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< Theatrhythm Final Fantasy
Revision as of 08:43, 25 October 2012 by Paco (talk | contribs) (small tablefix and adding notes into table)
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Each playable character in Theatrhythm Final Fantasy has unique stats that improve as they slowly work their way up to level 99. Characters can be stronger or weaker than other characters in terms of HP, Strength, Magic, Agility, and Luck. Furthermore, different characters have access to different Reactive and Proactive abilities, including spells and stat boosts.

Stats

An in-game tip.
  • HP - Determines how many Bad hits and misses the player can make before failing
  • CP - Determines the total point value of Reactive and Proactive abilities that can be used
  • Strength - Determines the power of regular hits
  • Magic - Determines the power of magic spells
  • Agility - Determines the pace of characters in Field stages
  • Luck - Determines the likelihood of encountering a moogle

Playable Characters

The playable characters.

Unlockable Characters

Progressing towards unlocking a character.

Characters are unlocked by collecting eight colored crystal shards per character. Chaos Shrine is the best mode for earning these shards

Character Guides

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Each of the different characters have their own unique traits and abilities. However, all characters have a maximum CP capacity of 50.

Character Entry HP Strength Magic Agility Luck Notes
Aerith VII D C B B F
Ashe XII B C A B B Has a mix of abilities.
Bartz V B C C * A Abilities are oriented towards FMS.
Cecil IV Abilities are generally a mix of proactive support and offensive spells.
Cid III Abilities are focused around surviving hard situations.
Cloud VII Uses Abilities to improve stats.
Cosmos Dissidia
Faris V
Firion II Abilities are generally focused on dealing damage.
Kain IV
Lightning XIII Has a mix of offensive and stat-based abilities.
Locke VI Abilities are focused on getting treasures.
Minwu II Abilities are oriented around healing and protection.
Onion Knight III Abilities focus around Agility and reacting to damage.
Princess Sarah I
Prishe XI
Rydia IV
Seifer VIII
Sephiroth VII
Shantotto XI Uses strong offensive magic.
Snow XIII
Squall VIII Abilities are generally Reactive and harm foes.
Terra VI Abilities make her an ideal offensive mage.
Tidus X Abilities improve stats.
Vaan XII Abilities focus on getting treasures.
Vivi IX
Warrior of Light I Abilities are generally focused on support.
Yuna X
Zidane IX Abilities focus on FMS stats.