The Sims 2: Nightlife/New Relationship Types: Difference between revisions

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{{Header Nav|game=The Sims 2}}
{{Header Nav|game=The Sims 2: Nightlife}}
With The Sims 2 Nightlife comes new ways of increasing your sim's social life with Dates and Outings. It also comes with new relationship types. Now your sims can hold grudges, fight each other for someone's love and meet other sims through their friends. This article review each relationship type.
With The Sims 2 Nightlife comes new ways of increasing your sim's social life with Dates and Outings. It also comes with new relationship types. Now your sims can hold grudges, fight each other for someone's love and meet other sims through their friends. This article review each relationship type.
==Contacts==
==Contacts==
After a scored outing or a date, your sim may receive a call from someone they do not know. This person however will be a friend of whoever was on the date or outing. Upon calling, your sim receives special benefits. Firstly, that sim is added to the relationship panel. However unlike normal portraits, the face will be covered with a light blue haze. Next, your sim's daily and lifetime relationship with that sim is increased, making it easier to achieve friendship level when the contact period ends. Your sim will also be friends with the other sim for the duration of the contact period.
[[Image:TS2N Contact.JPG‎|thumb|left|Getting a contact happens in only one way]]
[[Image:TS2N ContactReply.JPG|thumb|left|If you choose not to go, the contact will express his or her disappointment]]
After a scored outing or a date, your sim may receive a call from someone they do not know. This person however will be a friend of whoever was on the date or outing. Upon calling, your sim receives special benefits.
[[Image:TS2N ContactIcon.JPG|thumb|right|This is how contacts are marked in the relationship panel]]
Firstly, that sim is added to the relationship panel. However unlike normal portraits, the face will be covered with a light blue haze. Next, your sim's daily and lifetime relationship with that sim is increased, making it easier to achieve friendship level when the contact period ends. Your sim will also be friends with the other sim for the duration of the contact period.


This is useful for career promotions because they can provide a boost while you need the promotion. Sims don't get demoted for losing friends. That way you won't have to keep friendship stable after you have the promotion.
This is useful for career promotions because they can provide a boost while you need the promotion. Sims don't get demoted for losing friends. That way you won't have to keep friendship stable after you have the promotion.
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|N/A||Lowered by aspiration||Romance||Hits on sim B
|N/A||Lowered by aspiration||Romance||Hits on sim B
|}
|}
[[Image:TS2N Rivalry.JPG|thumb|right|If you recieve this reply after a fight, then you know the loser is a rival]]
There are three ways to get rid of a rival
There are three ways to get rid of a rival
*''Influence...To Leave Us Alone'': Keeps rival away for six hours
*''Influence...To Leave Us Alone'': Keeps rival away for six hours
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|Lost Game and Nice<3||25||3
|Lost Game and Nice<3||25||3
|}
|}
[[Image:TS2N FuryIcon.JPG|thumb|right|This is how you know a sim is furious. Note that fury doesn't affect chemistry]]
You can tell a sim is furious by selecting the relationships panel. Any sim whose portrait is coloured with a red haze made the sim furious. Over time, the red colour retreats anticlockwise. When there's no red left, your sim isn't furious anymore. During the fury period if the offending sim does another fury provoking act, what happens depends on how strong the act was. If it was stronger, then it replaces the original fury act and the red starts at the top again. If it's weaker then it is ignored.
You can tell a sim is furious by selecting the relationships panel. Any sim whose portrait is coloured with a red haze made the sim furious. Over time, the red colour retreats anticlockwise. When there's no red left, your sim isn't furious anymore. During the fury period if the offending sim does another fury provoking act, what happens depends on how strong the act was. If it was stronger, then it replaces the original fury act and the red starts at the top again. If it's weaker then it is ignored.
When a sim is furious, there are several negative effects.
When a sim is furious, there are several negative effects.
[[Image:TS2N FuryThought.jpg|thumb|left|Sims think of the sims they hate regularly]]
[[Image:TS2N FuryVandalism.jpg|thumb|right|A reason why you wouldn't want to make sims furious]]
*Furious sims show thought bubbles of the sim with a red fire on the bottom
*Furious sims show thought bubbles of the sim with a red fire on the bottom
*All fight interactions are available on furious sims.
*All fight interactions are available on furious sims.
*Furious sims vandalise the offending sim's home, knocking the trach can over and stealing the newspaper.
*Furious sims vandalise the offending sim's home, knocking the trach can over and stealing the newspaper.
*Furious sims gain the ''Talk...Bad Mouth'' interaction.
*Furious sims gain the ''Talk...Bad Mouth'' interaction.
{{Footer Nav|game=The Sims 2: Nightlife|prevpage=Groups|nextpage=New Socials}}
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