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| {{Header Nav|game=Wipeout 64}} | | {{stub}} |
| {{Game | | {{needinfobox}} |
| |completion=1 | | {{needcat}} |
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| | {{Header Nav|game=Wipeout 64|num=0}} |
| | {{Infobox |
| | |title=Wipeout 64 |
| |image=Wipeout 64 boxart.jpg | | |image=Wipeout 64 boxart.jpg |
| |title=Wipeout 64
| | |developer= |
| |developer=[[Psygnosis]] | | |publisher= |
| |publisher=[[Midway]] | | |released= |
| |year=1998 | | |genre= |
| |systems={{syslist|n64}}
| | |platform= |
| |genre=[[Racing]] | | |ratings= |
| |modes=[[Single player]], [[Multiplayer]]
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| |preceded by=[[Wipeout 2097]]
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| |followed by=[[Wipeout 3]] | |
| |series=Wipeout | |
| }} | | }} |
| '''Wipeout 64''' is the third game in the {{c|Wipeout}} series and the only one for the [[Nintendo 64]]. At the time of the game's release, developers [[Psygnosis]] had been owned for five years by [[Sony Computer Entertainment]], for whose hardware all subsequent Wipeout games have been released exclusively.
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| Set in [[2098]], just a year after [[Wipeout 2097]], Wipeout 64 introduces several elements to the Wipeout series: analog control is embraced, thanks to the Nintendo 64's in-built analog stick, to the extent that digital control - familiar to players of the previous games - is disabled, even though the controller has a digital pad. Analog control left and right was only possible on previous games for owners of Namco's neGcon controller and owners of the [[PC]] versions, which would make use of an analog stick if available.
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| Split-screen multiplayer makes an appearance for the first time, as does Challenge Mode – where the player has to complete sets of challenges in predefined classes and tracks: either getting the fastest time (Time trial), the highest placing (Race), or eliminating the most opponents (Weapon).
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| {{ToC}}
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| {{Wipeout}}
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| [[Category:Psygnosis]]
| | ==Table of Contents== |
| [[Category:Midway Games]]
| | {{:Wipeout 64/Table of Contents}} |
| | {{-}} |
| [[Category:Racing]] | | [[Category:Racing]] |
| [[Category:Single player]]
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| [[Category:Multiplayer]]
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