The Legend of Zelda: The Wind Waker/Dragon Roost Island: Difference between revisions

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{{Header Nav|game=The Legend of Zelda: The Wind Waker}}
{{Header Nav|game=The Legend of Zelda: The Wind Waker}}
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<center>[[File:LOZWW Dragon Roost Island.jpg|thumb|none|480px|Dragon Roost Island]]</center>


The next part of your quest is getting three pearls, and the first is Din's Pearl.
When you arrive, the King of Red Lions will give you the {{The Legend of Zelda: The Wind Waker/Item|name=Wind Waker}}, a magical conducting baton that works much like the Ocarina from [[Ocarina of Time]], and proceed to teach you how to use it. In summary, {{Control|set the Wind Waker to {{gc|X}}, {{gc|Y}}, or {{gc|Z}} and press the associated button|press {{wiiu|Up|Dpad}}}} to start conducting, then use {{control|{{gc|neutral|Control}}|{{wiiu|neutral|Lstick}}}} to set the time and push {{control|{{gc|neutral|Cstick}}|{{wiiu|neutral|Rstick}}}} in time with the onscreen metronome to conduct a song.


== Getting The Sail ==
Head straight and pass through a tunnel, and you'll be on a shore. Swim across to the small island and walk to the slabs of stone on the island. Engraved in one of them are notes for a song. Pull out the Wind Waker and play the notes, and you'll learn the [[../Wind Waker Songs#Wind's Requiem|Wind's Requiem]] which allows you to control the wind's direction. You'll then meet a frog spirit who ask you to look out for his brother within the tornados across the Great Sea, which you're underprepared for... at the moment.


You'll wake up on a talking boat, the King of Red Lions. He will tell you how you need to save your sister (and the world), and that you should depart, but he has no sail, and you must get one. Turn left and head up the island. There are a few side-quests you can do here, but if you are just interested in getting the sail, head through the stone arches by the docks at the opposite side. Follow the road until you see a man in a parka behind a counter. If you have 80 rupees, talk to him and buy what he sells. If not, head back on the wall behind the man and you'll find a little dock area. Break the pots for some rupees, and if that still isn't enough, go around slashing bushes around the island. When you get 80, buy what he sells - the sail.
<center>[[File:LOZWW Wind's Requiem.jpg|thumb|none|480px|Link learns the Wind's Requiem.]]</center>


Equip it and head back to the King of Red Lions. He will explain how to sail, so do so, and head to the next island, Dragon Roost Island. Follow the wind towards the large pillar-shaped island on the horizon. Occasionally you may find some rupees atop barrels, but it is mostly a boring, straight ride to Dragon Roost.
Head left and you'll see some blue bomb flowers. Use them to blow up the rocks that block your path. When you reach the top, you'll have to sidle the wall to get across the broken bridge. Drop one more bomb flower to drop the blocks obstructing your path and continue on. You'll meet up again with Quill. He'll invite you to enter the island, so do.


== Dragon Roost Island ==
The Rito tribe will tell you of their problem with their wing-giving dragon, Valoo, and that he has become violent and angry. They ask you to help Prince Komali, the chieftain's son. Quill will give you a {{The Legend of Zelda: The Wind Waker/Item|name=Delivery Bag}}, for holding letters.


When you arrive, KoRL will teach you how to use the Wind Waker, a magical conductor, much like the Ocarina from [[Ocarina of Time]]. Head left and you'll see some blue bomb flowers. Use them to blow up the rocks that block your path. When you reach the top, you'll have to sidle the wall to get across the broken bridge. Drop one more bomb flower and continue on. You'll meet up again with Quill. He'll invite you to enter the island, so do.
Take Quill's advice and look for Medli in one of the upper rooms. She'll give you a '''Letter to Komali''' and she'll also ask you to meet her later. It's not a date. I promise. Head down to the bottom floor and enter the hallway leading to the Prince's room.


The Rito tribe will tell you of their problem with their wing-giving dragon, Valoo, and that he has become violent and angry. They ask you to help Prince Komali, the chieftain's son. Quill will give you a Delivery Bag, for holding letters.
In this room, Prince Komali will be sitting in bed holding {{The Legend of Zelda: The Wind Waker/Item|name=Din's Pearl}}, but he won't give it to you. Deliver the letter and leave his room. In the main room, go through the door with the feathers above it.


Take Quill's advice and look for Medli in one of the upper rooms. She'll give you a letter to Komali and she'll also ask you to meet her later. It's not a date. I promise. Head down to the bottom floor and enter the door that doesn't make you leave the area unless you go through an actual door.
<center>[[File:LOZWW Prince Komali.jpg|thumb|none|480px|Prince Komali holds Din's Pearl.]]</center>


In this room, Prince Komali will be sitting in bed holding Din's Pearl, the thing you're after, but you can't get it yet because he won't give it to you. Instead of stealing it from him, leave his room and, in the main room, go through the door with the feathers above it.
Out here, jump down to find Medli. She'll talk to you, and then ask you to throw her up onto a ledge. Pick her up and go to the top of the little hill. When the wind blows towards the ledge, throw her towards it and she'll fly up there. She'll give you an {{The Legend of Zelda: The Wind Waker/Item|name=Empty Bottle}} for your efforts.


Out here, jump down to find Medli. She'll talk to you, and then ask you to throw her up onto a ledge. Pick her up and go to the top of the little hill thing. When the wind blows towards the ledge, throw her towards it and she'll fly up there. She'll give you a bottle for your efforts.
Note: For some fun, you can throw her on to a wall and she'll say funny things before begging you to throw her to the ledge. Experiment to see what she'll say while the birds are chirping!


Head over to the center of the room by the rock that has water around it. Equip your bottle and grab some water with it. Climb back up to the entrance to Dragon Roost Cavern and pour the water on the red withered bomb flowers to turn it into one you can use, then throw one down onto the rock below. This will create a lake so that you can swim and follow Medli into Dragon Roost Cavern. Throw bomb flowers into the pots that the statues hold, and they will fall over and make platforms that allow you to cross the lava. The next area is your first sword-equipped dungeon: Dragon Roost Cavern.
Head over to the center of the room by the rock that has water around it. Equip your bottle and grab some water with it. Climb back up to the entrance to Dragon Roost Cavern and pour the water on the red withered bomb flowers to turn it into one you can use, then throw one down onto the rock below. This will create a lake so that you can swim and follow Medli into Dragon Roost Cavern. Throw bomb flowers into the pots that the statues hold, and they will fall over and make platforms that allow you to cross the lava. Note: throwing bombs into the statue can be difficult so do your best to line up the distance and angle correctly before picking up a bomb. It may take a couple of tries.


== Dragon Roost Cavern ==
The next area is your first sword-equipped dungeon: Dragon Roost Cavern.
In the first room your facing three statues on square blocks.  Grab the front of the block on the left and pull it backwards.  Go behind the block you just pulled out and grab the middle block and pull it back.  Go through the opening that is revealed in the door.


In the next room kill the two Bokoblins carrying torches.  After killing them pick up one of their torches.  If the fire has went out you can light by using the fire on the right side of the room.  Light the two torch stands on the left of the room and it reveals a treasure containing a small key.  Open the locked door.
{{Footer Nav|game=The Legend of Zelda: The Wind Waker|prevpage=Windfall Island|nextpage=Dragon Roost Cavern}}
 
In the next room you can tell the air is getting pretty hot.  Break through the boards across the doorway at the end of the first hall.  You'll then see the lava filled cavern that you have to work through.
 
Head clockwise around the cavern following the board walkway.  You'll jump down onto a ledge where there is a block in the wall you can grab and pull out.  Pull the block out then climb on top of it to continue the clockwise path.
 
Jump over the gap to cross the bridge spanning the middle of the cavern.  Be careful of the bats flying around the bridge.  At the other end of the bridge use the bomb flowers to blow up the rock blocking the door.  Go through the door.
 
In the next room there is lava in the middle of the room th that is impossible to jump across.  The pots by the entrance are filled with water.  Grab one and throw it in the lava in front of the treasure chest on the far side of the room.  This will temporarily create a rock surface you can jump on.  Go open the treasure chest getting the dungeon map.  Throw a water filled pot from beside the treasure chest into the lava and cross to the side oppisite the door you entered.  There is a Red ChuChu at the top of the ladder.  After you defeat him climb up the ladder and head into the next room.
 
Head straight forward and a Bokoblin will break through the boarded doorway when you get close enough.  After you defeat him pick up his sword and use it to break through the boarded doorway on the left of the entrance to the room. 
 
Climb the ledge on the left, kill the Red ChuChus and break through the boards with the Bokoblin sword revealing a treasure chest containing a small key.  Jump off the ledge and head left through the doorway.
 
You're back in the main cavern and a rock is blocking the path going clockwise.  Grab one of the rocks on the ground and throw it at the bomb flowers on the wall.  This will blow up the rock blocking the path.  Head clockwise but stop at the locked door you had to pass the first time you were here.
 
Head forward and kill the Red Chuchus.  A Bokoblin will jump from the boarded room on the left.  Kill him and grab the stick he had and light it on the torch stand.  Use the torch to burn the other boarded entrance down.  Stand on the switch to open the door.
 
This takes you to the a path outside.  Turn right and head across the bridge.  Kill the Bokoblin and climb the ladder.  When you climb the ladder you'll see a part of it that is burnt, make sure you're not on this burnt part when flames burst from the wall.
 
Kill the bird at the top and head left to sidle across the gap avoiding the flames shooting from this wall.  Walk around the boulder in the path and jump up and grab the ledge on the other side of the boulder.  Cross this gap by just hanging off the ledge and moving left.  When you get to the other side there is room to climb up.  Climb up the next two ledges and you'll see a bomb flower.  Use the bomb flower to blow up the boulder that you passed.  Jump down to the newly revealed door.
 
In the next room you'll see a bunch of stacked blocks.  Grab the bottom block in the middle and pull back.  Then grab the bottom block on the the left and pull back.  You can now climb up the blocks on the left side to the door.
 
In the next room turn left and pull out the block in the wall.  Use the block to climb to the top ledge and open the treasure chest on the right scoring you the compass.  Break the pot that contains the sticks and light one on fire and throw it across the room at the boarded entrance way to burn down the boards.  This reveals a treasure chest containing a small key.  Use the key to open the locked door in this room.
 
You're back outside.  Turn right up the stairway.  At the top of the stairs there is a locked door on the right and a birds nest on the left.  Head left and kill the bird.  In the nest is a small key to open the locked door.
 
You enter a dark room.  Break a pot containing sticks and light one on fire.  Head down the hallway to and you'll enter a room with several bats.  Before fighting the bats light the torch stand in the middle of the room then fight off the bats.  After you kill the bats you'll find a treasure chest containing a joy pendant in the back of the room.  Burn the boarded doorway up with a lighted stick and continue.  Light the two torch stands at the end of the hallway to unlock the door.
 
You're now on the 2nd floor of the cavern.  Use the bomb flower to blow up the rock on top of the teleportation pot.  Now you can at least get this far quicker if you need to.  Cross the bridge to the other side and go through the door.
 
The door will lock behind you in the next room.  You need to kill all the Bokoblin to unlock the door.  There are a few hiding in pots and you'll need to roll against the wall under the shelves to knock down some of the pots.  After you kill the Bokoblin find one of the sticks they had and light the torch stand to get a Treasure Chart.  Climb the ladder and go through the door.
 
In the next room grab a water filled pot and throw it at the centipede in the island in the center.  This will cause him to roll up and you can jump across and kill him.  Then jump back and grab another water pot and head back to the rock island in the middle.  You want to throw the water pot at the spot where a tower of flames burst out.  You can see the spot bubbling before the flames shoot up.  Jump onto the hard surface that is created from the water pot hitting the lava and ride the flame up.  Jump forward when you're at the top.  Head through the door.
 
The next room is actually the entrance to the boss but we still don't have the big key.  In the next room there are two boulders, one to the left and one directly in front of you.  Below the ledge by the entrance is a bomb flower.  Blow up the boulder in front of you revealing the last teleportation pot.  Then blow up the boulder on the left.  Go through the door.
 
Ah fresh air again and you get to see a quick scene of Valoo.  Turn right up the stairs but don't waste time because they will start to fall out from under you.  Head through the door on the right and you'll see Medli imprisoned.  Fight the Bokoblin.  A bird will then drop a Moblin so kill him next.  This will free Medli, go talk to her.  She tells you some creature is doing something awful to Valoo's tail.  She then gives you the grappling hook.  Climb up the stairs and Medli will explain how to use the grappling hook.  Use the grappling hook to swing across to the other ledge.  Use it again to cross the next gap and break down the boards with your sword.  Jump straight down from here and turn left and grapple down the mountain until you get to a door.  Go through the door.
 
Kill the two Bokoblins, one of which is hiding in a jar across the bridge to reveal a chest in the bottom part of the room.  You need to burn or cut the ropes holding the bridge up so you can fall down to the rock path directly below.  Open the treasure chest to get a joy pendant and then go through the door.
 
Turn right and you see a cage with a suspended platform in the middle.  Jump to the center of the platform and pull you sword out and do a spin attack to cut all the ropes.  When the platform is at the bottom you can jump through an archway in the wall.  Jump onto the platform, turn left and continue to jump across.  Climb up the ladder and you'll see a locked door.  Use your grappling hook to grab onto the hook that is in the direction of the center of the cavern.  This will unlock the door.  Swing back onto the ledge you swung off from and go through the door.
 
Use the grappling hook to swing on the hook but don't let go.  Use the R button to stop so you can turn to the right.  Jump to the ledge you see there and then jump across the platforms.  When you get to the last platform use the grappling hook to swing across.  Go through the door.
 
There is a centipede and a circle of flames to the left.  You'll also see the switch.  Hit the centipede in the eye to make it curl up in a ball and pick it up and set it on the switch.  The flames will stop and you can open the chest that contains the big key.  Head back out through the door you came in.
 
Grappling to the ledge and jump over the next few ledges.  Use the grappling hook and the R button to turn left and head back through the door.
 
Turn left and go down the ladder.  Jump over the ledges to the platform that gets shot up by the flame tower.  Jump on the platform and ride it up.  Go back through the door.
 
Use the water pots by the entrance to throw onto the lava where a flame tower shoots out at the opposite side of the room.  Ride the flame tower to the top and jump onto the ledge.  Head out the door.
 
Back outside turn right and use the grappling hook to go back up the side of the mountain.  Go through the door at the top ledge.
 
You can now use the grappling hook to cross the lava in this room.  Across the lave on the left is a treasure chest containing 10 rupees.  On the right is a chest containing a Knight's Crest.  Go open the door with the big key. 
 
== Gohma ==
When Gohma swings at you he'll get stuck for a few seconds.  Use the grappling hook to grab on to Valoo's tail at the center of the room and swing across the room.  After you let go a giant piece of rock will hit Gohma in the head.  Do this two more times and the shell protecting his head breaks off.
 
Now when Gohma hits with both his claws and gets stuck hit him in the head with your sword.  After repeating this a few times you'll defeat him getting a heart container.
{{Footer Nav|game=The Legend of Zelda: The Wind Waker|prevpage=The Forsaken Fortress|nextpage=Farore's Pearl}}
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