Torchlight/Marksman: Difference between revisions

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Cut and pasted builds to Vanquisher page, content from Vanquisher page (see its history for contributors)
m (Onderduiker moved page Torchlight/Vanquisher builds to Torchlight/Marksman: First stage in moving content to Vanquisher page)
(Cut and pasted builds to Vanquisher page, content from Vanquisher page (see its history for contributors))
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{{Header Nav|game=Torchlight}}
{{Header Nav|game=Torchlight}}


==Build 1==
==Tier 1==
=== Skills ===
It is recommended that you max only "Ranged Mastery", "Critical hit", "Explosive shot", and "Adventurer" (this is for more xp = more levels = more skills). Be careful when putting any points in Adventurer. Because of the experience curve, you will get to assign less skill points to skills that influence character's combat ability. In return you improve attributes faster. However the higher the level of character, the less important is the difference in attributes, and you will regret lost skill points. Adventurer is good for a speedy game, but not for harder difficulties or builds where every skill point needs to be used wisely.


If you eventually go further than this you can max the last skill "Arrow hail" or "block and parry".
===Ranged Weapon Expertise===


Consider not using block and parry, unless you are going for an exotic melee variant of the vanquisher. You may find it much more useful to let your pet do the tanking and shoot them from afar. These are all marksman skills. Although the electric bomb of the arbiter skill set can be useful in the beginning of the game when you don't have explosive shot. Consider only putting 3 or 4 skill points in it though, as explosive shot will become your main skill (it is extremely overpowered).
Effect: Mastery of bows, pistols, crossbows, and rifles.


=== Items ===
{|{{prettytable|text center=1}}
DPS, DPS, DPS. Whatever you think works best, Some prefer a fast rifle instead of two slower handguns, although the extra slots and enchantments the handguns give are indeed very useful if you are trying to get the most DPS out of your Vanquisher. A slow but very powerful rifle works better in certain occasions, as you will (if you have enough dexterity and crit) be able to one-shot most foes. This will save you potions since the monsters won't reach you. However once your explosive shot has arrived you won't be auto-attacking anymore (it costs almost no mana, is very fast, crits for like 4000 AND has an AOE of 6.5 meters). After that, go for enchantments that make you attack faster. If you don't like spamming explosive shot (it can get very boring at times) you can try to socket your weapon to one elemental damage only. For instance, if you pick ice try to enchant/socket your other items so that you get extra ice damage.
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|style="text-align:left"|Level required||1||2||3||4||5||6||7||8||9||10
|-
|style="text-align:left"|Ranged equipment requirements -#||1||2||3||4||5||6||7||8||9||10
|-
|style="text-align:left"|Ranged weapon damage +%||4||8||12||16||20||24||28||32||36||40
|}


=== Pet ===
===Ricochet===
Consider giving it spells that reflect damage and trinkets that gave extra health, since your pet will take the most damage it needs high health and the reflect is useful for that extra damage to monsters. The second spell you might choose is an offensive spell like fireball. Or you could let it summon zombies or archers, always fun to just let your pet roll in with its minion army and see them take down some creeps.


Thats it for this very simple, standard build, you won't be having much trouble killing stuff while staying alive. Just don't forget to upgrade your armor often.
Effect: Fire a ricocheting projectile from the active ranged weapon.


{{Footer Nav|game=Torchlight|prevpage=|nextpage=}}
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|style="text-align:left"|Level required||0||2||3||5||7||10||13||17||21||26
|-
|style="text-align:left"|Mana cost||4||5||6||7||8||9||10||11||12||13
|-
|style="text-align:left"|Inflicts weapon DPS %||88||100||112||124||136||148||160||172||184||196
|}
 
==Tier 2==
 
===Frost Pilum===
 
Effect: Fire a piercing ice projectile from a ranged weapon.
 
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|style="text-align:left"|Level required||5||6||7||9||11||13||16||19||23||28
|-
|style="text-align:left"|Mana cost||7||8||9||10||11||12||13||14||15||16
|-
|style="text-align:left"|Inflicts weapon DPS %||68||74||80||86||92||98||104||110||116||122
|-
|style="text-align:left"|Chance to freeze target for 5 seconds %||69||72||75||78||82||85||88||91||95||98
|-
|style="text-align:left"|Interrupt chance -%||100||100||100||100||100||100||100||100||100||100
|}
 
===Critical Strikes===
 
Effect: Increases the chance and improves the damage of all critical strikes.
 
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|style="text-align:left"|Level required||5||6||7||8||9||10||11||12||13||14
|-
|style="text-align:left"|Critical damage +%||12||24||36||48||60||72||84||96||108||120
|-
|style="text-align:left"|Critical hit chance +#||1||2||3||4||5||6||7||8||9||10
|}
 
==Tier 3==
 
===Adventurer===
 
Effect: Improves the potency of potions, increases the rate of experience and fame gain, and reduces resurrection penalties.
 
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|style="text-align:left"|Level required||10||11||12||13||14||15||16||17||18||19
|-
|style="text-align:left"|Experience gain +%||2||4||6||8||10||12||14||16||18||20
|-
|style="text-align:left"|Fame gain +%||2||4||6||8||10||12||14||16||18||20
|-
|style="text-align:left"|Potion effectiveness +%||8||16||24||32||40||48||56||64||72||80
|}
 
===Seeking Shot===
 
Effect: Fires 3 projectiles that seek out nearby foes.
 
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|style="text-align:left"|Level required||10||11||12||13||15||17||20||23||26||30
|-
|style="text-align:left"|Mana cost||10||11||12||13||15||17||19||21||23||25
|-
|style="text-align:left"|Inflicts weapon DPS %||40||44||48||52||54||56||60||64||68||72
|}
 
===Offensive Spell Mastery===
 
Effect: Increases the level of all offensive magic spells. Spells can be found or bought, and fall under the spells tab in your inventory.
 
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|style="text-align:left"|Level required||10||11||12||13||14||15||16||17||18||19
|-
|style="text-align:left"|Attack spell levels +#||1||2||3||4||5||6||7||8||9||10
|}
 
==Tier 4==
 
===Explosive Shot===
 
Effect: Fire a projectile from any equipped ranged weapon that detonates on impact, dealing damage to foes within its range.
 
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|style="text-align:left"|Level required||15||16||17||18||19||21||23||25||28||31
|-
|style="text-align:left"|Mana cost||7||8||9||10||11||12||13||14||15||16
|-
|style="text-align:left"|Inflicts weapon DPS %||92||100||108||116||124||132||140||148||156||164
|-
|style="text-align:left"|Explosion range (meters)||4.5||4.75||5.0||5.25||5.5||5.75||6.0||6.25||6.5||6.75
|}
 
==Tier 5==
 
===Block and Parry===
 
Effect: Increases the chance to block, either with or without shield.
 
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|style="text-align:left"|Level required||20||21||22||23||24||25||26||27||28||29
|-
|style="text-align:left"|Chance to block +%||2||4||6||8||10||12||14||16||18||20
|}
 
==Tier 6==
 
===Arrow Hail===
 
Effect: Call forth a hail of arrows to pierce your foes.
 
XBOX 360 Users: off screen targeting, extremely hard to aim, no additions from stats
 
{|{{prettytable|text center=1}}
! !!1!!2!!3!!4!!5!!6!!7!!8!!9!!10
|-
|style="text-align:left"|Level required||25||26||27||28||29||30||31||32||33||34
|-
|style="text-align:left"|Mana cost||30||32||34||36||38||40||42||44||46||48
|-
|style="text-align:left"|Damage +#||350-466||370-493||390-520||411-548||433-577||454-605||477-636||499-666||523-698||547-730
|}
 
{{Footer Nav|game=Torchlight|prevpage=Vanquisher|nextpage=Rogue}}