Yie Ar Kung-Fu: Difference between revisions

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|genre=[[Fighting]]
|genre=[[Fighting]]
|systems=[[Arcade]], [[NES]], [[MSX]], [[Commodore 64/128]], [[Amstrad CPC]], [[Sinclair ZX Spectrum]], [[Game Boy Advance]], [[Xbox Live Arcade]]
|systems=[[Arcade]], [[NES]], [[MSX]], [[Commodore 64/128]], [[Amstrad CPC]], [[Sinclair ZX Spectrum]], [[Game Boy Advance]], [[Xbox Live Arcade]]
|released=[[1985]]
|released={{rd|1985}}
|players=1-2
|players=1-2
|ESRB=E10p
|ratings={{ESRB|E10p}}
}}
}}
{{Wikipedia}}
{{Wikipedia}}
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Granted, Yie Ar Kung-Fu is not as sophisticated as its ancestors in the fighting genre, but it is an enjoyable game in its own right.  In the arcade version, the player must take on eleven different opponents in two locations.  He has a variety of punch and kick moves which are dictated by the direction of the joystick and which button is pressed.  Each fighter has ten hit points, and only one battle determines the winner.  If the player loses, he loses one chance from his stock of lives and must face the same opponent again.
Granted, Yie Ar Kung-Fu is not as sophisticated as its ancestors in the fighting genre, but it is an enjoyable game in its own right.  In the arcade version, the player must take on eleven different opponents in two locations.  He has a variety of punch and kick moves which are dictated by the direction of the joystick and which button is pressed.  Each fighter has ten hit points, and only one battle determines the winner.  If the player loses, he loses one chance from his stock of lives and must face the same opponent again.


Konami ported the game to two home systems in Japan, the [[NES|Famicom]], and the [[MSX]] home computer.  Due to memory restrictions, the game was simplified and there are only five opponents, representing a sampling of those found in the arcade version.  Imagine Software was responsible for three ports to home computer systems that attempted to cram as much of the original arcade version in to the conversions as possible.  In [[2005]], developer [[Hamster]] released the game for the [[PlayStation 2]] as part of their classic game remake series.
Konami ported the game to two home systems in Japan, the [[Famicom]], and the [[MSX]] home computer.  Due to memory restrictions, the game was simplified and there are only five opponents, representing a sampling of those found in the arcade version.  Imagine Software was responsible for three ports to home computer systems that attempted to cram as much of the original arcade version in to the conversions as possible.  In [[2005]], developer [[Hamster]] released the game for the [[PlayStation 2]] as part of their classic game remake series.


{{Continue Nav|game=Yie Ar Kung-Fu}}
{{Continue Nav|game=Yie Ar Kung-Fu}}
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*[[Yie Ar Kung-Fu/NES opponents|NES/MSX opponents]]
*[[Yie Ar Kung-Fu/NES opponents|NES/MSX opponents]]


===Story===
==Story==
Yie Ar Kung-Fu follows Oolong's quest to become the greatest martial arts champion in world history, from the initial five opponents by a cascading waterfall, to the final six opponents in a Chinese court yard.  Oolong must defeat every opponent in order to earn the opportunity to face the current champion, Blues.  Will he win the title?
Yie Ar Kung-Fu follows Oolong's quest to become the greatest martial arts champion in world history, from the initial five opponents by a cascading waterfall, to the final six opponents in a Chinese court yard.  Oolong must defeat every opponent in order to earn the opportunity to face the current champion, Blues.  Will he win the title?


===Gameplay summary===
==Gameplay summary==
* Each fighter starts off the round with ten hit points.
* Each fighter starts off the round with ten hit points.
* Every strike that connects removes one hit points.
* Every strike that connects removes one hit points.
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Image:YAKF PS2 box.jpg|PlayStation 2 remake
Image:YAKF PS2 box.jpg|PlayStation 2 remake
</gallery>
</gallery>
[[Category:Arcade]]
[[Category:Arcade]]
[[Category:MAME]]
[[Category:MAME]]