Torchlight/Marksman: Difference between revisions

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(→‎Skills: changed "Arrow hail" of "block and parry". to "Arrow hail" or "block and parry".)
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== Skills ==
== Skills ==
It is recommended that you max only "Ranged Mastery", "Critical hit", "Explosive shot", "Adventurer" (this is for more xp = more levels = more skills). If you eventually go further than this you can max the last skill "Arrow hail" or "block and parry". Consider not using block and parry, unless you are going for an exotic melee variant of the vanquisher. You may find it much more useful to let your pet do the tanking and shoot them from afar. These are all marksman skills. Although the electric bomb of the arbiter skill set can be useful in the beginning of the game when you don't have explosive shot. Consider only putting 3 or 4 skill points in it though, as explosive shot will become your main skill (it is extremely overpowered).
It is recommended that you max only "Ranged Mastery", "Critical hit", "Explosive shot", "Adventurer" (this is for more xp = more levels = more skills). If you eventually go further than this you can max the last skill "Arrow hail" or "block and parry". Consider not using block and parry, unless you are going for an exotic melee variant of the vanquisher. You may find it much more useful to let your pet do the tanking and shoot them from afar. These are all marksman skills. Although the electric bomb of the arbiter skill set can be useful in the beginning of the game when you don't have explosive shot. Consider only putting 3 or 4 skill points in it though, as explosive shot will become your main skill (it is extremely overpowered).
:I would reconsider when it comes to adventurer. Because of the experience curve, you will get to assign less skill points to skills that influence character's combat ability. In return you improve attributes faster. However the higher the level of character, the less important is the difference in attributes, and you will regret lost skill points.


== Items ==
== Items ==
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