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Notmyhandle (talk | contribs) ({{floatingtoc}}, Image->File, fixed headers, spacing) |
m (→Floor 2: Playing the Famicom Another Tower, the treasure is only spawned killing the black slime facing down, not up.) Tags: Mobile edit Mobile web edit |
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|- | |- | ||
! AC | ! AC | ||
| Defeat [[File:Tower_of_Druaga_Slime_Green.png|16px]] | | Defeat 3 [[File:Tower_of_Druaga_Slime_Green.png|16px]]. | ||
|- | |- | ||
! AT | ! AT | ||
| Draw | | Draw the sword and allow a [[File:Tower_of_Druaga_Slime_Green.png|16px]] to defeat itself. | ||
|- | |- | ||
! ATp | ! ATp | ||
| Defeat a [[File:Tower_of_Druaga_Slime_Green.png|16px]] | | Defeat a [[File:Tower_of_Druaga_Slime_Green.png|16px]] facing down. | ||
|} | |} | ||
{{-}} | {{-}} | ||
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|- | |- | ||
! AC | ! AC | ||
| Defeat [[File:Tower_of_Druaga_Slime_Black.png|16px]] | | Defeat 2 [[File:Tower_of_Druaga_Slime_Black.png|16px]]. | ||
|- | |||
! FC | |||
| Same as AC, however, the Jet Boots will be lost if you are zapped to an earlier floor. | |||
|- | |- | ||
! AT | ! AT | ||
| | | Defeat a [[File:Tower_of_Druaga_Slime_Black.png|16px]] facing down. | ||
|- | |- | ||
! ATp | ! ATp | ||
| Defeat a [[File:Tower_of_Druaga_Slime_Black.png|16px]] without | | Defeat a [[File:Tower_of_Druaga_Slime_Black.png|16px]] without defeating a [[File:Tower_of_Druaga_Slime_Green.png|16px]]. | ||
|} | |} | ||
{{-}} | {{-}} | ||
Line 72: | Line 75: | ||
|- | |- | ||
! AC | ! AC | ||
| | | Defeat one of the [[File:Tower_of_Druaga_Knight_Blue.png|16px]]. The correct one is chosen at random. Both may need to be defeated. | ||
|- | |- | ||
! AT | ! AT | ||
| | | Defeat every [[File:Tower_of_Druaga_Slime_Green.png|16px]], but do not touch any [[File:Tower_of_Druaga_Knight_Blue.png|16px]]. | ||
|- | |- | ||
! ATp | ! ATp | ||
| | | Defeat a [[File:Tower_of_Druaga_Slime_Green.png|16px]] while swinging the sword. This can be very difficult; try edging up extremely close to a [[File:Tower_of_Druaga_Slime_Green.png|16px]] while it is between movement cycles. You must be close enough so that when you draw the sword the [[File:Tower_of_Druaga_Slime_Green.png|16px]] is defeated. | ||
|} | |} | ||
{{-}} | {{-}} | ||
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|- | |- | ||
! AC | ! AC | ||
| | | Pass through the [[File:Tower_of_Druaga_Door.png]]. | ||
|- | |- | ||
! GB | ! GB | ||
Line 97: | Line 100: | ||
|- | |- | ||
! AT | ! AT | ||
| Draw | | Draw the sword such that you are pointing it at the [[File:Tower_of_Druaga_Door.png]] in any direction. | ||
|- | |- | ||
! ATp | ! ATp | ||
| Defeat at least one [[File:Tower_of_Druaga_Slime_Black.png|16px]], then | | Defeat at least one [[File:Tower_of_Druaga_Slime_Black.png|16px]], then defeat the [[File:Tower_of_Druaga_Mage.png|16px]]. | ||
|} | |} | ||
{{-}} | {{-}} | ||
Line 110: | Line 113: | ||
! colspan="2" | Treasure: White Sword | ! colspan="2" | Treasure: White Sword | ||
|- | |- | ||
| style="background:black" |[[File:Tower_of_Druaga_White_sword.png]]||The swords that are collected in this game don't necessarily make Gil stronger. | | style="background:black" |[[File:Tower_of_Druaga_White_sword.png]]||The swords that are collected in this game don't necessarily make Gil stronger. But their collection is vital in order to obtain the most powerful sword in the game. Without this sword, none of the other swords will be available to the player. | ||
|- | |- | ||
! AC | ! AC | ||
| Block | | Block 3 spells from a [[File:Tower_of_Druaga_Mage.png|16px]] while walking. Movement is not necessary, however, all that is required is to be holding the joystick in one direction. You can be walking into a wall while you block the spell (with the sword drawn and the shield to the side, or you would not be blocking anything). | ||
|- | |- | ||
! AT | ! AT | ||
| | | Block 5 spells from a [[File:Tower_of_Druaga_Mage.png|16px]] ''without ever pressing anything''. This is quite difficult to do. Try to position yourself somewhere where you can only be attacked from one direction. What's more, the [[File:Tower_of_Druaga_Mage.png|16px]] will not reappear unless you are standing in the exact center of the square that you occupy. It is even worse that you cannot block from the left with the sword out. | ||
|- | |- | ||
! ATp | ! ATp | ||
| | | Collect the [[File:Tower_of_Druaga_Key.png]] without receiving any of the [[File:Tower_of_Druaga_Mage.png|16px]] spells while walking. You may only be hit by the spells if you are standing still. You may defeat the mages to make the task easier. | ||
|} | |} | ||
{{-}} | {{-}} | ||
Line 129: | Line 132: | ||
! colspan="2" | Treasure: Candle | ! colspan="2" | Treasure: Candle | ||
|- | |- | ||
| style="background:black" |[[File:Tower_of_Druaga_Candle.png]]||Possession of this Candle grants the ability to see the ghosts that roam the next few floors, up to | | style="background:black" |[[File:Tower_of_Druaga_Candle.png]]||Possession of this Candle grants the ability to see the ghosts that roam the next few floors, up to Floor 10. | ||
|- | |- | ||
! AC | ! AC | ||
| Touch the | | Touch the top outer wall. | ||
|- | |- | ||
! AT | ! AT | ||
Line 138: | Line 141: | ||
|- | |- | ||
! ATp | ! ATp | ||
| | | Make a [[File:Tower_of_Druaga_Sorcerer.png|16px]] appear on top of the [[File:Tower_of_Druaga_Door.png]]. | ||
|} | |} | ||
{{-}} | {{-}} | ||
Line 148: | Line 151: | ||
! colspan="2" | Treasure: Silver Pickaxe | ! colspan="2" | Treasure: Silver Pickaxe | ||
|- | |- | ||
| style="background:black" |[[File:Tower_of_Druaga_Silver_pickax.png]]||This pickaxe is stronger than the Copper Pickaxe. It can be used up 2-4 times without breaking it (3-5 times after you touch the [[File:Tower of Druaga Treasure.png]].) As with all pickaxes, it will be | | style="background:black" |[[File:Tower_of_Druaga_Silver_pickax.png]]||This pickaxe is stronger than the Copper Pickaxe. It can be used up 2-4 times without breaking it (3-5 times after you touch the [[File:Tower of Druaga Treasure.png]].) As with all pickaxes, it will be instantly lost when used on an outer wall. The number of times it can be used before it breaks is chosen randomly for each floor (always four in Famicom version). It can be used once before and twice after collecting the [[File:Tower of Druaga Treasure.png]] without any risk of breaking. | ||
|- | |- | ||
! AC | ! AC | ||
| Break | | Break the Copper Pickaxe. Alternately, albeit wasteful, Gil can deliberately die with the Copper Pickaxe still in the inventory. However, the treasure cannot be collected from the latter. | ||
|- | |- | ||
! AT | ! AT | ||
| Wait until the | | Wait until the timer turns red, then break the Copper Pickaxe. | ||
|- | |- | ||
! ATp | ! ATp | ||
| | | | ||
# | # Break the Copper Pickaxe. (If you lost it previously, skip this step) | ||
# | # Open the [[File:Tower_of_Druaga_Door.png]]. | ||
# | # Wait until the timer turns red. | ||
|} | |} | ||
{{-}} | {{-}} | ||
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|- | |- | ||
! AC | ! AC | ||
| Move to a row and a column that is different from | | Move to a row and a column that is different from the starting point, then draw or swing the sword. | ||
|- | |- | ||
! AT | ! AT | ||
| | | Collect the [[File:Tower_of_Druaga_Key.png]], then draw the sword. | ||
|- | |- | ||
! ATp | ! ATp | ||
| Stand in any direction on top of the [[File:Tower_of_Druaga_Door.png]] and draw | | Stand in any direction on top of the [[File:Tower_of_Druaga_Door.png]] and draw the sword. | ||
|} | |} | ||
{{-}} | {{-}} | ||
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|- | |- | ||
! AC | ! AC | ||
| | | Pass through points A and B. | ||
|- | |- | ||
! FC | ! FC | ||
| The positions on the map are similar with both triggers at the top of the stage; the first being seven blocks from the left, and the second being eight blocks from the left | | The positions on the map are similar with both triggers at the top of the stage; the first being seven blocks from the left, and the second being eight blocks from the left. | ||
|- | |- | ||
! GB | ! GB | ||
| Walk down the entire extent of the right side of the outer wall, | | Walk down the entire extent of the right side of the outer wall, then walk all the way back up. | ||
|- | |- | ||
! AT | ! AT | ||
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|- | |- | ||
! ATp | ! ATp | ||
| Any hardcore [[Namco]] fan will recognize the layout of this stage as a slightly altered [[Pac-Man]] maze (The slimes play the role of the ghosts). There are four locations where the power pills would reside. | | Any hardcore [[Namco]] fan will recognize the layout of this stage as a slightly altered [[Pac-Man]] maze (The slimes play the role of the ghosts). There are four locations where the power pills would reside. Pass through all of them. | ||
|} | |} | ||
{{-}} | {{-}} | ||
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|- | |- | ||
! AC | ! AC | ||
| Block | | Block a spell from a [[File:Tower_of_Druaga_Slime_Red.png|16px]]. | ||
|- | |- | ||
! GB | ! GB | ||
| Exit the | | Exit the floor normally. You will face the first mini-boss fight, two giant-sized slimes. Defeat one of them to collect the Gauntlet. | ||
|- | |- | ||
! AT | ! AT | ||
| | | Same as AC, but the sword must be drawn. | ||
|- | |- | ||
! ATp | ! ATp | ||
| | | Defeat both [[File:Tower_of_Druaga_Slime_Red.png|16px]] without blocking any spells. | ||
|} | |} | ||
{{Footer Nav|game=The Tower of Druaga|prevpage=Walkthrough|nextpage=Floor 11-20|nextname=Floors 11 - 20}} | {{Footer Nav|game=The Tower of Druaga|prevpage=Walkthrough|nextpage=Floor 11-20|nextname=Floors 11 - 20}} |
Latest revision as of 18:04, 25 June 2022
AC | Arcade (the default method) |
---|---|
FC | Famicom |
GB | Game Boy (original and Namco Gallery Vol. 2) |
PS | PlayStation (Namco Museum Vol. 3) |
AT | Famicom & Game Boy "Another Tower" |
ATp | PlayStation "Another Tower" (composed of different mazes and enemies) |
If you do not see FC, GB, or PS in the table, then the method is the same as for the Arcade version.
Floor 1[edit]
Floor 2[edit]
Floor 3[edit]
Floor 4[edit]
Floor 5[edit]
Floor 6[edit]
Floor 7[edit]
Floor 8[edit]
Floor 9[edit]
Treasure: Potion of Energy Drain | |
---|---|
Not every treasure that you find is a treasure that you will want to obtain. This potion has the opposite effect from the Potion of Power, so avoid it. | |
AC | Pass through points A and B. |
FC | The positions on the map are similar with both triggers at the top of the stage; the first being seven blocks from the left, and the second being eight blocks from the left. |
GB | Walk down the entire extent of the right side of the outer wall, then walk all the way back up. |
AT | Cross paths with the . |
ATp | Any hardcore Namco fan will recognize the layout of this stage as a slightly altered Pac-Man maze (The slimes play the role of the ghosts). There are four locations where the power pills would reside. Pass through all of them. |