Warcraft III: The Frozen Throne/Undead strategies: Difference between revisions

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→‎2on2 with Nightelf: wikify lists, reorganize
m (→‎2on2 with Nightelf: wikify lists, reorganize)
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==2on2 with Nightelf==
==2on2 with Nightelf==
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;Pros
*Huge DPS from auraed fiends
*Huntress/Fiend midgame push should easily be able to take one player out by 18 minutes.
*Map Control from PotM
*DoTs should further buff damage. (e.g 175 Average EHP reduction from a grunt)
*Pressure from Nightelf should disrupt enemy creeping
{{col|2}}
;Cons
*Weak Lategame
*Multitasking required from Nightelf
*Nightelf lose solo hero ability
*Extremely behind if midgame push fails.
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One of the most popular 2v2 setups available. This essentially focuses on aura abuse. Nightelf will train up a Priestess of the Moon and get trueshot aura with owl scout for secondary. Undead should focus on pumping crypt fields with a Death Knight hero training unholy aura.
One of the most popular 2v2 setups available. This essentially focuses on aura abuse. Nightelf will train up a Priestess of the Moon and get trueshot aura with owl scout for secondary. Undead should focus on pumping crypt fields with a Death Knight hero training unholy aura.


Priestess : Trueshot -> Owl Scout -> Trueshot -> Arrows
*Priestess: Trueshot Owl Scout Trueshot Arrows
Death Knight: Unholy -> Coil -> Coil -> Unholy
*Death Knight: Unholy Coil Coil Unholy


Owl Scout offers map control for the team, allowing the undead and nightelf to catch one player creeping and thus form a 2v1 opportunity.
Owl Scout offers map control for the team, allowing the undead and nightelf to catch one player creeping and thus form a 2v1 opportunity.
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Lategame should not be reached with this build. Once lategame breaks, the aura abuse is not effective once opponents have started to reach lategame play. Basically, if this reaches late game, you have lost the game.
Lategame should not be reached with this build. Once lategame breaks, the aura abuse is not effective once opponents have started to reach lategame play. Basically, if this reaches late game, you have lost the game.
Summary:
Pros:
Huge DPS from auraed fiends
Huntress/Fiend midgame push should easily be able to take one player out by 18 minutes.
Map Control from PotM
DoTs should further buff damage. (e.g 175 Average EHP reduction from a grunt)
Pressure from Nightelf should disrupt enemy creeping
Cons:
Weak Lategame
Multitasking required from Nightelf
Nightelf lose solo hero ability
Extremely behind if midgame push fails.


==2on2 with Undead==     
==2on2 with Undead==