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{{wikipedia|X-Plane}}
{{Header Nav|game=X-Plane}}
{{Game
|completion=2
|image=Xplane.jpg
|title=X-Plane
|developer=[[Laminar Research]]
|publisher=[[Laminar Research]]
|year=2006
|systems=[[Windows]], [[Linux]], [[Mac OS]], [[iOS]], [[Android]], [[WebOS]]
|version=9.22
|genre=[[Flight simulation]]
|players=1
|modes=[[Single player]]
|website=http://x-plane.com
}}
'''X-Plane''' is a flight simulator for personal computers produced by Laminar Research. It runs on iOS, Linux, MacOS or Windows-based PCs. X-Plane is packaged with other software to build and customize aircraft and scenery, offering a complete flight simulation environment. X-Plane also has a plug-in architecture that allows users to create their own modules, extending the functionality of the software.


This is a book about the flight simulator [http://www.x-plane.com/ X-Plane]. The collection was created on 2005-05-25 so please forgive the lack of content. If you have anything of all that might be of interest please contribute!
X-Plane distinguishes itself by implementing a concept known as blade element theory. Traditionally, flight simulators try to emulate the real-world performance of an aircraft by using look-up tables to determine things such as lift or drag. These simulators do a good job of simulating the flight characteristics of the aircraft they were designed to simulate, but are not useful in design work, and do not predict the performance of aircraft when the actual figures are not available.


==Flying Manual==
Blade-element theory attempts to improve on this by individually evaluating the parts that constitute an aircraft. A wing, for example, may be made up of many sections (one to four is typical), and each section is further divided into as many as ten separate sections, then the lift and drag of each section are calculated, and the resulting effect is applied to the whole aircraft. When this process is applied to each component, the simulated aircraft will fly virtually like its real counterpart does. This approach allows users to design aircraft on their computer quickly and easily, as the simulator engine will show immediately how an aircraft with a particular design might perform in the real world.


Compendium of articles about flying X-Plane. A guide to the simulator software for the average user.
X-Plane is capable of modeling fairly complex aircraft designs, including helicopters, rotorcraft, tilt-rotor craft and rockets. Famous real world aircraft modeled in X-Plane include the V-22 Osprey, the Harrier Jump Jet, the NASA Space Shuttle, and Scaled Composites' SpaceShipOne.


The Basics
Blade element theory does have its shortcomings, as it can sometimes be difficult to design an aircraft that performs precisely like the real-world aircraft. However, as the flight model is refined, the simulator can better resemble real-world performance, as well as the aircraft's quirks and design flaws.
* [[X-Plane:Quick Start | Quick Start]] - If you are too impatient to read the manual.
* [[X-Plane:About X-Plane | About X-Plane]] - General information about X-Plane.
* [[X-Plane:Installation and Setup | Installation and Setup]] - Installing and Setting up the Sim.
* [[X-Plane:Getting Started | Getting Started]] - Basic Usage of X-Plane.


Using X-Plane
{{ToC}}
* [[X-Plane:Picking Planes and Locations | Picking Planes and Locations]] - Picking Aircraft and locations.
* [[X-Plane:Aircraft Systems | Aircraft Systems]] - Information on the various typical aircraft systems and switches.
* [[X-Plane:Navigation and Instruments | Navigation and Instruments]] - Navigating in X-Plane.
* [[X-Plane:Weather | Weather]] - Setting weather.
* [[X-Plane:Tuning Settings for Performance | Tuning Settings for Performance]] - Adjusting settings for optimal use on your machine.
* [[X-Plane:Installing and Using Add-Ons | Installing and Using Add-Ons]] - Installing aircraft, scenery and plugins.
* [http://home.earthlink.net/~x-plane/FAQ-Using-FMS.html  Using the Flight Management Computer (FMS)]


Advanced Usage
[[Category:Laminar Research]]
* [[X-Plane:Data Output and Networking | Data Output and Networking]] - Displaying data from the sim, sending it to another computer.
[[Category:Windows]]
* [[X-Plane:Using Multiple Displays | Using Multiple Displays]] - Using X-Plane with multiple computers for multiple monitors.
[[Category:Linux]]
* [[X-Plane:Flying With Other Users | Flying With Other Users]] - Flying with other users using X-Plane's built in networking.
[[Category:Mac OS]]
* [[X-Plane:Using the Instructors Station | Using the Instructors Station]] - Using the instructor's station.
[[Category:iOS]]
* [[X-Plane:Saving Situations, Screenshots and Movies | Saving Situations, Screenshots and Movies]] - Saving movies and screenshots.
[[Category:Android]]
 
[[Category:WebOS]]
Reference
[[Category:Flight simulation]]
* [[X-Plane:Menu and Setting Reference | Menu and Setting Reference]] - Complete reference to all menu items and dialog boxes.
[[Category:Single player]]
 
==Plugins and Development==
* [[X-Plane/Scenery|Creating Scenery for X-Plane]] - Create custom scenery for X-Plane (versions 7 & 8)
* [[/Planemaker/|Creating Aircraft for X-Plane]] - Create custom Aircraft for X-Plane (versions 7 & 8)
* [[/WorldMaker 7/]] — A guide to World-Maker 7.
* [[/WorldMaker 8/]] — A guide to World-Maker 8. [[image:25%.png]]
* [[/Developing Plugins/]] — A brief guide to your options for developing plugins for X-Plane.
 
==Appendices==
* [[/FAQ/]] — Frequently Asked Questions about X-Plane. [[image:25%.png]]
* [[/The Mars Environment/]] — Flying on Mars
* [[/X-Plane's File System/]] — The XP Filesystem
 
==External Links==
* [[/Tutorials/]] — A list of X-Plane tutorials on the web... [[image:00%.png]]
* [[X-Plane/Scenery|Creating Scenery for X-Plane]] - Create custom scenery for X-Plane (versions 7 & 8)
 
[[category:Simulation_games]]
[[Category:X-Plane]]

Latest revision as of 00:54, 22 August 2022

Box artwork for X-Plane.
Box artwork for X-Plane.
X-Plane
Developer(s)Laminar Research
Publisher(s)Laminar Research
Year released2006
System(s)Windows, Linux, Mac OS, iOS, Android, WebOS
Genre(s)Flight simulation
Players1
ModesSingle player
Latest version9.22
LinksOfficial websiteX-Plane ChannelSearchSearch

X-Plane is a flight simulator for personal computers produced by Laminar Research. It runs on iOS, Linux, MacOS or Windows-based PCs. X-Plane is packaged with other software to build and customize aircraft and scenery, offering a complete flight simulation environment. X-Plane also has a plug-in architecture that allows users to create their own modules, extending the functionality of the software.

X-Plane distinguishes itself by implementing a concept known as blade element theory. Traditionally, flight simulators try to emulate the real-world performance of an aircraft by using look-up tables to determine things such as lift or drag. These simulators do a good job of simulating the flight characteristics of the aircraft they were designed to simulate, but are not useful in design work, and do not predict the performance of aircraft when the actual figures are not available.

Blade-element theory attempts to improve on this by individually evaluating the parts that constitute an aircraft. A wing, for example, may be made up of many sections (one to four is typical), and each section is further divided into as many as ten separate sections, then the lift and drag of each section are calculated, and the resulting effect is applied to the whole aircraft. When this process is applied to each component, the simulated aircraft will fly virtually like its real counterpart does. This approach allows users to design aircraft on their computer quickly and easily, as the simulator engine will show immediately how an aircraft with a particular design might perform in the real world.

X-Plane is capable of modeling fairly complex aircraft designs, including helicopters, rotorcraft, tilt-rotor craft and rockets. Famous real world aircraft modeled in X-Plane include the V-22 Osprey, the Harrier Jump Jet, the NASA Space Shuttle, and Scaled Composites' SpaceShipOne.

Blade element theory does have its shortcomings, as it can sometimes be difficult to design an aircraft that performs precisely like the real-world aircraft. However, as the flight model is refined, the simulator can better resemble real-world performance, as well as the aircraft's quirks and design flaws.

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