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''500 points.''  Sart crafts dive halfway down the opposite side of the screen that the Zanac currently occupies.  They stop for a brief moment before traveling back up to the top of the screen.  If you destroy them,  the power level of the enemy will decrease slightly.  The effect isn't noticeable until several Sarts are missed.  Additionally, if you have more than 10 power chips, Sarts will be replaced with Cargos.  Occasionally, they will transform into Blue Landers under the right conditions when you shoot it. If you shoot the very first Sart at the beginning of the game with your special weapon without ever firing your standard gun, it will transform into a Blue Lander. Note that Zart is also an aerial target and therefore crashing into it isn't a good option.
''500 points.''  Sart crafts dive halfway down the opposite side of the screen that the Zanac currently occupies.  They stop for a brief moment before traveling back up to the top of the screen.  If you destroy them,  the power level of the enemy will decrease slightly.  The effect isn't noticeable until several Sarts are missed.  Additionally, if you have more than 10 power chips, Sarts will be replaced with Cargos.  Occasionally, they will transform into Blue Landers under the right conditions when you shoot it. If you shoot the very first Sart at the beginning of the game with your special weapon without ever firing your standard gun, it will transform into a Blue Lander. Note that Zart is also an aerial target and therefore crashing into it isn't a good option.


''The conditions to make a Blue Lander appear are technically simple, but complicated to explain.  The formula, for those who wish to know, is if the number of standard shots fired with your main weapon since the beginning of the game modulo 64 (i.e. divide by 64 and take the remainder), is equal to the 1000's digit of the score.  This means you only have a 10 in 64 chance of this even being possible, since the 1000's digit can only ever be 0 through 9.''
''The conditions to make a Blue Lander appear are technically simple, but complicated to explain.  The formula, for those who wish to know, is if the number of standard shots fired since the beginning of the game modulo 64 (i.e. divide by 64 and take the remainder), is equal to the 1000's digit of the score.  This means you only have a 10 in 64 chance of this even being possible, since the 1000's digit can only ever be 0 through 9.''
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Latin: A a Á á À à  â Ä ä Ǎ ǎ Ă ă Ā ā à ã Å å Ą ą Æ æ Ǣ ǣ   B b   C c Ć ć Ċ ċ Ĉ ĉ Č č Ç ç   D d Ď ď Đ đ Ḍ ḍ Ð ð   E e É é È è Ė ė Ê ê Ë ë Ě ě Ĕ ĕ Ē ē Ẽ ẽ Ę ę Ẹ ẹ Ɛ ɛ Ǝ ǝ Ə ə   F f   G g Ġ ġ Ĝ ĝ Ğ ğ Ģ ģ   H h Ĥ ĥ Ħ ħ Ḥ ḥ   I i İ ı Í í Ì ì Î î Ï ï Ǐ ǐ Ĭ ĭ Ī ī Ĩ ĩ Į į Ị ị   J j Ĵ ĵ   K k Ķ ķ   L l Ĺ ĺ Ŀ ŀ Ľ ľ Ļ ļ Ł ł Ḷ ḷ Ḹ ḹ   M m Ṃ ṃ   N n Ń ń Ň ň Ñ ñ Ņ ņ Ṇ ṇ Ŋ ŋ   O o Ó ó Ò ò Ô ô Ö ö Ǒ ǒ Ŏ ŏ Ō ō Õ õ Ǫ ǫ Ọ ọ Ő ő Ø ø Œ œ   Ɔ ɔ   P p   Q q   R r Ŕ ŕ Ř ř Ŗ ŗ Ṛ ṛ Ṝ ṝ   S s Ś ś Ŝ ŝ Š š Ş ş Ș ș Ṣ ṣ ß   T t Ť ť Ţ ţ Ț ț Ṭ ṭ Þ þ   U u Ú ú Ù ù Û û Ü ü Ǔ ǔ Ŭ ŭ Ū ū Ũ ũ Ů ů Ų ų Ụ ụ Ű ű Ǘ ǘ Ǜ ǜ Ǚ ǚ Ǖ ǖ   V v   W w Ŵ ŵ   X x   Y y Ý ý Ŷ ŷ Ÿ ÿ Ỹ ỹ Ȳ ȳ   Z z Ź ź Ż ż Ž ž   ß Ð ð Þ þ Ŋ ŋ Ə ə   {{Unicode|}}
Greek: Ά ά Έ έ Ή ή Ί ί Ό ό Ύ ύ Ώ ώ   Α α Β β Γ γ Δ δ   Ε ε Ζ ζ Η η Θ θ   Ι ι Κ κ Λ λ Μ μ   Ν ν Ξ ξ Ο ο Π π   Ρ ρ Σ σ ς Τ τ Υ υ   Φ φ Χ χ Ψ ψ Ω ω   {{Polytonic|}}
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