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Each playable character in Theatrhythm Final Fantasy has unique stats that improve as they slowly work their way up to level 99. Characters can be stronger or weaker than other characters in terms of HP, Strength, Magic, Agility, and Luck. Furthermore, different characters have access to different Reactive and Proactive abilities, including spells and stat boosts.
Stats
- HP - Determines how many Bad hits and misses the player can make before failing
- CP - Determines the total point value of Reactive and Proactive abilities that can be used
- Strength - Determines the power of regular hits
- Magic - Determines the power of magic spells
- Agility - Determines the pace of characters in Field stages
- Luck - Determines the likelihood of encountering a moogle
Playable Characters
- Warrior of Light (Final Fantasy)
- Firion (Final Fantasy II)
- Onion Knight (Final Fantasy III)
- Cecil (Final Fantasy IV)
- Bartz (Final Fantasy V)
- Terra (Final Fantasy VI)
- Cloud (Final Fantasy VII)
- Squall (Final Fantasy VIII)
- Zidane (Final Fantasy IX)
- Tidus (Final Fantasy X)
- Shantotto (Final Fantasy XI)
- Vaan (Final Fantasy XII)
- Lightning (Final Fantasy XIII)
Unlockable Characters
Characters are unlocked by collecting eight colored crystal shards per character. Chaos Shrine is the best mode for earning these shards
- Princess Sarah (Final Fantasy)
- Minwu (Final Fantasy II)
- Cid (Final Fantasy III)
- Rydia (Final Fantasy IV)
- Kain (Final Fantasy IV)
- Faris (Final Fantasy V)
- Locke (Final Fantasy VI)
- Aerith (Final Fantasy VII)
- Sephiroth (Final Fantasy VII)
- Seifer (Final Fantasy VIII)
- Vivi (Final Fantasy IX)
- Yuna (Final Fantasy X)
- Prishe (Final Fantasy XI)
- Ashe (Final Fantasy XII)
- Snow (Final Fantasy XIII)
- Cosmos (Dissidia: Final Fantasy)
Character Guides
Each of the different characters have their own unique traits and abilities. However, all characters have a maximum CP capacity of 50.
- Warrior of Light - Great HP and Strength. Abilities are generally focused on support.
- Firion - Great Strength and Agility and Good Luck. Abilities are generally focused on dealing damage.
- Onion Knight - Lower HP and Strength, but exceptional Agility, along with Solid Magic and Luck. Abilities focus around Agility and reacting to damage.
- Cecil - Stellar HP and good magic. Abilities are generally a mix of proactive support and offensive spells.
- Bartz - A more balanced variant of the Onion Knight. Abilities are oriented towards FMS.
- Terra - Great Magic and Good Agility and Luck, but bad HP. Abilities make her an ideal offensive mage.
- Cloud - Great Strength and Good Magic, Agility, and HP, but weaker Luck. Uses Abilities to improve stats.
- Squall - Better than average Strength, Magic, and Luck. Abilities are generally Reactive and harm foes.
- Zidane - Unparalleled Agility, good Strength and Luck, unremarkable HP. Abilities focus on FMS stats.
- Tidus - Great Agility and strong strength and luck. Abilities improve stats.
- Shantotto - The game's best Magic user and very Agile, but terrible HP and Strength. Uses strong offensive magic.
- Vaan - The game's best Luck and above average Strength and Agility. Abilities focus on getting treasures.
- Lightning - Great Strength and Magic and good HP and Agility. Has a mix of offensive and stat-based abilities.
- Minwu - Great HP and Magic, and good Luck, but abysmal Strength. Abilities are oriented around healing and protection.
- Cid - Above average luck, but poor Strength and very bad Magic and Agility. Abilities are focused around surviving hard situations.
- Locke - Great Agility and solid Luck. Abilities are focused on getting treasures.
- Ashe - Great Magic and good Strength and Agility. Has a mix of abilities.