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{{drivel}}
{{Header Nav|game=X-Plane}}
{{Header Nav|game=X-Plane|num=2}}
{{Game
{{Infobox
|completion=2
|image=Xplane.jpg
|title=X-Plane
|title=X-Plane
|image=Xplane.jpg
|developer=[[Laminar Research]]
|developer=[[Laminar Research]]
|publisher=[[Laminar Research]]
|publisher=[[Laminar Research]]
|version=8.50
|year=2006
|released={{rd|2006|October 14}} (8.50)
|systems=[[Windows]], [[Linux]], [[Mac OS]], [[iOS]], [[Android]], [[WebOS]]
|version=9.22
|genre=[[Flight simulation]]
|genre=[[Flight simulation]]
|players=1
|players=1
|systems=[[Windows]], [[Linux]], [[Mac OS]]
|ratings=
|modes=[[Single player]]
|modes=[[Single player]]
|media=Download
|website=http://x-plane.com
|input=Keyboard, mouse
|requirements={{sys|win}}{{pcreq|cpu=2000|ram=1024|hdd=61440|vram=32|extra=OpenGL graphics card}}{{sys|mac}}{{pcreq|extra=G4/5, OpenGL graphics card|cpu=1000|ram=1024|hdd=61440|vram=32}}
}}
}}
'''X-Plane''' is a flight simulator for personal computers produced by Laminar Research. It runs on iOS, Linux, MacOS or Windows-based PCs. X-Plane is packaged with other software to build and customize aircraft and scenery, offering a complete flight simulation environment. X-Plane also has a plug-in architecture that allows users to create their own modules, extending the functionality of the software.


'''X-Plane''' is often considered one of the best the best flight simulators on the market.
X-Plane distinguishes itself by implementing a concept known as blade element theory. Traditionally, flight simulators try to emulate the real-world performance of an aircraft by using look-up tables to determine things such as lift or drag. These simulators do a good job of simulating the flight characteristics of the aircraft they were designed to simulate, but are not useful in design work, and do not predict the performance of aircraft when the actual figures are not available.
X-Plane comes with:
* The Flight Simulator application
* Scenery for ALL of the Earth and Mars (if you choose to get the Mars CD, otherwise it just comes with a small portion of the planet)
* WorldMaker: Allows you to edit EVERYTHING about the land above which you fly, from everything from adding hills to adding custom built objects that you can place anywhere
* PlaneMaker: Allows you to build your own special plane from scratch, or import pictures and model an existing one, then add photorealistic paint to it in any paint program
* AirfoilMaker: Even though X-Plane comes with tonnes of pre-built airfoils for any use you need them for, you may want to create a new one, and this program allows it to be done
* Briefer: Launch it, type in your altitude, departure and destination, and it tells you the weather for your trip, which it downloads from the Internet
 
All of these programs combined together give you the X-System, the most realistic flying experience for your computer.
 
X-Plane, unlike [[Microsoft Flight Simulator]] (MSFS), models the behavior of your aircraft on the aircraft's specifications. You may have noticed that in MSFS, all the planes fly similarly. Well, not in X-Plane. You give it a wing placed on the top of the plane, and it will fly like it has a wing on top of the plane. Give it a shape that looks like a brick? It will fly like a plane that looks like a brick: that's one of the great things about X-Plane. Every aircraft feels real.
 
In addition to this, X-Plane has complete Navigation data for the entire earth. You will find every Navigation aid (Navaid) you will need: Fixes, NDBs, VORs, Middle Markers, Outer Markers, equipment and frequencies for ILS approaches and much more.
 
Of course, don't expect to be a Senior Captain as soon as you jump into a 747-400. It takes time to learn the ropes. Luckily, there are hundreds of tutorials on the Internet that will get you cruising the skies in no time. There are also forums (such as X-Plane.org and the X-Plane Freeware Project which develops free X-Plane craft that behave exactly like the real ones do) as well as places where you can download free aircraft ( X-Plane.org and the X-Plane Freeware Project )


A nice little extra, is that all updates throughout a version are absolutely free! For example, if you buy X-Plane 8.01, you will be able to download all the updates, such as 8.41, 8.73, 8.99, up to the final release for that version.
Blade-element theory attempts to improve on this by individually evaluating the parts that constitute an aircraft. A wing, for example, may be made up of many sections (one to four is typical), and each section is further divided into as many as ten separate sections, then the lift and drag of each section are calculated, and the resulting effect is applied to the whole aircraft. When this process is applied to each component, the simulated aircraft will fly virtually like its real counterpart does. This approach allows users to design aircraft on their computer quickly and easily, as the simulator engine will show immediately how an aircraft with a particular design might perform in the real world.


I suggest that every keen flight simmer should have a copy of this program! IT IS WELL WORTH IT!
X-Plane is capable of modeling fairly complex aircraft designs, including helicopters, rotorcraft, tilt-rotor craft and rockets. Famous real world aircraft modeled in X-Plane include the V-22 Osprey, the Harrier Jump Jet, the NASA Space Shuttle, and Scaled Composites' SpaceShipOne.


If flying alone gets a little dull after a while, what do you do? Well, you hook up to the Internet using XSquawkBox and fly online with other pilots and ATC! And yes, you can even talk to ATC and other craft. You are also able to join one of the hundreds of Virtual Airlines to add more realism to your flying experience, such as FreeWorld Airways, a Virtual Airline exclusively for X-Plane, which has planes, scenery, data, forums and tonnes of friendly people to help you become as best pilot as you can possibly be.
Blade element theory does have its shortcomings, as it can sometimes be difficult to design an aircraft that performs precisely like the real-world aircraft. However, as the flight model is refined, the simulator can better resemble real-world performance, as well as the aircraft's quirks and design flaws.


==External links==
{{ToC}}
{{Wikipedia|X-Plane}}
* [http://x-plane.com Official site]


[[Category:Flight simulation]]
[[Category:Laminar Research]]
[[Category:Laminar Research]]
[[Category:October 14]]
[[Category:2006]]
[[Category:Single player]]
[[Category:Windows]]
[[Category:Windows]]
[[Category:Linux]]
[[Category:Linux]]
[[Category:Mac OS]]
[[Category:Mac OS]]
[[Category:iOS]]
[[Category:Android]]
[[Category:WebOS]]
[[Category:Flight simulation]]
[[Category:Single player]]

Latest revision as of 00:54, 22 August 2022

Box artwork for X-Plane.
Box artwork for X-Plane.
X-Plane
Developer(s)Laminar Research
Publisher(s)Laminar Research
Year released2006
System(s)Windows, Linux, Mac OS, iOS, Android, WebOS
Genre(s)Flight simulation
Players1
ModesSingle player
Latest version9.22
LinksOfficial websiteX-Plane ChannelSearchSearch

X-Plane is a flight simulator for personal computers produced by Laminar Research. It runs on iOS, Linux, MacOS or Windows-based PCs. X-Plane is packaged with other software to build and customize aircraft and scenery, offering a complete flight simulation environment. X-Plane also has a plug-in architecture that allows users to create their own modules, extending the functionality of the software.

X-Plane distinguishes itself by implementing a concept known as blade element theory. Traditionally, flight simulators try to emulate the real-world performance of an aircraft by using look-up tables to determine things such as lift or drag. These simulators do a good job of simulating the flight characteristics of the aircraft they were designed to simulate, but are not useful in design work, and do not predict the performance of aircraft when the actual figures are not available.

Blade-element theory attempts to improve on this by individually evaluating the parts that constitute an aircraft. A wing, for example, may be made up of many sections (one to four is typical), and each section is further divided into as many as ten separate sections, then the lift and drag of each section are calculated, and the resulting effect is applied to the whole aircraft. When this process is applied to each component, the simulated aircraft will fly virtually like its real counterpart does. This approach allows users to design aircraft on their computer quickly and easily, as the simulator engine will show immediately how an aircraft with a particular design might perform in the real world.

X-Plane is capable of modeling fairly complex aircraft designs, including helicopters, rotorcraft, tilt-rotor craft and rockets. Famous real world aircraft modeled in X-Plane include the V-22 Osprey, the Harrier Jump Jet, the NASA Space Shuttle, and Scaled Composites' SpaceShipOne.

Blade element theory does have its shortcomings, as it can sometimes be difficult to design an aircraft that performs precisely like the real-world aircraft. However, as the flight model is refined, the simulator can better resemble real-world performance, as well as the aircraft's quirks and design flaws.

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