Yoshi Touch & Go: Difference between revisions

From StrategyWiki, the video game walkthrough and strategy guide wiki
280 bytes removed ,  16 September 2022
m
cleanup
No edit summary
m (cleanup)
 
(6 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{Header Nav|game=Yoshi Touch & Go|num=1}}
{{Header Nav|game=Yoshi Touch & Go}}
{{Infobox
{{Game
|completion=1
|title=Yoshi Touch & Go
|title=Yoshi Touch & Go
|image=yoshitagbox.jpg
|image=yoshitagbox.jpg
|developer=[[Nintendo EAD]]
|developer=[[Nintendo EAD]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|distributor={{sys|wiiuvc|top=1}}[[Nintendo eShop]]
|genre=[[Action]]
|genre=[[Action]]
|systems=[[Nintendo DS]], [[Wii U]]
|systems={{syslist|ds|wiiu}}
|released={{sys|ds|top=1}}{{jp|2005|January 27}}{{us|2005|March 14}}{{eu|2005|May 6}}{{au|2005|May 19}}{{cn|2006|February 14}}
|year=2005
{{sys|wii u}}{{na|2015|April 9}}{{eu|2015|July 23}}{{au|2015|July 24}}{{jp|2016|May 18}}
|players=1-2
|players=1-2
|modes=[[Single player]]
|ratings={{ESRB|E}}
|ratings={{ESRB|E}}
|preceded by=[[Yoshi Topsy-Turvy]]
|preceded by=[[Yoshi Topsy-Turvy]]
Line 19: Line 19:


What began as a simple technical demo soon became a great example of what developers could achieve with the touch screen, '''Yoshi Touch & Go''' introduced a brand new way to play, and features an innovative method of touch screen use. Drag and tap the screen to control the actions of Yoshi and save both Baby Mario and Baby Luigi. The game itself isn't a complete game, but is more of a throw-back to old school games where the main objective was to achieve the highest score.
What began as a simple technical demo soon became a great example of what developers could achieve with the touch screen, '''Yoshi Touch & Go''' introduced a brand new way to play, and features an innovative method of touch screen use. Drag and tap the screen to control the actions of Yoshi and save both Baby Mario and Baby Luigi. The game itself isn't a complete game, but is more of a throw-back to old school games where the main objective was to achieve the highest score.
{{Continue Nav}}


==Story==
==Story==
Line 37: Line 35:
[[Category:Nintendo]]
[[Category:Nintendo]]
[[Category:Nintendo Entertainment Analysis and Development]]
[[Category:Nintendo Entertainment Analysis and Development]]
[[Category:Nintendo eShop]]
[[Category:Single player]]
[[Category:Single player]]
9,817

edits