Warcraft III: The Frozen Throne/Footmen Frenzy: Difference between revisions

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{{wikify}}
{{needimage|specific units}}
{{Header Nav|game=Warcraft III: The Frozen Throne}}
{{Header Nav|game=Warcraft III: The Frozen Throne}}
[[Image:Warcraft3 TFT Footman Frenzy.jpg|thumb|200px|Right|The Battle.net Footman Frenzy Logo]]Footmen Frenzy is a [[Warcraft III: Reign of Chaos/Footmen Wars|Footmen Wars]] map for [[Warcraft III: The Frozen Throne]] made predominately by TheBigGame (formerly known as HatoUP), Metal.Bark, Cattlebruiser, and the rest of the Clan NoHunters team. The current official version is 6.3b.
[[Image:Warcraft3 TFT Footman Frenzy.jpg|thumb|200px|Right|The Battle.net Footman Frenzy Logo]]Footmen Frenzy is a [[Warcraft III: Reign of Chaos/Footmen Wars|Footmen Wars]] map for [[Warcraft III: The Frozen Throne]] made predominately by TheBigGame (formerly known as HatoUP), Metal.Bark, Cattlebruiser, and the rest of the Clan NoHunters team. The current official version is 6.5e, and is organized at [http://www.nohunters.com/ http://www.nohunters.com/].


==The Map==
==The Map==
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===Teams===
===Teams===
Footmen Frenzy is a game designed for anywhere between two and twelve players. Preferably, the game is played with a “Full House,” that is to say, with four teams of three people. Each player is given his or her own colour, as with all Warcraft III games, and the colour scheme is as follows:
{| {{prettytable|notwide=1|float=right}}
 
!Team!!Colour
{| class="wikitable"
! Team
! Colour
|-
|-
| '''One'''
!One
| Red, Blue, and Teal
|Red, Blue, and Teal
|-
|-
| '''Two'''
!Two
| Purple, Yellow, and Orange
|Purple, Yellow, and Orange
|-
|-
| '''Three'''
!Three
| Green, Pink, and Grey
|Green, Pink, and Grey
|-
|-
| '''Four'''
!Four
| Light Blue, Dark Green, and Brown
|Light Blue, Dark Green, and Brown
|}
|}
Footmen Frenzy is a game designed for anywhere between two and twelve players. Preferably, the game is played with a “Full House,” that is to say, with four teams of three people. Each player is given his or her own colour, as with all Warcraft III games, and the colour scheme is as follows:
{{-}}


==Tiers==
==Tiers==
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As explained earlier, each player has the option of upgrading his or her tier into one of the four Warcraft races. Each race five additional upgrades, unique to that particular race; in chronological order, they are as follows:  
As explained earlier, each player has the option of upgrading his or her tier into one of the four Warcraft races. Each race five additional upgrades, unique to that particular race; in chronological order, they are as follows:  


{| class="wikitable"
{| {{prettytable|sortable=1}}
!Tier
!Tier
!Human
!Human
Line 45: Line 44:
!Cost
!Cost
|-
|-
| '''Tier 1'''
! Tier 1
| Riflemen
| Riflemen
| Grunts
| Grunts
| Ghouls
| Ghouls
| Archers
| Archers
| 1050g
| 1050
|-
|-
| '''Tier 2'''
! Tier 2
| Militia
| Militia
| Berserkers
| Chaos peon
| Crypt Fiends
| Crypt Fiends
| Huntresses
| Huntresses
| 1400g
| 1400
|-
|-
| '''Tier 3'''
! Tier 3
| Spell Breakers
| Spell Breakers
| Raiders
| Raiders
| Skeletal Mages
| Skeletal Mages
| Druids of the Talon
| Druids of the Talon
| 2000g
| 2000
|-
|-
| '''Tier 4'''
! Tier 4
| Knights
| Knights
| Tauren
| Tauren
| Abominations
| Abominations
| Dryads
| Dryads
| 4000g
| 4000
|-
|-
| '''Tier 5'''
! Tier 5
| Black Knights
| Siege Tanks
| Black Tauren
| Kodo Beasts
| Black Abominations
| Meat Wagons
| Black Dryads
| Glaives
| 7000g
| 20000
|-
|-
|}
|}
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Players can also upgrade their units in either attack damage or armor. Each race also has a "racial" upgrade which boosts the particular advantage of that race. The humans get upgrades on hit points and attack speed, the undead receive upgrades on attack speed and movement speed, the Night Elves upgrade increases the range of all its units, and the Orc's racial upgrade increases their attack damage and their hit points. Racial upgrades are only available upon reaching the second tier and up.
Players can also upgrade their units in either attack damage or armor. Each race also has a "racial" upgrade which boosts the particular advantage of that race. The humans get upgrades on hit points and attack speed, the undead receive upgrades on attack speed and movement speed, the Night Elves upgrade increases the range of all its units, and the Orc's racial upgrade increases their attack damage and their hit points. Racial upgrades are only available upon reaching the second tier and up.


If a player wishes to do so, they can change their Tier to that of a different race for the same amount of gold as they used to upgrade with. For example, a player with Human Tier 2 can pay 1400g to change to Undead Tier 2. There is no option to downgrade to a lower Tier.
If a player wishes to do so, they can change their Tier to that of a different race for a price that increases with the current tier. For example, a player with Human Tier 3 can pay 700g to change to Undead Tier 2. There is no option to downgrade to a lower Tier.


====Human====
====Human====
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====Undead====
====Undead====
Undead units usually come in large numbers, but they have lower health and more abilities. After Ghouls, all undead units can "Slam" the ground, slowing non-heroes for a few seconds. At the third undead tier, the Skeletal Mages can use Unholy Frenzy to improve their attack speed, but receive more damage at the same time. The Undead's Abombination, which is the fourth tier, has "Disease Cloud" which is a passive spell that damages surrounding enemy units. This is very effective, and will only reduce enemy units health to a minimum of 1. Upgraded undead units can do a lot of damage quickly.
Undead units usually come in large numbers, but they have lower health and more abilities. After Ghouls, all undead units can "Slam" the ground, slowing non-heroes for a few seconds. At the third undead tier, the Skeletal Mages can use Unholy Frenzy to improve their attack speed, but receive more damage at the same time. Upgraded undead units can do a lot of damage quickly.


====Night Elf====
====Night Elf====
The Night Elves in Footmen Frenzy have the lowest Health Points, but attack quickly and are all ranged. Because of their low health, they are especially vulnerable to Area of Effect spells such as Flamestrike, Rain of Fire, and Blizzard. Aside from Archers, all Night Elf units are given the ability Phase Shift. Whenever they receive damage, they temporarily shift out of existence. During this time, would be attackers shift their targets to something else, thus distributing the damage.
The Night Elves in Footmen Frenzy have the lowest Health Points, but attack quickly and are all ranged. Because of their low health, they are especially vulnerable to Area of Effect spells such as Flamestrike, Rain of Fire, and Blizzard.


==Heroes==
==Heroes==
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===Communal Shops===
===Communal Shops===
'''Name:''' Archvault<br />
{| {{prettytable}}
The Archvault is located in the center of the map. It sells consumables such as health and mana potions and Dust of Appearance, which is used to reveal invisible units for a certain amount of time. It also provides mana regeneration.
!Name!!Description
 
|-
'''Name:''' Weapon Shop<br />
!Archvault
The Weapon Shops are located both on the west and east sides of the battlefield. They sell items that generally assist in providing your hero with better offensive capabilities. Examples include the Claws of Attack, which increase attack damage, and the Orb of Static, which is commonly used to dispel summonable units.
|The Archvault is located in the center of the map. It sells consumables such as health and mana potions and Dust of Appearance, which is used to reveal invisible units for a certain amount of time. It also provides mana regeneration.
 
|-
'''Name:''' Armor Shop<br />
!Weapon Shop
The Armor Shops are located both on the north and south sides of the battlefield, and sell items that will boost your hero's stats. For example, the Crown of Kings provides +7 to all stats for 1150 gold.
|The Weapon Shops are located both on the west and east sides of the battlefield. They sell items that generally assist in providing your hero with better offensive capabilities. Examples include the Claws of Attack, which increase attack damage, and the Orb of Static, which is commonly used to dispel summonable units.
|-
!Armor Shop
|The Armor Shops are located both on the north and south sides of the battlefield, and sell items that will boost your hero's stats. For example, the Crown of Kings provides +7 to all stats for 1150 gold.
|}


===Personal Shops===
===Personal Shops===
These shops are all located in the back of each team's base, and is only accessible to the players of that team. Any enemy unit trying to go near the shops will be blocked.
These shops are all located in the back of each team's base, and is only accessible to the players of that team. Any enemy unit trying to go near the shops will be blocked.


'''Name:''' Personal Shop<br />
{| {{prettytable}}
Sells miscellaneous items to your heroes. While selling slightly more expensive items than any of the communal shops, the items sold nonetheless prove their usefulness in a variety of circumstances.  
!Name!!Description
 
|-
'''Name:''' Altar Of Legends<br />
!Personal Shop
The Altar Of Legends sells quirky and expensive items that are intended for ''very'' situational use. For example, the expensive Altar of the Gods can cast a modified Starfall that instantly destroys all units in an AoE that covers the entire map, and the Talisman of the Gods will summon several Penguins of the Gods that are very effective at attacking units, but are useless against bases.
|Sells miscellaneous items to your heroes. While selling slightly more expensive items than any of the communal shops, the items sold nonetheless prove their usefulness in a variety of circumstances.  
 
|-
'''Name:''' Creep Shop<br />
!Altar Of Legends
The Creep Shop sells 'creeps' to players. As of version 5.0, the customized creeps were removed in favour of the default spellcasting units such as the Sorceress and the Shaman. The purchasing of Creeps is often regarded as essential to victory. They cost ranging from 200 to 450 gold, and can help buff your army or disable your enemies. For an example, a strong Jaood player is easily countered with a Sentry Ward from the Troll Witch Doctor, along with Purge and Cripple from the Shaman and Necromancer. See below for more information about Creeps.
|The Altar Of Legends sells quirky and expensive items that are intended for ''very'' situational use. For example, the expensive Altar of the Gods can cast a modified Starfall that instantly destroys all units in an AoE that covers the entire map, and the Talisman of the Gods will summon several Penguins of the Gods that are very effective at attacking units, but are useless against bases.
 
|-
'''Name:''' Barks' Store<br />
!Creep Shop
Bark's Store is a new addition to the personal shops, present since 5.0. Barks Store sells a variety of items, including Town Portal scrolls and free Healing Salves. Healing Salves are the replacement of 'base healing', aimed to reduce the defensive style of play present in 4.2 and previous versions. The first four items are items with a huge boost of +25 for a single stat—the exception being the "Flask of Soda" which provides a +15 boost to all stats. These four items are all very expensive and also grant some smaller bonuses which can help the kind of hero who would buy these items. For example, the "Really Fast Wood", which grants +25 for agility and a small chance to bash and a small chance to evade attacks.
|The Creep Shop sells 'creeps' to players. As of version 5.0, the customized creeps were removed in favour of the default spellcasting units such as the Sorceress and the Shaman. The purchasing of Creeps is often regarded as essential to victory. They cost ranging from 200 to 450 gold, and can help buff your army or disable your enemies. For an example, a strong Jaood player is easily countered with a Sentry Ward from the Troll Witch Doctor, along with Purge and Cripple from the Shaman and Necromancer. See below for more information about Creeps.
|-
!Barks' Store
|Bark's Store is a new addition to the personal shops, present since 5.0. Barks Store sells a variety of items, including Town Portal scrolls and free Healing Salves. Healing Salves are the replacement of 'base healing', aimed to reduce the defensive style of play present in 4.2 and previous versions. The first four items are items with a huge boost of +25 for a single stat—the exception being the "Flask of Soda" which provides a +15 boost to all stats. These four items are all very expensive and also grant some smaller bonuses which can help the kind of hero who would buy these items. For example, the "Really Fast Wood", which grants +25 for agility and a small chance to bash and a small chance to evade attacks.
|}


==Creeps==
==Creeps==
Creeps are non-hero non-regular units that can be bought at the creep shop. They are an essential part of your army. They come at a low price, but you are restricted to 3. This is due to the creeps each consuming one food, while your base only produces 3. The only creeps that do not require food are the peasant and the goblin zeppelin, as they do not have any spells that weaken the enemy or strengthen its allies.
Creeps are non-hero non-regular units that can be bought at the creep shop. They are an essential part of your army. They come at a low price, but you are restricted to 3. This is due to the creeps each consuming one food, while your base only produces 3. The only creeps that do not require food are the peasant and the goblin zeppelin, as they do not have any spells that weaken the enemy or strengthen its allies.


'''Name:''' Priest<br />
{| {{prettytable|sortable=1}}
'''Cost:''' 200 gold<br />
!Name!!Cost!!Description
Priests can cast Heal, Inner Fire, and Dispel Magic. Dispel Magic is a good counter to the Dark Ranger's Ghouls, and well as other summons, such as the Necromancer's Skeletal Warriors, Lava Spawns, and the Beastmaster's summons. Heal is generally used to heal a hero and Inner Fire upgrades a unit's armor and attack. Tactical usage of a Priest against any summoner will quickly earn back the gold spent.  
|-
 
!Priest
'''Name:''' Sorceress<br />
|200 gold||Priests can cast Heal, Inner Fire, and Dispel Magic. Dispel Magic is a good counter to the Dark Ranger's Ghouls, and well as other summons, such as the Necromancer's Skeletal Warriors, Lava Spawns, and the Beastmaster's summons. Heal is generally used to heal a hero and Inner Fire upgrades a unit's armor and attack. Tactical usage of a Priest against any summoner will quickly earn back the gold spent.  
'''Cost:''' 200 gold<br />
|-
Sorceresses cast Slow, Invisibility, and Polymorph. She is good at disabling other creeps and heroes with Polymorph, and Invisibility is useful for sneak-attacks with a hero. Casting invisibility on a footmen and running behind enemy lines, then using mass teleport to teleport units in is a very effective strategy. Slow can be used repeatedly against an enemy army, or on an enemy hero to prevent it from escaping or attacking effectively.
!Sorceress
 
|200 gold||Sorceresses cast Slow, Invisibility, and Polymorph. She is good at disabling other creeps and heroes with Polymorph, and Invisibility is useful for sneak-attacks with a hero. Casting invisibility on a footmen and running behind enemy lines, then using mass teleport to teleport units in is a very effective strategy. Slow can be used repeatedly against an enemy army, or on an enemy hero to prevent it from escaping or attacking effectively.
'''Name:''' Troll Witch Doctor<br />
|-
'''Cost:''' 200 gold<br />
!Troll Witch Doctor
Troll Witch Doctors can cast Sentry Ward, Stasis Trap, and Healing Wards. Healing Wards and Stasis Traps are great support spells for your army. They can easily turn the tides of battle in your favor, especially early game. Dropping one or two sentry wards can keep all your footmen and heroes alive. Sentry Wards are great against Jaood, Blademaster, and the Assassin, as well as other units under the effects of invisibility or shadowmeld.
|200 gold||Troll Witch Doctors can cast Sentry Ward, Stasis Trap, and Healing Wards. Healing Wards and Stasis Traps are great support spells for your army. They can easily turn the tides of battle in your favor, especially early game. Dropping one or two sentry wards can keep all your footmen and heroes alive. Sentry Wards are great against Jaood, Blademaster, and the Assassin, as well as other units under the effects of invisibility or shadowmeld.
 
|-
'''Name:''' Shaman<br />
!Shaman
'''Cost:''' 300 gold<br />
|300 gold||Shamans can cast Purge, Lightning Shield, and Bloodlust. Purge is great on single summoned units, as well as heroes like Jaood, where you can slow him down ''and'' dispel his Bloodlust. If your still on tier 0 late game, getting a couple of shamans can protect you against the tank token with Purge. You can use Purge against heroes running away, and get an easy hero kill. Lightning Shield can be cast on footmen for farming gold early game, and Bloodlust is a very nice supporting spell for your hero and army.
Shamans can cast Purge, Lightning Shield, and Bloodlust. Purge is great on single summoned units, as well as heroes like Jaood, where you can slow him down ''and'' dispel his Bloodlust. If your still on tier 0 late game, getting a couple of shamans can protect you against the tank token with Purge. You can use Purge against heroes running away, and get an easy hero kill. Lightning Shield can be cast on footmen for farming gold early game, and Bloodlust is a very nice supporting spell for your hero and army.
|-
 
!Demolisher
'''Name:''' Demolisher<br />
|400 gold||Demolishers deal long-range area of effect damage. Adept at killing footmen, although late game they become less effective. Paired up with a shaman or necromancer makes this unit very effective. When you use Jaood, this creep is a must-have. Casting bloodlust on the demolisher makes it attack very fast, and it is easy to rack up gold.
'''Cost:''' 400 gold<br />
|-
Demolishers deal long-range area of effect damage. Adept at killing footmen, although late game they become less effective. Paired up with a shaman or necromancer makes this unit very effective. When you use Jaood, this creep is a must-have. Casting bloodlust on the demolisher makes it attack very fast, and it is easy to rack up gold.
!Banshee
 
|250 gold||Banshees can cast Curse and Anti-Magic Shell. Curse works great on stopping Jaood or Avalanche, as well as other heroes with a strong normal attack. Anti-Magic Shell can protect your hero against spell-casting hero killers such as the Death Knight or Cattle Bruiser.
'''Name:''' Banshee<br />
|-
'''Cost:''' 250 gold<br />
!Necromancer
Banshees can cast Curse and Anti-Magic Shell. Curse works great on stopping Jaood or Avalanche, as well as other heroes with a strong normal attack. Anti-Magic Shell can protect your hero against spell-casting hero killers such as the Death Knight or Cattle Bruiser.
|200 gold||Necromancers can cast Raise Dead, Unholy Frenzy, and Cripple. Raise Dead is a great ability early game to give you extra units in your army. These extra units give you that early game push, allowing you to control the middle and get higher level than other heroes. Unholy Frenzy is a great supporting spell for heroes that can use an attack speed boost, such as the Blademaster. Cripple works great for slowing down a hero that is running away or Agility Heroes that are attacking your hero or creeps.
 
|-
'''Name:''' Necromancer<br />
!Druid of the Claw
'''Cost:''' 200 gold<br />
|200 gold||Druid of the Claw can cast Rejuvenation and Roar. Roar is a great support spell for your army—while not as effective as the Scroll of the Beast item, it can be used much more often because its an ability. The only thing you lose is mana. Rejuvenation can heal your hero and creeps very quickly.
Necromancers can cast Raise Dead, Unholy Frenzy, and Cripple. Raise Dead is a great ability early game to give you extra units in your army. These extra units give you that early game push, allowing you to control the middle and get higher level than other heroes. Unholy Frenzy is a great supporting spell for heroes that can use an attack speed boost, such as the Blademaster. Cripple works great for slowing down a hero that is running away or Agility Heroes that are attacking your hero or creeps.
|-
 
!Dark Troll Priest
'''Name:''' Druid of the Claw<br />
|250 gold||Dark Troll Priests can cast Heal and Sleep. Sleep is very useful for disrupting a hero using a strong channeling spell such as Starfall, or Death and Decay. Its short duration, however, makes it usually unsuitable for surrounding heroes with units.
'''Cost:''' 200 gold<br />
|-
Druid of the Claw can cast Rejuvenation and Roar. Roar is a great support spell for your army—while not as effective as the Scroll of the Beast item, it can be used much more often because its an ability. The only thing you lose is mana. Rejuvenation can heal your hero and creeps very quickly.
!Goblin Zeppelin
 
|450 gold||Goblin Zeppelins are flying, mechanical transports. The Zeppelin is classified as a Mechanical unit, so it can't be hit by spells such as Death Coil. Your hero can also gain experience inside this transport. This is very useful if you have a weak hero and you're afraid of a hero like the Death Knight killing you. It is also very common for players using the Death Sheep to purchase a Zeppelin.
'''Name:''' Dark Troll Priest<br />
|-
'''Cost:''' 250 gold<br />
!Peasant
Dark Troll Priests can cast Heal and Sleep. Sleep is very useful for disrupting a hero using a strong channeling spell such as Starfall, or Death and Decay. Its short duration, however, makes it usually unsuitable for surrounding heroes with units.
|300 gold||Peasants can repair your Tier and cast Blink. Peasants can also repair your Demolisher. The Peasant has a lot of health and normal armor. This unit is essential if your building is under attack or is in need of repair.
 
|}
'''Name:''' Goblin Zeppelin<br />
'''Cost:''' 450 gold<br />
Goblin Zeppelins are flying, mechanical transports. The Zeppelin is classified as a Mechanical unit, so it can't be hit by spells such as Death Coil. Your hero can also gain experience inside this transport. This is very useful if you have a weak hero and you're afraid of a hero like the Death Knight killing you. It is also very common for players using the Death Sheep to purchase a Zeppelin.
 
'''Name:''' Peasant<br />
'''Cost:''' 300 gold<br />
Peasants can repair your Tier and cast Blink. Peasants can also repair your Demolisher. The Peasant has a lot of health and normal armor. This unit is essential if your building is under attack or is in need of repair.


==External links==
{{Footer Nav|game=Warcraft III: The Frozen Throne|prevpage=|nextpage=DotA Allstars
* [http://www.nohunters.com NoHunters Website] - Official website of the NoHunters clan
}}
* [http://www.nohunters.com/Guides/Frenzy Footmen Frenzy Compendium] - Although outdated, still a very useful guide to Footmen Frenzy. Offers statistics as well as strategies on the map.
* [http://en.wikiquote.org/wiki/Footmen_Frenzy Wikiquote has an Article on Footmen Frenzy]

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