linebeck will lower, and he will free himself from the temple. If you run to the other side of the center, you will find a treasure chest, but it has apparently been picked clean. Run back to the entrance to find Linebeck waiting for you. After Ciela explains your circumstance to him, he agrees to help you with the Ghost Ship. Assured that Link would like to glory of exploring the temple himself, he hands Link the small key he found in the chest, and leaves it to you to find more clues about the Ghost Ship. | ||
Line 51: | Line 51: | ||
== Examining the sea chart == | == Examining the sea chart == | ||
When you reach the dock, Oshus will already be speaking to Linebeck. He will ask Linebeck what he thinks of the map and Linebeck will say that it's unremarkable. Oshus will ask you to examine it as well, and instructs you to touch it. If you pass your stylus over some of the islands, the stylus will appear to reveal a mark under one of the islands. Scratch it fully and Oshus will inform you that it is the Isle of Ember. He suggests that you go there and ask for information from Astrid. He also asks Ciela to travel with you. If you have no other business to attend to on Mercay, you may feel free to leave with Linebeck and set sail | When you reach the dock, Oshus will already be speaking to Linebeck. He will ask Linebeck what he thinks of the map and Linebeck will say that it's unremarkable. Oshus will ask you to examine it as well, and instructs you to touch it. If you pass your stylus over some of the islands, the stylus will appear to reveal a mark under one of the islands. Scratch it fully and Oshus will inform you that it is the Isle of Ember. He suggests that you go there and ask for information from Astrid. He also asks Ciela to travel with you. If you have no other business to attend to on Mercay, you may feel free to leave with Linebeck and set sail. | ||
{{Footer Nav|game=The Legend of Zelda: Phantom Hourglass|prevpage=Walkthrough|prevname=Introduction|nextpage=Isle of Ember}} | {{Footer Nav|game=The Legend of Zelda: Phantom Hourglass|prevpage=Walkthrough|prevname=Introduction|nextpage=Isle of Ember}} |