Wrecking Crew/Gameplay: Difference between revisions

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{{All Game Nav|game=Wrecking Crew}}
{{Header Nav|game=Wrecking Crew}}


== Controls ==
== Controls ==
* {{nes|Neutral|Dpad}}: Press left or right to direct the player in either direction.  Push up or down to climb or descend a ladder.  Note that the players can walk from one side of the screen to the other in either direction on any floor.
{|{{controlstable}}
* {{nes|B}} or {{nes|A}}: Press to swing your hammer at whatever is behind you (into the screen.)
! NES
* {{nes|Start}}: Pauses the action in the game.
! Action
* {{nes|Select}}: Not used during game play.
|-
| {{nes|Neutral|Dpad}}
| {{desc}} Press left or right to direct the player in either direction.  Push up or down to climb or descend a ladder.  Note that the players can walk from one side of the screen to the other in either direction on any floor.
|-
| {{nes|B}} or {{nes|A}}
| {{desc}} Press to swing your hammer at whatever is behind you (into the screen.)
|-
| {{nes|Start}}
| {{desc}} Pauses the action in the game.
|-
| {{nes|Select}}
| {{desc}} Not used during game play.
|}


== Characters ==
== Characters ==
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[[Image:Wrecking Crew Fireball.png|left]]
[[Image:Wrecking Crew Fireball.png|left]]
After spending a good amount of time in a stage, fireballs begin to appear.  The show up on whatever level Mario or Luigi happens to be standing on at the time.  Then they cross the screen in a wave like pattern that is similar to the green fireball from [[Mario Bros.]]  When they appear, begin to move off the level, or if it's safe to do so, cross over to the side of the screen that the fireball appeared on.  Whatever you do, don't stand still.
After spending a good amount of time in a stage, fireballs begin to appear.  The show up on whatever level Mario or Luigi happens to be standing on at the time.  Then they cross the screen in a wave like pattern that is similar to the green fireball from [[Mario Bros.]]  When they appear, begin to move off the level, or if it's safe to do so, cross over to the side of the screen that the fireball appeared on.  Whatever you do, don't stand still.
*Fireball jumps to the music beat. It's also possible to dodge the fireball by moving underneath it when the fireball jumps. It's quite a difficult maneuver.
*Fireballs appear with shorter interval after playing all stages and going into another loop.
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|A bomb will detonate shortly after being struck with a hammer, or if part of a chain reaction with another bomb.  It will start a chain reaction that is equivalent to one hammer strike to every connected object.
|A bomb will detonate shortly after being struck with a hammer, or if part of a chain reaction with another bomb.  It will start a chain reaction that is equivalent to one hammer strike to every connected object.
|Striking a door will cause the doors to open temporarily.  During that time enemies can and will pass through it from one layer to the other.
|Striking a door will cause the doors to open temporarily.  During that time enemies can and will pass through it from one layer to the other. If a bomb is detonated, all doors in the same stage will be forced to open.
|Pillars can be destroyed, but they are not required to be in order to complete the stage.  Anything being held above the pillar will fall down to the level of the pillar.
|Pillars can be destroyed, but they are not required to be in order to complete the stage.  Anything being held above the pillar will fall down to the level of the pillar.
|Barrels can not be passed, but they can be walked on.  If a barrel is supported by a pillar and the pillar is destroyed, the barrel falls down and can potentially trap Mario, Luigi, or an enemy.
|Barrels can not be passed, but they can be walked on.  If a barrel is supported by a pillar and the pillar is destroyed, the barrel falls down and can potentially trap Mario, Luigi, or an enemy.
|}
|}


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