World of Warcraft/Classes/Mage: Difference between revisions
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The Mage - Class Role
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(The Mage - Class Role) |
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== '''Mages''' == | |||
The Mage is the primary ranged damage-dealer in World of Warcraft. Their class role is to deal as much damage as possible to certain targets while still keeping the aggro (aggresion of computer controlled monsters) on the tank (a character who has high health and armor who maintains aggro so the weaker party members can perform their duties.) This role of dealing lots of damage in combat has given the Mage (as well as the Rogue, a melee damage dealing class who performs the same function of a Mage in groups) the title of "DPS Character", after the term DPS, meaning "damage per second." DPSer is a term used (slang) to refer to classes that deals lots of damage. Mages, Rogues, and in most cases, Hunters fall into the category of DPS characters. | |||
== Party Role == | |||
As was said above, the Mage's role in a group is to deal as much damage to a certain MOB (slang for mobile - meaning anything that is opposed to you that moves) with the least aggro possible. A mage can do this by proper spell management, waiting for the tank to establish aggro, and knowing what mobs are the best to hit. Typically, the best mobs to target and destroy first are the "soft" targets, those with the least health. These are usually the caster mobs, who most always have some annoying spell or healing ability that will hurt your group in the long run. Soft targets are also chosen because the mage needs to kill as ''many'' targets as possible in the shortest ammount of time. | |||
== '''Class Pros''' == | |||
'''- High Damage'''- Can conjure food and water for allies to eat/drink, reducing downtime (the time spent healing after combat) to a minimal margin. This also allows mages to pass up the peripheral healing skills (Cooking and First Aid), saving time and money. | |||
- Has lots of '''AOE''' (Spells that effect a certain area, hence the term 'Area of Effect' spells) potential, being able to deal lots of damage to lots of mobs at once (however, this can be dangerous as it causes lots of aggro and should only be attempted in certain situations) | |||
- Is very '''fun''' to play if you enjoy being the "glass cannon" (low health, high damage) | |||
- '''Polymorph''' is a spell that allows the mage to turn an enemy into a harmless sheep for X seconds. This can be extremely useful in both PvE (Player versus Environment - fighting computer controlled mobs or instancing) and PvP (Player versus Player) combat. | |||
== '''Class Cons''' == | |||
- Low health | |||
- Very '''fragile''' | |||
- '''Difficult''' to '''prioritize''' targets for newer players in the heat of combat | |||
- Very '''prone''' to '''aggro'''. Mages don't have spells like Fade, Feint, or Feign Death to reduce aggro against them like Priests, Rogues, and Hunters; so aggro can be extremely difficult to get rid of in most circumstances. |